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How Does VIDEO GAME AI Work?
 
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Artificial Intelligence, or AI, powers the behavior of every friend and foe in video games. We take a look at how they work. Subscribe for more: http://youtube.com/gameranxtv | Thumbnail: Eduardo Domínguez (https://twitter.com/EDSFOX)
Views: 930634 gameranx
MarI/O - Machine Learning for Video Games
 
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MarI/O is a program made of neural networks and genetic algorithms that kicks butt at Super Mario World. Source Code: http://pastebin.com/ZZmSNaHX "NEAT" Paper: http://nn.cs.utexas.edu/downloads/papers/stanley.ec02.pdf Some relevant Wikipedia links: https://en.wikipedia.org/wiki/Neuroevolution https://en.wikipedia.org/wiki/Evolutionary_algorithm https://en.wikipedia.org/wiki/Artificial_neural_network BizHawk Emulator: http://tasvideos.org/BizHawk.html SethBling Twitter: http://twitter.com/sethbling SethBling Twitch: http://twitch.tv/sethbling SethBling Facebook: http://facebook.com/sethbling SethBling Website: http://sethbling.com SethBling Shirts: http://sethbling.spreadshirt.com Suggest Ideas: http://reddit.com/r/SethBlingSuggestions Music at the end is Cipher by Kevin MacLeod
Views: 7387150 SethBling
AI Learns to play the Worlds Hardest Game
 
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If it wins does that make it the worlds best AI? NEXT LEVEL: https://www.youtube.com/watch?v=kVwkLb8zxq0&t=1s Run the AI in your browser https://code-bullet.github.io/WorldsHardestGameAI/WHG/ Check out my tutorial on genetic algorithm https://www.youtube.com/watch?v=BOZfhUcNiqk&t=2s Follow me on twitter https://twitter.com/code_bullet Become a patreon to support my future content https://www.patreon.com/CodeBullet Check out my Discord server https://discord.gg/UZDMYx5
Views: 3465777 Code Bullet
Top 10 Video Games with the Best AI
 
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Someday computers may rise up and kill us all, so it’s best to suck up to the most intelligent of them right now. Join http://www.WatchMojo.com as we countdown our picks for the Top 10 Video Games with the Best AI. For this list we’re looking for examples of virtual intelligence, whether it's used as friend or foe that stand tall in the games we love. We're focusing strictly on dynamic and reactive events, where the AI can show its strengths on its own terms, so no scripted sequences here. Also, and perhaps most importantly, we’re not saying the AI in these games are perfect… Click here to subscribe: http://www.youtube.com/subscription_center?add_user=watchmojo or visit our channel page here: http://www.youtube.com/watchmojo Also, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo. Special Thanks to our users "Vaibhav Gamit" & "Desmond Steven Richard" for suggesting this topic on our Suggestion Tool at http://www.Watchmojo.com/suggest. Check out the voting page here, http://watchmojo.com/suggest/Top+10+Video+Games+with+the+Best+AI If you want to suggest an idea for a WatchMojo video, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) Want a WatchMojo cup, mug, t-shirts, pen, sticker and even a water bottle? Get them all when you order your MojoBox gift set here: http://watchmojo.com/store/ WatchMojo is a leading producer of reference online video content, covering the People, Places and Trends you care about. We update DAILY with 4-5 Top 10 lists, Origins, Biographies, Versus clips on movies, video games, music, pop culture and more!
Views: 2926833 WatchMojo.com
The AI of Doom (2016) | AI and Games
 
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AI and Games is a crowdfunded show and needs your support. You can help fund this series on Paypal, KoFi and Patreon (where you can get access to additional content). http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames http://www.patreon.com/ai_and_games You can follow AI and Games (and me) on Facebook and Twitter: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.twitter.com/GET_TUDA_CHOPPA A written version of this video is available: The AI and Games website: http://aiandgames.com/doom2016 Gamasutra: http://gamasutra.com/blogs/TommyThompson/20180806/323715/Cyber_Demons__The_AI_of_DOOM_2016.php -- DOOM's return in 2016 thrilled audiences as it married modern design sensibilities with a reverence for classic shooter gameplay. In this video I reveal how it all works and how 2011's Rage paved the way for DOOM's AI systems. -- Videos used in this episode are taken from the following: 'DOOM Resurrection [Part 1]: To Hell and Back' by NoClip https://www.youtube.com/watch?v=PS6SBnccxMA 'Embracing Push Forward Combat in DOOM' GDC 2018 https://www.youtube.com/watch?v=2KQNpQD8Ayo 'Bringing Hell to Life: AI and Full Body Animation in DOOM' https://www.youtube.com/watch?v=3lO1q8mQrrg -- Soundtrack for this episode is the following tracks from the DOOM Soundtrack by Mick Gordon. - "MasterMind' - 'Hellwalker' - 'Harbinger' - 'BFG Division' - 'Biowaves' #gamedev #AI #DOOM
Views: 168528 AI and Games
The AI Gaming Revolution
 
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Artificial intelligences that play abstract, strategic board games have come a long way, but how do their "brains" work? Hosted by: Hank Green ---------- Support SciShow by becoming a patron on Patreon: https://www.patreon.com/scishow ---------- Dooblydoo thanks go to the following Patreon supporters -- we couldn't make SciShow without them! Shout out to Kevin Bealer, Justin Lentz, Mark Terrio-Cameron, Patrick Merrithew, Accalia Elementia, Fatima Iqbal, Benny, Kyle Anderson, Mike Frayn, Tim Curwick, Will and Sonja Marple, Philippe von Bergen, Chris Peters, Kathy Philip, Patrick D. Ashmore, Thomas J., charles george, and Bader AlGhamdi. ---------- Like SciShow? Want to help support us, and also get things to put on your walls, cover your torso and hold your liquids? Check out our awesome products over at DFTBA Records: http://dftba.com/scishow ---------- Looking for SciShow elsewhere on the internet? Facebook: http://www.facebook.com/scishow Twitter: http://www.twitter.com/scishow Tumblr: http://scishow.tumblr.com Instagram: http://instagram.com/thescishow ---------- Sources: http://www.aaai.org/ojs/index.php/aimagazine/article/view/1848/1746 http://www.sciencedirect.com/science/article/pii/S0004370201001291 http://www.usgo.org/brief-history-go http://www.theatlantic.com/technology/archive/2016/03/the-invisible-opponent/475611/ http://journals.lww.com/neurosurgery/Fulltext/2016/06000/Ready_or_Not,_Here_We_Go___Decision_Making.2.aspx https://www-03.ibm.com/ibm/history/exhibits/mainframe/mainframe_PP704.html http://www.welivesecurity.com/2010/12/29/what-are-heuristics/ http://www.cs.bham.ac.uk/~jxb/IAI/w7.pdf http://www.readcube.com/articles/10.1038/nature14541?r3_referer=nature Images: https://commons.wikimedia.org/wiki/File:Chatbot.jpg https://commons.wikimedia.org/wiki/File:IBM_Electronic_Data_Processing_Machine_-_GPN-2000-001881.jpg https://commons.wikimedia.org/wiki/File:IBM_729_tape_drives.agr.jpg https://commons.wikimedia.org/wiki/File:Opening_chess_position_from_black_side.jpg https://commons.wikimedia.org/wiki/File:Kasparov-26.jpg https://commons.wikimedia.org/wiki/File:Deep_Blue.jpg https://commons.wikimedia.org/wiki/File:Go_game.jpg https://commons.wikimedia.org/wiki/File:Blank_Go_board.png https://commons.wikimedia.org/wiki/File:Chess_Board.svg https://commons.wikimedia.org/wiki/File:Antlia_Dwarf_PGC_29194_Hubble_WikiSky.jpg https://commons.wikimedia.org/wiki/File:Go_game_(2094497615).jpg https://commons.wikimedia.org/wiki/File:FloorGoban.JPG https://commons.wikimedia.org/wiki/File:Lee_Se-dol_2012.jpg
Views: 616123 SciShow
AI learns to play Asteroids
 
