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OpenGL 3D Game Tutorial 32: Font Rendering
 
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LWJGL tutorial series on how to create a 3D Java game with OpenGL! Rendering text this week! Support the series on Patreon: https://www.patreon.com/thinmatrix Hiero Download ( scroll down on the page for Hiero. It has been updated since this video was made, so you also need to set the "Rendering" option to "Java" when you're using it. Everything else should be the same): https://libgdx.badlogicgames.com/tools.html Sample Fonts: https://www.dropbox.com/sh/7k5zkuakepp8wgs/AADe1FXXpVCs4B2Lu7Olnodya?dl=0 Font Code Packages Download: https://www.dropbox.com/sh/kcqoizmat085t0v/AABZJ5qHcu4b2KzXTorLV3w5a?dl=0 Full code download (attempt the tutorial first though!): https://www.dropbox.com/sh/gv6mymfoh6xdb66/AADh30XzKusicCbvXQ4h1xeRa?dl=0 Upcoming tutorials: - Signed Distance Field Fonts - Particle Effects - Random Terrain Generation - Shadows Future Tutorial Series: - Game Audio - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping - Terrain Generation - Terrain Collision Detection - Texture Atlases - GUIs/HUDs - Multiple Light sources - Point light attenuation - Skybox - Day/Night - 3D Mouse Picking - Water - Cel Shading - Normal Mapping - Rendering Text Tumblr: http://thinmatrix.tumblr.com/ Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
Views: 36304 ThinMatrix
OpenGL 3D Game Tutorial 33: Distance Field Text Rendering
 
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LWJGL tutorial series on how to create a 3D Java game with OpenGL! This week we implement a very flexible text rendering system involving signed distance fields. Support the series on Patreon: https://www.patreon.com/thinmatrix Download Font Files: https://www.dropbox.com/sh/23o1bfhclcjfuqz/AABi90cu42zJeFRWCHsyOwJta?dl=0 Download Candara: https://www.dropbox.com/sh/tr19hq6y0fbwik9/AADTR715DZDnzrSIduztdE5ca?dl=0 Hiero Download (scroll down for Hiero download, and download the older version, not Hiero 4): https://libgdx.badlogicgames.com/tools.html Upcoming tutorials: - Particle Effects - Random Terrain Generation - Shadows -Post processing Future Tutorial Series: - Game Audio - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping - Terrain Generation - Terrain Collision Detection - Texture Atlases - GUIs/HUDs - Multiple Light sources - Point light attenuation - Skybox - Day/Night - 3D Mouse Picking - Water - Cel Shading - Normal Mapping - Rendering Text - Signed Distance Field Fonts Tumblr: http://thinmatrix.tumblr.com/ Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
Views: 21998 ThinMatrix
Ep. 109: Rendering Font Characters! -  Game Programming
 
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Font Sheet ► http://thecherno.com/res/arial.png Private Tutoring ► http://www.thecherno.com/tutoring Twitter ► http://www.twitter.com/thecherno Website ► http://www.thecherno.com Facebook ► http://www.facebook.com/thecherno ------------------------------------------------------------------------------------------------- In this video: - How to render font characters - Integer arrays in Java - Pass by reference vs pass by value ------------------------------------------------------------------------------------------------- Website: http://www.thecherno.com Twitter: http://www.twitter.com/thecherno Facebook: http://www.facebook.com/thecherno Subreddit: http://www.reddit.com/r/thecherno/ Steam Group: http://www.steamcommunity.com/groups/thecherno ------------------------------------------------------------------------------------------------- Outro music is by Approaching Nirvana: http://www.youtube.com/approachingnirvana
Views: 8631 TheChernoProject
2D Java Game Engine #9 : Font Rendering
 
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We add fonts to our game engine. Font link: http://imgur.com/a/LoGKU
Views: 4020 Majoolwip
How to make CRISP TEXT in Unity
 
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In this video we'll make crisp looking text using Text Mesh Pro. ● Download TextMesh Pro: http://bit.ly/2u2W6uq ● Channel on TextMesh Pro: http://bit.ly/2tpdRqx ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· Edited by the lovely Sofibab. ········································­­·······································­·­···· ► All content by Brackeys is 100% free. I believe that education should be available for everyone. Any support is truly appreciated so I can keep on making the content free of charge. ········································­­·······································­·­···· ♪ Baby Plays Electro Games http://teknoaxe.com/cgi-bin/link_code_2.pl?326
Views: 67535 Brackeys
Let's Make A Game 04 - C++ SDL2 Game Tutorial 2017 - Rendering Font
 
