Hiring characters in NISA's "Grand Kingdom" is slightly more complex than in most JRPG releases. Along with the ability to tweak the name, skin color, body color, head/hair style, hair/color, face, voice, and pitch (voice) of any hired character you can also choose from select classes that change over the course of your playthrough through avialability. No two characters are the same, and each comes with a set amount of applicable skill points as well as a field skill, and in-battle ability. Character classes include mounted types/dragons w/riders, archers, gunners, paladins, medics, mages, witches, dark knights, and several other types that will aid in your perfect party making efforts. It should be noted that parties can have up to 4/5 characters, but that when a mounted troop is selected you can only have two additional troops. In War situations you can also gain the help from assist characters should you earn their company favor along the way.
Managing your party, and party members is a detailed ordeal, but stays true to the usual JRPG setup. You can equip each character with one weapon, and two accessories. Some of which have slots for assigning boost items that will boost that characters' inherent battlefield effects. You can also manage their invasive, and defensive formations within the party menu for a more controlled battlefield experience. This feature is also lane based keeping true to the game's combat layout.
As you level up characters you'll be able to apply earned points to various RPG attributes that each effect the character's abilities, and capabilities on the battlefield.