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Using neuroevolution I trained an AI to play the game Asteroids and it nailed it. If you enjoy what I do and want more please consider supporting me on patreon https://www.patreon.com/CodeBullet Check out the source code https://github.com/Code-Bullet/AsteroidsAI music from flying tunes https://www.youtube.com/channel/UCdnkfU-V49Xpj_vNyP2BYlg songs used https://www.youtube.com/watch?v=KSN9LkWc5ks&index=21&list=PLNXt4mGJMAQrC7Q8Lnh1BhGOKcwW1gRtF https://www.youtube.com/watch?v=gd6GIz8ZILQ&list=PLNXt4mGJMAQrC7Q8Lnh1BhGOKcwW1gRtF&index=16 https://www.youtube.com/watch?v=8ZVdItaXCnY&list=PLNXt4mGJMAQrC7Q8Lnh1BhGOKcwW1gRtF&index=28
Views: 568573 Code Bullet
6 Video Games With The Worst AI EVER!!!
 
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We live in a time where robots are everywhere. Some of them are pretty smart, while others struggle to do the simplest of tasks. This also applies to the world of video games, where the computer characters can either be highly intelligent death dealing machines, or clunky cannon fodder who seem like they’re missing a bit of code or two. Some AI is so bad that it can even ruin your enjoyment of a game, and so here are 6 games with completely morainic AI. Subscribe to Alltime Gaming here: http://bit.ly/1L3KT0X Join Alltime Gaming on Facebook: http://on.fb.me/1W3KIKc Follow Us on Snapchat: snapchat.com/add/alltimegaming1 Follow us on Twitter: https://twitter.com/alltimegamingtv
Views: 113179 AlltimeGaming
CREATE AI FOR VIDEO GAMES - GOOGLE'S DINO/AI
 
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Awesome to have you here ❤️ TIME TO CODE 🖥️ 🎧 ——————————————————————————————————————————————— JOIN THE DEVELOPER COMMUNITY 👬: ——————————————————————————————————————————————— 📺 SUBSCRIBE ON YOUTUBE: https://goo.gl/qkgzWg 👥 JOIN US ON SLACK: https://goo.gl/dbpgZR 💌 JOIN MY EXCLUSIVE MAILING LIST: https://goo.gl/qz1xeZ ——————————————————————————————————————————————— HOW TO ASK ME QUESTIONS 🎤: ——————————————————————————————————————————————— 👬 1:1 PRIVATE MENTORSHIP: https://goo.gl/P3PgC2 🎨 DM ME ON INSTAGRAM: https://www.instagram.com/jgordonfisher 👥 ASK ME ON SLACK: https://goo.gl/dbpgZR 🔗 Linkedin: https://www.linkedin.com/in/johngordonfisher/ 💬 Facebook: https://www.facebook.com/jgfishercode/ 🐤 Twitter: https://twitter.com/jgordonfisher 🖍️ Quora: https://www.quora.com/profile/John-Fisher-167 ——————————————————————————————————————————————— MORE ABOUT WHAT YOU WATCHED 🎥: ——————————————————————————————————————————————— 📜 DESCRIPTION: Learn how to create a video game AI using a convolutional neural network to play Google's Dinosaur run and other video games. As a side note. I move over the details of the CNN architecture very quickly. If you guys have any questions about the specifics please ask below and we can discuss! 👨‍💻 CODE: Code: https://github.com/jg-fisher/dinoAI —————————————————————————————————————————————— BOOKS I LOVE ❤️: ——————————————————————————————————————————————— DEEP LEARNING: https://amzn.to/2LomU4y HANDS-ON MACHINE LEARNING: https://amzn.to/2JSxhIv VIOLENT PYTHON: https://amzn.to/2u02rZf BLACK-HAT PYTHON: https://amzn.to/2u02rZf
Views: 9605 John G. Fisher
Introduction to AI for Video Games
 
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Welcome to my new reinforcement learning course! For the next 10 weeks we're going to go from the basics to the state of the art in this popular subfield of machine learning using video game environments as our testbed. RL is a huge reason DeepMind and OpenAI have been so successful thus far in creating world changing AI bots. Make sure to subscribe so you'll get updated with every new video I release. And don't worry if you don't understand policy iteration or value iteration just yet, I merely wanted to introduce these phrases in this video, next week i'm going to really dive into what these 2 methods look like programmatically. Code for this video (with coding challenge): https://github.com/llSourcell/AI_for_video_games_demo Syllabus for this course: https://github.com/llSourcell/AI_for_Video_Games_Syllabus Please Subscribe! And like. And comment. That's what keeps me going. Want more inspiration & education? Follow me: Twitter: https://twitter.com/sirajraval Facebook: https://www.facebook.com/sirajology More learning resources: https://medium.com/emergent-future/simple-reinforcement-learning-with-tensorflow-part-0-q-learning-with-tables-and-neural-networks-d195264329d0 http://icml.cc/2016/tutorials/deep_rl_tutorial.pdf https://github.com/MorvanZhou/Reinforcement-learning-with-tensorflow https://www.analyticsvidhya.com/blog/2017/01/introduction-to-reinforcement-learning-implementation/ https://web.mst.edu/~gosavia/tutorial.pdf http://karpathy.github.io/2016/05/31/rl/ http://www.wildml.com/2016/10/learning-reinforcement-learning/ https://www.quora.com/What-are-some-good-tutorials-on-reinforcement-learning Join us in the Wizards Slack channel: http://wizards.herokuapp.com/ And please support me on Patreon: https://www.patreon.com/user?u=3191693 Instagram: https://www.instagram.com/sirajraval/ Instagram: https://www.instagram.com/sirajraval/ Signup for my newsletter for exciting updates in the field of AI: https://goo.gl/FZzJ5w
Views: 39854 Siraj Raval
Top 10 Video Games With The Worst AI
 
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Intelligence isn’t a good word to describe what we dealt with in these games. Join http://www.watchmojo.com as we countdown our picks for the Top 10 Video Games with the Worst A.I.Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo Check out the voting page here, http://watchmojo.com/suggest/Top+10+stupidest+AI+in+Video+Games If you want to suggest an idea for a WatchMojo video, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) We have T-Shirts! Be sure to check out http://www.WatchMojo.com/store for more info. WatchMojo is a leading producer of reference online video content, covering the People, Places and Trends you care about. We update DAILY with 2-3 Top 10 lists, Origins, Biographies, Versus clips on movies, video games, music, pop culture and more!
Views: 2892522 WatchMojo.com
Games By ANGELINA, the AI Game Designer | AI and Games
 