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In todays video we set up a draw function that can load in a font and then it will render given text. Here is the link to the updated code on github: https://github.com/jarreed0/GameDevTut Here is the link to the open-sans ttf files https://www.fontsquirrel.com/fonts/open-sans Feel free to like, comment and subscribe!
Views: 978 Avery Reed
Broken Mug Engine - SDL OpenGL GUI and font rendering
 
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First video of my 2D game engine showing some GUI features and font rendering. It is written in C++ and is based on SDL and OpenGL. Most of the GUI layout is defined in external XML files. Two GUI themes are also defined in XML. Font rendering is based on files created using AngelCode's Bitmap Font Generator. To make the video more interesting I made a little preview of my map editor, basic Box2D physics and 2D model editor. For more info you can visit my blog: http://antonior-software.blogspot.com/p/blog-page_6.html http://antonior-software.blogspot.com/p/font.html You can also find me on Facebook: https://www.facebook.com/AntonioR.Software Music: Rory McFarlane - Cyber City Oedo 808 Original Soundtrack - Arena
Views: 5069 AntonioR Software
LibrarIoh's Bitmap Font Renderer for Unity: Game Example
 
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Get the plugin! Itch.io: https://iohanna.itch.io/librarioh-bfrunity Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/77214
Views: 170 Sorceress Spell
#37 LWJGL Bitmap Fonts - LWJGL Tutorials
 
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Easy text rendering with bitmaps. No extra libraries required and very useful for debugging! Download F2IBuilder: https://www.dropbox.com/s/fgvewd9j3zvdpkm/F2IBuilder.zip LWJGL is a Java library that allows you to create state of the art games using OpenGL. Website: http://thecodinguniverse.com/ Coaching Programme: http://thecodinguniverse.com/lwjgl-tutorials Twitter: https://twitter.com/#!/CodingUniverse Mail: support@thecodinguniverse.com Source Code: https://github.com/OskarVeerhoek/YouTube-tutorials Donate: http://thecodinguniverse.com/donate Donate to the LWJGL (left sidebar, scroll down): http://lwjgl.org/
Views: 11028 Oskar Veerhoek
Basic Font Rendering
 
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basic rending font to quads and using a bitmap font and data file
Views: 63 CrohnsAndMe
Using Shoebox to create Bitmap Fonts (Game Design Tutorial)
 
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Shoebox is a great tool to create bitmap fonts for your games and other projects. The flexibility of using your own editor allows you to make styles unmatched by other software like it. Download Shoebox here: http://renderhjs.net/shoebox/ You'll need to have Adobe Air installed: Free Graphic Editors: Gimp Inkscape Other Bitmap Font Editors: BmFont Heiro BmGlyph Glyph Designer Glyphite See my games and other projects: http://ray3k.wordpress.com
Views: 7620 Raymond Buckley
[C++ GEX] Unicode Font Rendering - 注音符號 example
 
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Quick video showing the updated support for AngelCode's BMFont tool with GEX my OpenGL C++ game engine. I've now added full support for multiple font pages and rendering unicode characters contained in those pages.
Views: 1118 Matt Guerrette
Rendering some Fonts
 
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This tutorial will teach you how to render in some fonts into your game. --- Want to support the channel and get access to full source code, or ask me questions on skype? Check out my patreon: https://www.patreon.com/vanZeben --- Check this link for some nice bitmap fonts: www.dafont.com/bitmap.php Let me know what style game we should build with our engine: http://svy.mk/QYKG4b I will include the final project source when the game is complete, and will update this description with them at a later date. If you enjoyed the video please Subscribe, Like or Comment, and let me know what's up! Website: http://www.vanZeben.ca LiveStream: http://www.twitch.tv/vanZeben Outro Song: Approaching Nirvana - Pirate's Call Check them out here: http://www.youtube.com/user/ApproachingNirvana Used in accordance with: http://www.youtube.com/watch?v=m0HbjNRUwIA
Views: 32744 vanZeben
Deferred Game (-Engine) Demo
 