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Learn more about this video and a behind-the-scenes interview on Patreon: http://www.patreon.com/posts/14853642/ Support my videos on Patreon: http://www.patreon.com/ai_and_games Tip Me At: http://www.paypal.me/AIandGames Like AI and Games on Facebook: http://www.facebook.com/AIandGames Follow me on Twitter: http://www.twitter.com/AIandGames -- In this case study I take a look at the ongoing development of ANGELINA: a computationally creative AI system that designs video games. We take a look at how it started out, how it works, the games it has made and the artistic phases the system has went through with each version of its release. -- You can follow ANGELINA's creator, Michael Cook, over on twitter: http://www.twitter.com/mtrc Play ANGELINA's game on their website: http://www.gamesbyangelina.org Learn more about the PROCJAM event at: http://www.procjam.com http://www.twitter.com/procjam Check out Mike's new YouTube series: Possibility Space. http://www.youtube.com/watch?v=y-3xJ86zNaQ You can also follow PROCJAM co-organiser Jupiter Hadley on Twitter: http://www.twitter.com/Jupiter_Hadley Be sure to check out Jupiter's YouTube channel where (at the time of this video) she has played over 22,000 game jam games. https://www.youtube.com/user/JupCraftGaming Finally, Jupiter's YouTube work is also supported by good people over on patreon: http://www.patreon.com/Jupiter_Hadley -- Music in this video by TeknoAxe: http://www.teknoaxe.com http://www.youtube.com/user/teknoaxe http://www.patreon.com/TeknoAxe "The Infinite" "Stellar Findings" "Frostbitten Sunrise"
Views: 8349 AI and Games
Top 10 Most Helpful A.I Companions In Video Games
 
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Video games can be tough, but it's always nice to know that these guys have got your back. Join http://www.WatchMojo.com as we count down our picks for the Top 10 Most Helpful A.I Companions In Video Games. Suggestion Tool►►http://www.WatchMojo.com/suggest Subscribe►►http://www.youtube.com/subscription_center?add_user=watchmojo Facebook►►http://www.Facebook.com/WatchMojo Twitter►►http://www.Twitter.com/WatchMojo Instagram►►http://instagram.com/watchmojo Channel Page►►http://www.youtube.com/watchmojo For this list, we are looking at sidekicks, teammates and partners that accompany the player throughout the experience, helping them to overcome obstacles and enemies, but most importantly are rarely in the way. Special thanks to our user W-S for submitting the idea on our interactive suggestion tool: WatchMojo.com/suggest Check out the voting page here, http://www.watchmojo.com/suggest/top+ten+most+helpful+AI+companions+in+video+games Want a WatchMojo cup, mug, t-shirts, pen, sticker and even a water bottle? Get them all when you order your MojoBox gift set here: http://watchmojo.com/store/ WatchMojo is a leading producer of reference online video content, covering the People, Places and Trends you care about. We update DAILY with 4-5 Top 10 lists, Origins, Biographies, Versus clips on movies, video games, music, pop culture and more!
Views: 1042457 WatchMojo.com
A.I. vs A.I. - Will They Fight or Cooperate?
 
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Google DeepMind pits Artificial Intelligence against Artificial Intelligence into 2 games to see if they fight or cooperate Game 1: Gathering gameplay Two A.I. players are collecting apples(green) They may zap each other with a laser beam to temporarily remove another from the game Conclusion: when apples were in plentiful supply - They(Players) didn’t zap each other But, when stocks dwindled - the amount of zapping increased And the cleverer AI - zaps more aggressively Game 2: Wolfpack gameplay (Red) wolves chase the blue dot while avoiding (grey) obstacles.G Conclusion The cleverer the AI player, the more likely it was to cooperate with other players. Because learning to work with the other player to track and herd the prey requires more computational power
Views: 1877524 Future Lab
Learn English with AI games | Canguro English
 
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Studying a language should be FUN. I'll show you how you can learn and practice new vocabulary and improve your speaking using the power of computer games, apps, and artificial intelligence. All for FREE! See you in class! ***** Play Semantris here: https://research.google.com/semantris/ ***** Download the Gweek app here: https://gweekspeech.com/ ***** Official Facebook group: https://www.facebook.com/groups/canguroenglish Instagram: https://www.instagram.com/canguroenglish Podcast: https://www.soundcloud.com/canguroenglish ***** Become a patron and sponsor free English education here: https://www.patreon.com/canguroenglish ***** Buy official Canguro English merchandise here: https://www.redbubble.com/people/canguroenglish
Views: 9060 Canguro English
Elon Musk’s A.I. Destroys Champion Gamer!
 
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Subscribe here: https://goo.gl/9FS8uF Check out the previous episode: https://www.youtube.com/watch?v=VadUK8-5OSA Become a Patreon!: https://www.patreon.com/ColdFusion_TV Hi, welcome to ColdFusion (formerly known as ColdfusTion). Experience the cutting edge of the world around us in a fun relaxed atmosphere. Sources: Dota 2 Championship: https://www.youtube.com/watch?v=92tn67YDXg0 Demis Hassabis Talk: https://www.youtube.com/watch?v=Ia3PywENxU8 https://blog.openai.com/robots-that-learn/ http://www.dailystar.co.uk/tech/gaming/637125/Paris-2024-Olympic-Games-eSports-Call-of-Duty-Overwatch-DOTA-Paris-IOC www.theverge.com/platform/amp/2017/8/11/16137388/dota-2-dendi-open-ai-elon-musk https://www.theverge.com/2017/5/16/15648158/openai-elon-musk-robotics-ai-one-shot-imitation-learning //Soundtrack// 1:00 Sinoptik Music - Don't Leave Me (Original Mix) 3:19 Uppermost - Machine Code 4:20 Grifta – Dawn 7:10 Valotihkuu - First Light 9:07 Scullious - Meant To Be » Google + | http://www.google.com/+coldfustion » Facebook | https://www.facebook.com/ColdFusionTV » My music | http://burnwater.bandcamp.com or » http://www.soundcloud.com/burnwater » https://www.patreon.com/ColdFusion_TV » Collection of music used in videos: https://www.youtube.com/watch?v=YOrJJKW31OA Producer: Dagogo Altraide » Twitter | @ColdFusion_TV
Views: 1630153 ColdFusion
AI learns to play snake using Genetic Algorithm and Deep learning
 
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Using a neural network and the genetic algorithm I trained an AI to play snake. Time Passing By by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/
Views: 1958065 Code Bullet
NES Tetris Lua AI playing to 999999
 
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More projects at: http://www.sanderhendrickx.be --- AI written in Lua playing the original NES Tetris on the Bizhawk emulator until maximum score. The AI has no knowledge of the next tetromino. Excellent play near the end to get the last 300.000 points, including several Tetris clears from 15:30 onward. 06:00 100.000 09:35 250.000 10:50 327.000 lvl 29 12:54 500.000 16:38 999.999
Views: 70096 Sander Hendrickx
Google's AI AlphaGo Is Beating Humanity At Its Own Games (HBO)
 