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Small demonstration of the work-in-progress deferred game engine written by Marius Gräfe. Textures have been taken from Half-Life 2 (Sorry Valve) and are not my own work. 3'd Party libraries used: OpenAL-Soft (Audio), Bullet Physics Library (Physics), FFTW (Fourier calculations for the ocean), OIS (Open Input System), FreeType (Font rendering), GLEW (OpenGL Extensions) Code: https://github.com/MGraefe/deferred
Views: 175 RedPuma90
HereticXNA - Sound, Menu and Font rendering
 
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Good update today on my XNA port of Heretic. I now have menu displaying with fonts. Sounds were tricky to do, because they are 8bits 11hz and in XNA you can only build SoundEffect from buffer in 16 bits. I had trouble getting that stuff right. Also at first the skulls where spinning too fast. Turns out after digging Doom sets his Frame rate at 35. What a odd number?
Views: 49 daivuk
pygame_functions: Text Outputs and Inputs
 
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Adding labels and using textboxes in your games. It's easy! The library and the full wiki is here: https://github.com/StevePaget/Pygame_Functions
Views: 3728 Paget Teaches...
SDL 2.0 Tutorials: 9. Rendering True Type Fonts
 
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In this video, I will show you know to use the TTF library to render true type fonts in SDL 2.0. We will be using our pre-existing framework from the previous videos to do so.
Views: 737 Ather Omar
Games With Go EP 29 - RPG Adding fonts with SDL_ttf
 
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Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/jackmott42
Views: 81 Jack Mott
Equilinox - Java Game Devlog 3: Game Menu
 
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3D OpenGL Game development log videos about my indie Java sandbox game. Still working on some of the fundamental engine features, as this week I complete the font rendering and GUI systems. Check out CrazeeRuskee's devlogs on his Youtube channel: https://www.youtube.com/user/CRAZEERUSKEE Support the tutorials, the devlogs, and Equilinox on Patreon: https://www.patreon.com/thinmatrix Facebook: https://www.facebook.com/thinmatrix Tumblr: http://thinmatrix.tumblr.com/ Pinterest: https://uk.pinterest.com/thinmatrix/ Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix IndieDB: http://www.indiedb.com/games/equilinox Contact me: thinmatrix@gmail.com Music: "Wallpaper" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Views: 29372 ThinMatrix
Resolution Independent GPU Accelerated Curve & Font Rendering
 
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Screencast of the just published resolution independent GPU accelerated JOGL font rendering .. Rami Santina wrote the math .. then man behind the equations. I could help out with fonts, architecture and the thing around it holding it together :) AWT independent, good for UI and in games/scene text - and freaking fast. Using ES2 GLSL shader code, hence mobile compatibility is a given. See http://jogamp.org
Views: 1075 sgothel
OpenGL 3D Game Tutorial 45: Multisampled FBOs
 
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LWJGL tutorial series on how to create a 3D Java game with OpenGL! Antialiasing the FBO images this week using an OpenGL multisampling method. Before watching this video make sure that you've watched the FBO tutorial: https://youtu.be/21UsMuFTN0k And the first multisampling tutorial: https://youtu.be/Pdn13TRWEM0 Support the series on Patreon: https://www.patreon.com/thinmatrix Upcoming tutorials: - 3D Colour picking - Pixel Buffer Objects - Post processing effects - Geometry shader - Animation (later this year) Future Tutorial Series: - Game Audio - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping - Terrain Generation - Terrain Collision Detection - Texture Atlases - GUIs/HUDs - Multiple Light sources - Point light attenuation - Skybox - Day/Night - 3D Mouse Picking - Water - Cel Shading - Normal Mapping - Rendering Text - Signed Distance Field Fonts - Particle Effects - Random Terrain Generation - Shadow Mapping - PCF - Antialiasing - Anisotropic Filtering - Exporting the project - Post Processing basics Tumblr: http://thinmatrix.tumblr.com/ Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
Views: 15473 ThinMatrix
WebGL Game Engine | Test - Bitmap Font rendering.
 
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Bitmap Font rendering. Website: http://adrianecom.github.io/portfolio/
Views: 136 Adrianensis
How To Make A Game #23 : Displaying Text with UI Labels in C++ And SDL2 Tutorial
 
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Learn how to utilise SDL2_ttf to render text to the screen in the beginnings of a UI system. How to import and use different fonts and colours and how to dynamically change the displayed text. With full instructions of how to add this api to your project using Visual Studio. Social Links -------------------- Facebook: https://www.facebook.com/gamesfromscr... Twitter: https://twitter.com/lets_make_games Useful Content ------------------------- Download SDL2_ttf here: https://www.libsdl.org/projects/SDL_ttf/ To see how to implement what has been done so far click here: https://goo.gl/VERhC5 Learn how to create the art assets here: https://youtu.be/1Ojoz24IWt0 Download the current version of the engine here: https://goo.gl/vmW6T4
Views: 6675 Let's Make Games
Ep. 21: Fonts - Sparky Engine (How To Make a Game Engine)
 
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Twitter ► http://www.twitter.com/thecherno Stream ► http://www.twitch.tv/thecherno Website ► http://www.thecherno.com Facebook ► http://www.facebook.com/thecherno Sparky source code ► https://github.com/TheCherno/Sparky This video was streamed live on http://www.twitch.tv/thecherno. Follow me on Twitter (http://www.twitter.com/thecherno) to be notified of future livestreams. ------------------------------------------------------------------------------------------------- In this video: - How to make a game engine - [...] ------------------------------------------------------------------------------------------------- Website: http://www.thecherno.com Twitter: http://www.twitter.com/thecherno Facebook: http://www.facebook.com/thecherno Subreddit: http://www.reddit.com/r/thecherno/ Steam Group: http://www.steamcommunity.com/groups/thecherno ------------------------------------------------------------------------------------------------- Outro music is by Approaching Nirvana: http://www.youtube.com/approachingnirvana
Views: 6811 TheChernoProject
Starting with Starling - Ep 10: Text and Fonts
 
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Learn to build games for web and devices using Starling framework. Take advantage of Adobe Flash Player's Stage3D feature and hardware-accelerate your 2D games. In this episode, learn how text rendering works in Starling Framework. Understand the two types of fonts you can use to display text in your games. To comment or discuss about this episode, visit http://www.hsharma.com/tutorials/starting-with-starling-ep-10-text-and-fonts For more such tutorials, visit and subscribe to http://www.hsharma.com/tutorials
Views: 8476 Hemanth Sharma
OpenGL 3D Game Tutorial 36: Instanced Rendering
 
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LWJGL tutorial series on how to create a 3D Java game with OpenGL! The final particle effects tutorial, this week about instanced rendering! storeMatrixData() Code: vboData[pointer++] = matrix.m00; vboData[pointer++] = matrix.m01; vboData[pointer++] = matrix.m02; vboData[pointer++] = matrix.m03; vboData[pointer++] = matrix.m10; vboData[pointer++] = matrix.m11; vboData[pointer++] = matrix.m12; vboData[pointer++] = matrix.m13; vboData[pointer++] = matrix.m20; vboData[pointer++] = matrix.m21; vboData[pointer++] = matrix.m22; vboData[pointer++] = matrix.m23; vboData[pointer++] = matrix.m30; vboData[pointer++] = matrix.m31; vboData[pointer++] = matrix.m32; vboData[pointer++] = matrix.m33; Support the series on Patreon: https://www.patreon.com/thinmatrix Upcoming tutorials: - Random Terrain Generation - Shadows - Post processing - Geometry shader Future Tutorial Series: - Game Audio - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping - Terrain Generation - Terrain Collision Detection - Texture Atlases - GUIs/HUDs - Multiple Light sources - Point light attenuation - Skybox - Day/Night - 3D Mouse Picking - Water - Cel Shading - Normal Mapping - Rendering Text - Signed Distance Field Fonts - Particle Effects Tumblr: http://thinmatrix.tumblr.com/ Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
Views: 25080 ThinMatrix
OpenGL 3D Game Tutorial 41: Antialiasing and Anisotropic Filtering
 