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Go is an ancient, aristocratic Chinese board game that’s reputed to have as many possible moves as there are atoms in the universe. And Google recently trained an artificial intelligence computer to play against one of the best human players in the world. The computer won. At Google’s Future of Go Summit, 19-year-old Chinese Go prodigy Ke Jie was defeated by the AI AlphaGo in a three-match series. AI evangelists are happy with the win, but AI doomsayers are worried it’s coming for our jobs next. And China is just mad that an American company beat the world at a Chinese game. VICE News reports on what the competition really means for AI development. Subscribe to VICE News here: http://bit.ly/Subscribe-to-VICE-News Check out VICE News for more: http://vicenews.com Follow VICE News here: Facebook: https://www.facebook.com/vicenews Twitter: https://twitter.com/vicenews Tumblr: http://vicenews.tumblr.com/ Instagram: http://instagram.com/vicenews More videos from the VICE network: https://www.fb.com/vicevideo
Views: 120839 VICE News
How "Smart" AI (Basically) Works in Games (Goal Oriented Action Planning)
 
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In this video, we look at how simple AI systems work, and how we can create "smarter" AI that create and execute plans. We'll learn how to code a modified form of the GOAP AI in a future programming tutorial. This month's dev challenge theme is artificial intelligence! Head over here for more information: https://www.reddit.com/r/TheHappieMakers/comments/4sxqg5/game_dev_challenge_artificial_intelligence/ My second channel! https://www.youtube.com/c/TheHappierCat2 Ask questions in the subreddit: https://www.reddit.com/r/TheHappieMakers/ Find me on Twitter: https://twitter.com/TheHappieCat Or Facebook: https://www.facebook.com/TheHappieCat/ And sometimes Twitch: twitch.tv/happiecat Resources from this video: Jeff Erickson's Algorithms Notes: http://jeffe.cs.illinois.edu/teaching/algorithms/ Jeff Orkin's GDC Paper on F.E.A.R. and GOAP: http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf Food example adapted from this repository's implementation of GOAP: https://github.com/sploreg/goap Behavior tree diagram from: http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php Gameplay clips used from Youtube users: ElectroEthan, Dante XII, NintenU, World of Longplays, SaikyoMog, Seanleeuw I do not own resources used in this video. They are used under fair use. Stay happie :)
Views: 279990 TheHappieCat
Top 10 Worst AI in Gaming
 
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Gotta love those companions that make you want to stop playing :DDD PATREON- ►https://www.patreon.com/CreepsMcPasta MAIN CHANNEL- ►https://www.youtube.com/user/CreepsMcPasta COOL T-SHIRTS- ►http://shrsl.com/?~7tir FOLLOW ME ON- ►Facebook: https://www.facebook.com/CreepsMcPasta ►Tumblr: http://creepsmcpasta.tumblr.com/ ►Twitter: https://twitter.com/Creeps_McPasta ►Twitch: http://www.twitch.tv/creepsmcpasta ►Instagram: https://instagram.com/creepsmcpasta/
Views: 72604 Creeps Plays
QWOP AI Runs 100m
 
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I made a reinforcement learning AI that learns to beat QWOP by rewarding itself when it makes progress and punishing itself when it doesn't. If you post a video response of a faster AI, you'll be featured on my new computer science Facebook page, Paradoxical! https://www.facebook.com/para.oxical/ No AIs were harmed during the filming process. Time: 8:23 Source code: https://github.com/qema/qwop-ai
Views: 149339 Andrew Wang
An Intro to Video Game AI for Beginners and Young Programmers
 
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This video was developed to give an introduction to some AI techniques that can be used in games. It gives an overview of ad-hoc rules, state machines, behavior trees, planners, and neural networks. This video was designed for young programmers and beginners. I want to give a special thanks to IADave from intrinsicalgorithm.com for his good articles on AI development. I'm currently using these techniques to build a AI framework for the game engine that I'm currently developing and I hope in the future to release much if not all of the AI source code to the public. You can check out my website www.squaredprogramming.com More AI links http://intrinsicalgorithm.com/IAonAI/2012/11/ai-architectures-a-culinary-guide-gdmag-article/ http://www.willamette.edu/~gorr/classes/cs449/intro.html
Views: 45965 Squared Programming
Unity Tutorial: AI for Games! [Animal-style hunting and avoidance]
 
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Get the code here: http://quill18.com/unity_tutorials/AI%20Critters.zip Make sure to SUBSCRIBE so you don't miss a video! Download the complete project: http://quill18.com/unity_tutorials/ Also, please feel free to ask lots of questions in the comments. This channel is mostly all about game programming tutorials, specifically with Unity 3d. You may also be interested in my primary channel, where I play and review games: http://youtube.com/quill18 I can be reached at: quill18@quill18.com http://twitter.com/quill18 http://facebook.com/quill18
Views: 37381 quill18creates
An AI tried to play Galaga... This is the result
 
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This AI is called learnfun and playfun playing galaga It's an AI that plays nes games Creator's website: http://www.cs.cmu.edu/~tom7/ To learn how to use it go here: https://www.youtube.com/watch?v=K7v5wff5YBQ This Video took 4 days to create so if you liked it leave a thumbs up! Wana see it play a different game leave a comment below!
Views: 56901 Jordan Rathbone
This AI Will Read Your Mind! *Computer Knows Our Thoughts*
 
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Join the #REACTICORNS FAM!: http://bit.ly/reacticorns Reacticorns React to: This AI Will Read Your Mind Get our ONESIES!! Blue: http://amzn.to/2lpx96V Pink: http://amzn.to/2lVWZkS Please suggest ANYTHING that you would like me to do or react to in the comments! Leave a like if you enjoy my stuff :3 See you tomorrow!! Other Channels! http://www.youtube.com/wengie http://www.youtube.com/lifeofwengie http://www.youtube.com/learnicorns Socials Max: http://www.instagram.com/maxmikkimia Wengie: http://www.instagram.com/misswen
Views: 2530891 ReactiCorns
A.I. LEARNS to Play Hill Climb Racing
 
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Watch as an AI teaches itself to play Hill climb Racing Huge thanks to Brilliant.org for sponsoring this video and supporting this channel check them out: https://www.brilliant.org/CodeBullet Videos of me making Hill Climb Racing Part 1: https://www.youtube.com/watch?v=BP6xtp_9UME Part 2: https://www.youtube.com/watch?v=FKDNdOU_wvk&t=455s Music: Fame on Fires cover of numb: https://www.youtube.com/watch?v=0v-iZ7W-WMM Twitter: https://twitter.com/code_bullet Patreon: https://www.patreon.com/CodeBullet Discord: https://discord.gg/UZDMYx5
Views: 1371011 Code Bullet
AI Learns To Recreate Computer Games | Two Minute Papers #195
 
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The paper "Game Engine Learning from Video" is available here: https://www.cc.gatech.edu/~riedl/pubs/ijcai17.pdf Our Patreon page with the details: https://www.patreon.com/TwoMinutePapers Generative Adversarial Networks (GANs): https://www.youtube.com/watch?v=pqkpIfu36Os Generative Latent Optimization (GLO): https://www.youtube.com/watch?v=aR6M0MQBo2w We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Andrew Melnychuk, Brian Gilman, Dave Rushton-Smith, Dennis Abts, Eric Haddad, Esa Turkulainen, Evan Breznyik, Kaben Gabriel Nanlohy, Michael Albrecht, Michael Jensen, Michael Orenstein, Steef, Sunil Kim, Torsten Reil. https://www.patreon.com/TwoMinutePapers Two Minute Papers Merch: US: http://twominutepapers.com/ EU/Worldwide: https://shop.spreadshirt.net/TwoMinutePapers/ Music: Antarctica by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ Thumbnail background image credit: https://pixabay.com/photo-1558063/ Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu
Views: 41949 Two Minute Papers
AI 101 - Learning Artificial Intelligence Through Video Games
 
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Welcome to the AI 101 series, which is focussed on introducing artificial intelligence methods through video games. Before we get started, I want to introduce you to the series and discuss some important things we need to cover, before it gets underway! This video accompanies the written piece on my website: http://aiandgames.com/ai-101-introduction/ No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Views: 18814 AI and Games
AI learns to play Google Chrome Dinosaur Game || Can you beat it??
 