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LWJGL tutorial series on how to create a 3D Java game with OpenGL! Improving the visual quality of the game with antialiasing and anisotropic texture filtering. For the antialiasing part use: new PixelFormat().withSamples(8).withDepthBits(24) Leaving out the depth bits parts seems to cause problems on some systems Support the series on Patreon: https://www.patreon.com/thinmatrix Upcoming tutorials: - 3D Colour picking - Pixel Buffer Objects - Post processing - Geometry shader Future Tutorial Series: - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping - Terrain Generation - Terrain Collision Detection - Texture Atlases - GUIs/HUDs - Multiple Light sources - Point light attenuation - Skybox - Day/Night - 3D Mouse Picking - Water - Cel Shading - Normal Mapping - Rendering Text - Signed Distance Field Fonts - Particle Effects - Random Terrain Generation - Shadow Mapping - PCF - Antialiasing - Anisotropic filtering Tumblr: http://thinmatrix.tumblr.com/ Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai...
Views: 20980 ThinMatrix
Programming an Adventure Game in C++ :: Episode 4 :: Text Box Rendering
 
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Episode 4 Src: https://vertostudio.com/pub/youtube/Adventurar-ep4.tar.gz
Views: 747 VertoStudio3D
Super Mario Odyssey Rendering 3D & Shared Fonts In Game in Ryujinx [Nintendo Switch Emulation]
 
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Another big step for Ryujinx, as it now renders 3D and the Shared fonts in-game. Ryujinx Patreon (Drop them a cheeky donation) https://www.patreon.com/ryujinx/posts Ryujinx Website (Download the Emulator) https://ryujinx.org/#/ Ryujinx Discord https://discord.gg/VkQYXAZ ____________________________________________ ► Become a BSoD Gaming Patron Supporter https://www.patreon.com/BSoDGaming ► BSoD Gaming Discord https://discord.gg/RrKRhhJ ► Buy me a Beer (Channel Donation) https://twitch.streamlabs.com/bsod_gaming_#/ Connect with me on other social sites (Any Troubleshooting is done through Discord) ► TWITTER: http://bit.ly/BSODtwitter ► FACEBOOK: http://bit.ly/BSoDFB ► My PC Specs: i7 8700k @5.0Ghz 16gb DDR4 3200Mhz RAM GTX980ti 6gb 256gb NVME M.2 SSD #nintendoswitch #ryujinx #emulation
Views: 16442 BSoD Gaming
Make a Game in Java #70 - LWJGL Text
 
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This week we utilize our slick-util library with LWJGL & OpenGL hooks in order to easily draw text onto our screen! After a quick test we then use static variables in our Player class to dynamically show information to the player of our game. Subscribe: http://bit.ly/1MkNvXO Support this series on Patreon: http://bit.ly/1zfwkhj Get episode updates via Twitter: http://bit.ly/1BRvUBl Episode 1 of the series: http://bit.ly/1G4ypod Big thanks to the following Patrons who have helped support this series: - Sandra Z. - Darryl S. - Ben S. - Andrew V. - Gerhard T. - Collin K. - Michael M. - Charles A. - Michael B. - Theodore D.
Views: 6255 Indie Programmer
Signed Distance Field Text Rendering
 
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In 2007, Valve published a technique to render vector textures at a higher quality than previously possible. The same technique was later used in other engines to improve text rendering based on font textures. The video you see here was done in Cinder and took only an evening of coding. The font texture was created using a tool developed by 'lonesock' and published on gamedev.net. A simple thresholding shader then performs the 'magic'. Even though each character of the font is no bigger than 50 pixels, the text stays sharp even when rendered at a large scale. Code for the shader, as well as a sample application, can be found on the Cinder forums: http://forum.libcinder.org/#Topic/23286000001127007 Links: Valve's original article: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf Lonesock's font tool: http://www.gamedev.net/topic/491938-signed-distance-bitmap-font-tool/ Cinder: http://libcinder.org/ All rendering in this video is done in real-time at 1280x720 pixels. The video may show encoding artifacts - the edges of fonts in OpenGL are usually crispier.
Views: 33533 Paul Houx
Pygame (Python Game Development) Tutorial - 14 - Adding Text to the Screen
 
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Facebook - https://www.facebook.com/TheNewBoston-464114846956315/ GitHub - https://github.com/buckyroberts Google+ - https://plus.google.com/+BuckyRoberts LinkedIn - https://www.linkedin.com/in/buckyroberts reddit - https://www.reddit.com/r/thenewboston/ Support - https://www.patreon.com/thenewboston thenewboston - https://thenewboston.com/ Twitter - https://twitter.com/bucky_roberts
Views: 46556 thenewboston
Irrlicht engine integration test, FreeType font rendering.
 