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Using NEAT I created an AI to play the Google Chrome Dionsaur Game, and its awesome Big thanks to Brilliant.org for supporting this channel check them out at https://www.brilliant.org/CodeBullet Become a patreon to support my future content as well as sneak peaks of whats to come. https://www.patreon.com/CodeBullet Check out my Discord server https://discord.gg/UZDMYx5
Views: 5798064 Code Bullet
NES AI Learnfun & Playfun, ep. 2: Zelda, Punch-Out, stocks, etc.
 
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Six more games played by Learnfun & Playfun; some good, some not so good. This is a pair of programs I wrote that learn to play Nintendo games using an amusingly simple technique. For the technical details, downloads, and more videos, see: http://tom7.org/mario/ Continue with episode 3: http://www.youtube.com/watch?v=Q-WgQcnessA
Views: 362218 suckerpinch
AI 101 [Part 2]: Actions, Rewards & Video Games
 
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In part 2 of this series, we address how reward structures are apparent in video games. These help us to learn how to play video games and stresses that rewards are an important element of how games are designed at a basic level. This video accompanies the written piece on my website: http://aiandgames.com/ai-101-part-2/ No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Views: 9120 AI and Games
Worst Video Game AI Ever
 
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Rainbow Six Vegas 2. Title says it all.
Views: 190677 Bobs YurUncle
From Tic Tac Toe to AlphaGo: Playing games with AI and machine learning by Roy van Rijn
 
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Google's AlphaGo is an extraordinary breakthrough for Artificial Intelligence. The game of 19x19 Go has 1.74×10^172 unique positions and is about a 'googol' times harder to calculate than chess. Experts thought it would take at least another decade before AI would be able to beat the best human players. So how did Google tackle this problem? What algorithms did they use and how do they work? Roy van Rijn is a Software Craftsman at JPoint. He worked on miscellaneous projects and has given talks at Devoxx BE, Devoxx UK, Devoxx PL, Joy of Coding, J-Fall and J-Spring. He regularly gives trainings on various topics, including Spring, Software Architecture, Testing and Agile/Lean. He's also a blogger (http://www.royvanrijn.com) and you can follow him on Twitter (@royvanrijn).
Views: 4654 Devoxx
AI learns to play 2048
 
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I created an AI to play the game 2048, his name is Thomas Huge thanks to Brilliant.org for supporting this channel check them out at https://www.brilliant.org/CodeBullet I have twitter now. Yay follow me to fill the void in my heart https://twitter.com/code_bullet Become a patreon to support my future content as well as sneak peaks of whats to come. https://www.patreon.com/CodeBullet Check out my Discord server https://discord.gg/UZDMYx5 I know heaps of people are going to ask so here is the music Mirror Mirror - Diamond Ortiz Smiles for miles - Silent Partner Hyperspeed - eveningland Gypsy Dance - Topher Mohr and Alex Elena Etherial Chior Ascends - Doug Maxwell Wishful thinking - Dan Labowitz
Views: 1854691 Code Bullet
AI's Game Playing Challenge - Computerphile
 
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AlphaGo is beating humans at Go - What's the big deal? Rob Miles explains what AI has to do to play a game. What on Earth is Recursion?: https://youtu.be/Mv9NEXX1VHc Object Oriented Programming: https://youtu.be/KyTUN6_Z9TM Mixed Reality Continuum: https://youtu.be/V4qxfFPgqdc AI Playlist: AI Playlist: https://www.youtube.com/playlist?list=PLzH6n4zXuckoewGfo3a6ShFS3zPKndPd3 Many thanks to Nottingham Hackspace for providing the location and being downright awesome Easter Egg: https://youtu.be/B8CujhUwVic http://www.facebook.com/computerphile https://twitter.com/computer_phile This video was filmed and edited by Sean Riley. Computer Science at the University of Nottingham: http://bit.ly/nottscomputer Computerphile is a sister project to Brady Haran's Numberphile. More at http://www.bradyharan.com
Views: 414707 Computerphile
Build a Game AI - Machine Learning for Hackers #3
 
05:00
This video will get you up and running with your first game AI in just 10 lines of Python. The AI can theoretically learn to master any game you train it on, but has only been tested on 2D Atari games so far. The code for this video is here: https://github.com/llSourcell/Game-AI I created a Slack channel for us, sign up here: https://wizards.herokuapp.com/ Tensorflow install instructions here: https://www.tensorflow.org/versions/r0.8/get_started/os_setup.html#pip-installation Gym install instructions here: https://gym.openai.com/docs Great course on the brain (I really love this course): https://www.mcb80x.org/ Original Deep Q Learner Paper: https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf Lots of info on convolutional neural networks: http://cs231n.github.io/convolutional-networks/ Lots of info on reinforcement learning: http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ I'm a fan of www.fomoro.com for cloud GPU computing since they are the only free-to-try cloud GPU provider I could find. Let me know if you find another! I love you guys! Thanks for watching my videos, I do it for you. I left my awesome job at Twilio and I'm doing this full time now. I recently created a Patreon page. If you like my videos, feel free to help support my effort here!: https://www.patreon.com/user?ty=h&u=3191693 Much more to come so please subscribe, like, and comment. Follow me: Twitter: https://twitter.com/sirajraval Facebook: https://www.facebook.com/sirajology Instagram: https://www.instagram.com/sirajraval/ Instagram: https://www.instagram.com/sirajraval/ Signup for my newsletter for exciting updates in the field of AI: https://goo.gl/FZzJ5w
Views: 98203 Siraj Raval
Artificial Intelligence Research in Games [AI & Games Lecture #1]
 
01:27:35
The first in a multi-part series of public lectures on AI in games. Recorded on 20th October 2014 at the University of Derby. In this first video, we detail some of the most interesting work in using video games as benchmarks within the AI research community. This is largely focussed on four competition benchmarks: - The Ms. Pac-Man Competition - The Mario AI Competition - The 2K BotPrize - The Starcraft AI Competition Full credit must be given to the following authors of videos used in this presentation: "Ms. Pac-Man AI - ICE Pambush 3" (RTNO1) https://www.youtube.com/watch?v=Zo0YujjX1PI "ICEP-IDDFS (Ms. Pac-Man) vs Memetix (Ghosts)" (RTNO1) https://www.youtube.com/watch?v=Zo0YujjX1PI "Infinite Mario AI - Long Level" (Robin Baumgarten) https://www.youtube.com/watch?v=DlkMs4ZHHr8 "Infinite Mario AI vs Hard Level" (UCSCweber) https://www.youtube.com/watch?v=V06nEHw70b4 "CIG 2010 Level Generator Entry" (UCSCweber) https://www.youtube.com/watch?v=8Eu8sRV2yd4&index=46 "BotPrize Video" (Sean Williams) https://www.youtube.com/watch?v=mUNfjMDhCpM "2012 AIIDE StarCraft AI Competition - Highlight Reel" (serendib7) https://www.youtube.com/watch?v=jYzSffdvvwo The remaining videos have all been crafted by myself. More videos and articles on work in Ms. Pac-Man and Super Mario can be found at the following links: "The Mario AI Competition": http://www.patreon.com/creation?hid=614578 "What's the Deal with Pac-Man?": http://www.patreon.com/creation?hid=614536 For those interested in a copy of the slides (without videos), they can be found at: https://t2thompson.files.wordpress.com/2015/02/part-1-ai-research-in-video-games-minus-video.pptx
Views: 18035 AI and Games
PERSONE DA EVITARE: Giocando ai Videogames
 
01:47
►Iscriviti al Canale: https://goo.gl/o3sT1C ►Instagram: https://www.instagram.com/michaelrighini ►Twitch: https://www.twitch.tv/michaelrighini ►Facebook: https://www.facebook.com/michaelrighini ►BBestia Store: https://teespring.com/it/bbestia-store ►Amazon: https://amzn.to/2A2tOnF Acquistare un qualunque prodotto su Amazon utilizzando il mio link ti aiuterà a farmi guadagnare una piccola percentuale sulla vendita, senza che a te costi nulla, grazie al Programma di Affiliazione di Amazon! Se ti interessa usare questa funzione iscriviti gratuitamente al programma sulla home del sito di Amazon! ►Email: info@michaelrighini.it
Views: 409955 Michael Righini
Inside Google's DeepMind Project: How AI Is Learning on Its Own | Max Tegmark
 
04:09
Artificial Intelligence is already outsmarting us at '80s computer games by finding ways to beat games that developers didn't even know were there. Just wait until it figures out how to beat us in ways that matter. Read more at BigThink.com: http://bigthink.com/videos/max-tegmark-what-it-will-take-for-ai-to-surpass-human-intelligence Follow Big Think here: YouTube: http://goo.gl/CPTsV5 Facebook: https://www.facebook.com/BigThinkdotcom Twitter: https://twitter.com/bigthink Max Tegmark: I define intelligence simply as how good something is at accomplishing complex goals. Human intelligence today is very different from machine intelligence today in multiple ways. First of all, machine intelligence in the past used to be just an always inferior to human intelligence. Gradually machine intelligence got better than human intelligence in certain very, very narrow areas, like multiplying numbers fast like pocket calculators or remembering large amounts of data really fast. What we’re seeing now is that machine intelligence is spreading out a little bit from those narrow peaks and getting a bit broader. We still have nothing that is as broad as human intelligence, where a human child can learn to get pretty good at almost any goal, but you have systems now, for example, that can learn to play a whole swath of different kinds of computer games or to learn to drive a car in pretty varied environments. And uh... Where things are obviously going in AI is increased breadth, and the Holy Grail of AI research is to build a machine that is as broad as human intelligence, it can get good at anything. And once that’s happened it’s very likely it’s not only going to be as broad as humans but also better than humans at all the tasks, as opposed to just some right now. I have to confess that I’m quite the computer nerd myself. I wrote some computer games back in high school and college, and more recently I’ve been doing a lot of deep learning research with my lab at MIT. So something that really blew me away like “whoa” was when I first saw this Google DeepMind system that learned to play computer games from scratch. You had this artificial simulated neural network, it didn’t know what a computer game was, it didn’t know what a computer was, it didn’t know what a screen was, you just fed in numbers that represented the different colors on the screen and told it that it could output different numbers corresponding to different key strokes, which also it didn’t know anything about, and then just kept feeding it the score, and all the software knew was to try to do randomly do stuff that would maximize that score. I remember watching this on the screen once when Demis Hassabis, the CEO of Google DeepMind showed it, and seeing first how this thing really played total BS strategy and lost all the time. It gradually got better and better, and then it got better than I was, and then after a while it figured out this crazy strategy in Breakout (where you’re supposed to bounce a ball off of a brick wall) where it would keep aiming for the upper left corner until it punched a hole through there and got the ball bouncing around in the back and just racked up crazy many points. And I was like, “Whoa, that’s intelligent!” And the guys who programmed this didn’t even know about that strategy because they hadn’t played that game very much. This is a simple example of how machine intelligence can surpass the intelligence of its creator, much in the same way as a human child can end up becoming more intelligent than its parents if educated well. This is just tiny little computers, the sort of hardware you can have on your desktop. If you now imagine scaling up to the biggest computer facilities we have in the world and you give us a couple of more decades of algorithm development, I think is very plausible that we can make machines that cannot just learn to play computer games better than us, but can view life as a game and to do everything better than us.
Views: 82797 Big Think
Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive
 
29:14
Support my videos via my Patreon page. http://www.patreon.com/ai_and_games Can't Use Patreon? Leave a tip with your vote on my Paypal! http://www.paypal.me/AIandGames Like AI and Games on Facebook: http://www.facebook.com/AIandGames Follows me on Twitter: http://www.twitter.com/AIandGames Learn more about the making of this video on Patreon: https://www.patreon.com/posts/15411848 Vote for the next Design Dive on Patreon: https://www.patreon.com/posts/15411971 Want to know more about HTN planning? Watch the video on Transformers: Fall of Cybertron: https://www.youtube.com/watch?v=kXm467TFTcY -- In my fourth Design Dive video I take a look at the infamous Dark Souls. We explore the issues of video game difficulty and why From Software's celebrated game is actually a lot easier if we stop and pay attention to how it works. -- The following links are directed towards articles referenced in this video: "Game Creation Magic Is More Science Than Smoke and Mirrors" by Jennifer Scheurle http://www.rollingstone.com/glixel/features/game-creation-magic-w503332 "How video game difficulty became a cultural battleground" by Simon Parkin http://www.eurogamer.net/articles/2017-10-21-how-video-game-difficulty-became-a-cultural-battleground "Hey #gamedev, tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling." A twitter thread by Jennifer Scheurle. https://twitter.com/Gaohmee/status/903510060197744640 -- The following footage was adopted from YouTube for use in this video: "Let's Play Fantasyworld Dizzy (1/2)" https://www.youtube.com/watch?v=YQ4qvmUQDGg -- Music in this episode (in order of appearance): "Nameless Song" "Taurus Demon" "Bell Gargoyle" "Gaping Dragon" "Four Kings" "Firelink Shrine" Composed by Motoi Sakuraba. Dark Souls, Original Soundtrack, 2012
Views: 55959 AI and Games
FEAR AI
 
02:23
Views: 19500 Altrasino
Google's self-learning AI AlphaZero masters chess in 4 hours
 
18:10
Google's AI AlphaZero has shocked the chess world. Leaning on its deep neural networks, and general reinforcement learning algorithm, DeepMind's AI Alpha Zero learned to play chess well beyond the skill level of master, besting the 2016 top chess engine Stockfish 8 in a 100-game match. Alpha Zero had 28 wins, 72 draws, and 0 losses. Impressive right? And it took just 4 hours of self-play to reach such a proficiency. What the chess world has witnessed from this historic event is, simply put, mind-blowing! AlphaZero vs Magnus Carlsen anyone? :) 19-page paper via Cornell University Library https://arxiv.org/abs/1712.01815 https://arxiv.org/pdf/1712.01815.pdf PGN: 1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. d3 Bc5 5. Bxc6 dxc6 6. 0-0 Nd7 7. c3 0-0 8. d4 Bd6 9. Bg5 Qe8 10. Re1 f6 11. Bh4 Qf7 12. Nbd2 a5 13. Bg3 Re8 14. Qc2 Nf8 15. c4 c5 16. d5 b6 17. Nh4 g6 18. Nhf3 Bd7 19. Rad1 Re7 20. h3 Qg7 21. Qc3 Rae8 22. a3 h6 23. Bh4 Rf7 24. Bg3 Rfe7 25. Bh4 Rf7 26. Bg3 a4 27. Kh1 Rfe7 28. Bh4 Rf7 29. Bg3 Rfe7 30. Bh4 g5 31. Bg3 Ng6 32. Nf1 Rf7 33. Ne3 Ne7 34. Qd3 h5 35. h4 Nc8 36. Re2 g4 37. Nd2 Qh7 38. Kg1 Bf8 39. Nb1 Nd6 40. Nc3 Bh6 41. Rf1 Ra8 42. Kh2 Kf8 43. Kg1 Qg6 44. f4 gxf3 45. Rxf3 Bxe3+ 46. Rfxe3 Ke7 47. Be1 Qh7 48. Rg3 Rg7 49. Rxg7+ Qxg7 50. Re3 Rg8 51. Rg3 Qh8 52. Nb1 Rxg3 53. Bxg3 Qh6 54. Nd2 Bg4 55. Kh2 Kd7 56. b3 axb3 57. Nxb3 Qg6 58. Nd2 Bd1 59. Nf3 Ba4 60. Nd2 Ke7 61. Bf2 Qg4 62. Qf3 Bd1 63. Qxg4 Bxg4 64. a4 Nb7 65. Nb1 Na5 66. Be3 Nxc4 67. Bc1 Bd7 68. Nc3 c6 69. Kg1 cxd5 70. exd5 Bf5 71. Kf2 Nd6 72. Be3 Ne4+ 73. Nxe4 Bxe4 74. a5 bxa5 75. Bxc5+ Kd7 76. d6 Bf5 77. Ba3 Kc6 78. Ke1 Kd5 79. Kd2 Ke4 80. Bb2 Kf4 81. Bc1 Kg3 82. Ke2 a4 83. Kf1 Kxh4 84. Kf2 Kg4 85. Ba3 Bd7 86. Bc1 Kf5 87. Ke3 Ke6 Internet Chess Club (ICC) Software: Blitzin http://bit.ly/179O93N Discount Code: CHESSNETWORK I'm a self-taught National Master in chess out of Pennsylvania, USA who was introduced to the game by my father in 1988 at the age of 8. The purpose of this channel is to share my knowledge of chess to help others improve their game. I enjoy continuing to improve my understanding of this great game, albeit slowly. Consider subscribing here on YouTube for frequent content, and/or connecting via any or all of the below social medias. Your support is greatly appreciated. Take care, bye. :D ★ LIVESTREAM http://twitch.tv/ChessNetwork ★ FACEBOOK http://facebook.com/ChessNetwork ★ TWITTER http://twitter.com/ChessNetwork ★ GOOGLE+ http://google.com/+ChessNetwork ★ PATREON https://www.patreon.com/ChessNetwork ★ DONATE https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=QLV226E6FUUWG
Views: 826445 ChessNetwork
AI Playing FPS: Full Deathmatch (HD with sound)
 
02:50
This video is a demonstration of a computer program playing FPS Games using only raw pixel data. Refer to the following article for more details: Playing FPS Games with Deep Reinforcement Learning: https://arxiv.org/abs/1609.05521 Find the source code with pertained models at: https://github.com/glample/Arnold
Views: 243222 Devendra Chaplot
The Quest for AI Game Designers | AI and Games
 
12:49
Game design is an intricate combination of common sense with video game aesthetics to create something fun and interesting for players. It is an entirely subjective process that varies depending on the type of game we are making and the experience the designer hopes to invoke. While we know good design when we see it, it often takes time for these to take shape in the final version of a game. So how do you translate this intrinsically creative process to a piece of artificially intelligent software? Can an AI be creative? Can it build something that resonates with humans? How do we quantify that? How can an AI know what might be 'cool' or 'interesting'? We take a look at a body of work in game development and research that is moving towards building the first generation of AI game designers: the games that use intelligent design systems as part of gameplay, tools that use AI to help human designers and AI systems that make entire games by themselves! -- Read the accompanying blog post on AI and Games: http://aiandgames.com/not-bad-for-a-human/ Follow AI and Games on Twitter: http://www.twitter.com/AIandGames Like AI and Games on Facebook: http://www.facebook.com/AIandGames Support AI and Games on Patreon: http://www.patreon.com/AI_and_Games Games Shown in this Video: Super Mario Maker (2015) Spelunky HD (2012) Borderlands 2 (2012) No Man's Sky (2016) Galactic Arms Race (2010) Mario Maker Level id's: #1 C517-0000-000F-9128 #2 9525-0000-003B-F371 Special thanks to the following researchers whose work is discussed in this video (in order I remembered to add you). Ben Weber Steve Dahlskog Matthew Guzdial Julian Togelius Gillian Smith Michael Cook Erin Hastings Kenneth O. Stanley Cameron Browne Alex. J. Champandard Michael Cook Gabriella Barros Antonios Liapis Becky Lavender Adam Summerville Staffan Bjork Georgios Yannakakis
Views: 15467 AI and Games
I created a PERFECT minesweeper AI
 
07:47
Using the power of MATH and Probability, I was able to create what I believe to be a perfect minesweeper player Become a patreon to support my future content as well as sneak peaks of whats to come. https://www.patreon.com/CodeBullet Check out my Discord server https://discord.gg/UZDMYx5 live QnA at 8:30 - 9:00pm every Sunday AEST
Views: 2581964 Code Bullet
Analysing Player Behaviour in Tomb Raider: Underworld | AI and Games
 
15:32
AI and Games is a crowdfunded show and needs your support. You can help fund this series on Paypal, KoFi and Patreon (where you can get access to additional content). http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames http://www.patreon.com/ai_and_games You can follow AI and Games (and me) on Facebook and Twitter: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.twitter.com/GET_TUDA_CHOPPA A written version of this video is available: The AI and Games website: http://aiandgames.com/tomb-raider/ Medium: https://medium.com/@t2thompson/tombraider-60682f8fe36f -- Tomb Raider: Underworld may well be over a decade old, but it's home to a number of exciting research projects that sought to understand how players play the game once it is released to market. -- Research papers referenced in this episode are listed below: - Drachen, A., & Canossa, A. (2009). Analyzing spatial user behavior in computer games using geographic information systems. In Proceedings of the 13th international MindTrek conference: Everyday life in the ubiquitous era (pp. 182-189). ACM. https://www.researchgate.net/profile/Alessandro_Canossa/publication/307476789_Analyzing_User_Behavior_in_Digital_Games/links/5a1ee55b0f7e9b9d5e005056/Analyzing-User-Behavior-in-Digital-Games.pdf - Drachen, A., Canossa, A., & Yannakakis, G. N. (2009). Player modeling using self-organization in Tomb Raider: Underworld. In Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on (pp. 1-8). IEEE. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.456.4596&rep=rep1&type=pdf - Mahlmann, T., Drachen, A., Togelius, J., Canossa, A., & Yannakakis, G. N. (2010). Predicting player behavior in Tomb Raider: Underworld. In Computational Intelligence and Games (CIG), 2010 IEEE Symposium on (pp. 178-185). IEEE. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.180.6405&rep=rep1&type=pdf - Sifa, R., Drachen, A., Bauckhage, C., Thurau, C., & Canossa, A. (2013). Behavior evolution in Tomb Raider: Underworld. In Computational Intelligence in Games (CIG), 2013 IEEE Conference on (pp. 1-8). IEEE. http://eldar.mathstat.uoguelph.ca/dashlock/CIG2013/papers/paper_57.pdf -- Soundtrack for this episode is the following tracks from the Tomb Raider: Underworld Soundtrack. - Main Theme - Coastal Thailand - Ruins - The Path to Avalon - The Norse Connection - Thors God-Like Strength - Puppet No Longer #gamedev #MachineLearning #TombRaider
Views: 24606 AI and Games
AI for Computer Games Class -- Spring 2017 -- "Light and Dark"
 
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Final game demo video for the game "Light and Dark" made by students from the University of Florida's Department of Computer & Information Science & Engineering (CISE) in Spring 2017 in Dr. Lisa Anthony's "AI for Computer Games" course.
Views: 24 Lisa Anthony
Facing Your F.E.A.R. [AI & Games Lecture #3]
 
01:34:11
In this third video of the public lecture series, we investigate the work conducted by Jeff Orkin and the Monolith team when creating the AI of F.E.A.R: a first-person shooter series on PC, PS3 and Xbox 360. This talk gives an overview of the ideas behind classical planning systems in AI and the approach taken to adopt these techniques in the Goal Oriented Action Planning (GOAP) system. This lecture was delivered at the University of Derby, UK on November 17th 2014. Special thanks to my colleague Dave Voorhis (University of Derby) for recording this session and to Alex Champandard (AIGameDev.com), Eric Jacopin (Centre de recherche des écoles de Saint-Cyr Coëtquidan) and Jeff Orkin (Giant Otter, former Monolith developer) for providing the basis of this lecture. In addition, credit must be given to Matt Lees (and VideoGamer) for the user of "Xbox One Announcement - Abridged Version": https://www.youtube.com/watch?v=KOxdMQhDMIU And YouTube user SuperMarioGalaxy13 for his "Next Gen Technology" Video: https://www.youtube.com/watch?v=TMYso30L9zI For more on this series please check out my patreon at: www.patreon.com/ai_and_games The original 'Facing Your F.E.A.R.' video can be found at: https://youtu.be/BmOOrh5lq7o No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Views: 30162 AI and Games
Is the AI in video games too stupid?
 
06:52
Game AI has come a long way... but I talk about cheap tactics used in some of the most popular games.
Views: 740 Say No To Rage

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You can construct your own life. Its really down to you which sort of world you would like to play in. When you grow up, you typically get told that the world is the manner that its. But we would like to give people the opportunity to experience this, and we also need people testing that map. The purpose of that story is to try to explain the reason why I think even the threat of violence isnt something which should be joked about. Confirm the opposite end of the power cable is wholly joined to the outlet. To answer these, Ill provide you a little background on each one of the games involved. There are a couple easy tactics to pinpoint the origin of the issue. We wish to do it, but were just limited by resources at this time. Your Internet service provider may have intermittent server difficulties. We would like to make sure that everybody plays on the servers which are best for them, but right now, we would like to concentrate on stabilising. The Little-Known Secrets to Pubg Quotes

Usually, PUBG matches are a great deal more tense and stressful affairs. A favorite customized game in PUBG involves 1 team taking on the remainder of the 96 players zombies in the lobby, however, to commence these matches you have to frequently be a content creator to be a partner of PUBG. Players also acquire experience, which accumulates to get higher levels. They start with a pickaxe that can be used to break down objects in the world. This way you can spot and pick off players that are running towards the middle of the circle. Which is an integral reason PUBG has attracted so many players around the planet. Whether youre somebody whos a significant gamer or somebody whos playing casually, getting absolutely free items and coins is almost always a super huge bonus, and PUBG mobile gives you that small reward each time you log in at the start of daily. What to Expect From Pubg Quotes?

In case you have any questions regarding the website, please send an email to our support. The issue also can appear on flat-panel monitors that were bumped. Press the power button to turn off the monitor if it continues to occur. Replace the video cable if it continues. The idea itself isnt mine. For the time being, its a sobering notion to, in two clicks of a button, see recorded the best moment of a persons life, followed by whats possibly the worst. Its fair, to start out with. It will take a while to establish which game is taking the better approach. Because of the limited number of resources, were not able to accept everyone at this moment. Unfortunately, because of the uncertainty of exclusivity deals, it can be some time before that reality arrives to pass. To prevent cookies, its possible to either switch off cookies in your browser settings or opt not to pay a visit to Fragbite. The Quote Overview page provides you with a snapshot view for a certain symbol. Fortnites map might not be exactly 8km x 8km in dimension, but cursory tests suggest a much the same island size.

Based on everybodys skills, maps differ from close range to medium or massive places. Since that time, the community-made map was retooled and remastered nearly a dozen times, and is presently known as Dust2. The in-game map outlines the circular zone which you want to reach from the offset, and the HUD shows a handy graph of the rest of the distance youve got to cover and how long youve left to get there. The new PUBG map is going to be a 4x4 kilometers in proportion, a quarter size of Miramar map, so the matches can be held at a significantly faster pace. In any event, you should keep moving towards a gradually shrinking playable place. Also, there arent any danger zones in the game to assemble player. The New Angle On Pubg Game Modes Just Released

Your game style has an important role here. Until then, make sure you check Battlegrounds to find out whether the customized match feature is up and running. With a number of the games finest players and most well-known streamers attending, its going to be the very first showcase of PUBGs esports potential. You can find with some completely new blend of cocktail drink and have fun naming it. The usage of oral histories is quite specific and very intricate. A wonderful case of the particular abilities is Faceless. Itas one any variety of others would do. Contrary to other lists, the amount of appearances made by the players is taken into account. Before you begin a Call of Duty WW2 Nazi zombie game, equip the exceptional ability that enables you to shoot infinite ammo for a temporary time period. What You Dont Know About Pubg Rating

You havent tasted the authentic Italian cuisine till you eat in Puglia. Utilizing traditional and contemporary techniques of brewing, its known for some exceptional beer tastes. If youre browsing for some normal British beer taste, then its possible to bank upon Carling, which is an organization that itself believes there is nothing better than the British barley. Halloumi cheese has a rather significant melting point that makes it perfect for grilling or frying. Its possible to opt from a number of alcoholic drinks but then, you need to know their names. You also get a totally free birthday drink. When a specific alcohol is mixed with fruit juice, liqueur or other flavors in a particular proportion, its referred to as a cocktail. What You Need to Know About Pubg Rating If youre thinking of visiting the Harry Potter Wizarding World, you are going to want to get the actual perspective on what to anticipate. With a timeless haunting, the soul of a dead person has made a decision to stay behind for numerous factors. Okay, unless youve been buried beneath a rock for a gamer, you already understand what TitanFall is about. Either way, be certain the fan you get is UL Listed for the application you need so you know that it can be safely installed without developing a possible electrical hazard. In more humid climates, outdoor fans are a really good pick for every room in the house. If youre planning on installing a ceiling fan in an outdoor place, its important to buy a fan thats designed particularly for that goal.

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