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Testing font rendering, using FreeType lib (jap or other asian fonts), also testing Action animation, attached a sprite-sheet style of billboard. Only tested on Windows, Mac & iOS version is coming.
Views: 341 Vincent Ngan
LibGDX Spaceship Scrolling Game 18 - Improving fonts, buttons and adding credits.
 
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In this video tutorial we add credits screen and improve the font and buttons rendering adding some transparency and feedback to the end user indicating that the button has been pressed. Final result could be found on steam at: https://store.steampowered.com/app/888800/SF77/
Views: 80 mkaatr
Java 3D Game Development 76: So Many Updates!
 
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3D OpenGL Game development log videos about my indie Java RPG game. A whole load of various little updates this week, including improved font rendering and a minimap! Facebook: https://www.facebook.com/thinmatrix Tumblr: http://thinmatrix.tumblr.com/ Pinterest: https://uk.pinterest.com/thinmatrix/ Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com If you're interested in using my development kit to help contribute models/artwork/music then send me an email to thinmatrix@gmail.com and let me know what you'd be willing to help me with. :) The Team: Website creation: Josh Speight Erik Quick: Jetty, All Ancient Ruins models, Oak Tree, Desert Well, Wizard hat, rustic bench, standard armour, Great Sword, Combat Icons, Overhanging House, shadow armour, Ancient Long Sword, Holy Long Sword, New Fence, Tavern(!), Palm Tree, Shadow 2H, Hatchet in Stump, Shadow Horned Helmet, Desert Hut, Dead Tree Christopher Jubell: Small boat, Fox animations, Food Stall, Mage Attack Animation, Chicken animations, Turtle animations, Skeleton, Giant Spider, Weapon & Tent market stalls, Shadow Battle Axe, Spirit Power Staff, Mellee Helmets, wooden bridge, Church, all house models, training dummies, city walls, city gate, round city towers, shadow trident, Log Pile, Shadow Horned Helmet marCOmics: Herb Stall, Holy Horned Helmet, New Armour Set, Tribal War bow, present pile, camp fire, Shadow Power Staff, Light Staff, Animal Skeleton Itay Almog: Medium Desert House, Many weapon textures & icons, small lamp texture, pot market stall texture, darker market stall texture, small mushrooms texture, tribal long sword icon Jacob Brewer: Shadow Lesser Staff, Holy Lesser Staff, Ancient Lesser Staff Richard Weug: Fox model, Sickle, Trident, Aether bow, ancient war hammer, holy short sword, Sai, Wand, Turtle model Code Magnet: Both Desert Towers, Ancient Short Bow, Wooden Cart, fire lamp, guard tower, Fancy Lamp, Spirit Zweihaender, Chicken model Joko: Water Well, Pots Market Stall, darker market stall, warhammer, small lamp, small mushrooms, Cacti, Ball Lamp, Greater Bow, New Bench MatheStar (https://www.youtube.com/user/TheMathestar) : Bear Model, Square wall tower, tribal long sword model Alexander Schulte: Small Bush The Gaming Moose (https://www.youtube.com/user/onegamingmoose) : Rocks & new tree model Jack Theakstone: Ancient B.Axe, Ancient Dagger Andrew Knowles: Mace, Ancient Short Sword, Ancient 2H Ricardo: Wooden Crate Rob: Wooden Barrel, snowman, second Xmas tree Stiles3D: Xmas tree ostylk (http://youtube.com/ostylk) : Single Present Josh "Shadow" Monson: Various sound effects Aleksander Długosz: Spirit Short Sword, Tribal Spear Niklavs: Headwear Shop Icon Dannek Studio (https://www.youtube.com/user/DannekStudio) : Fire pit sound Nicolas: Waterfall sound fx (not yet shown) Simeon Heinze: Candy Cane Titas Vaitkunas: The loud thunder clap! Teddy C: crossbow (not yet shown) BonJoniLP: 2H sword (not yet shown) Tadej Gasparovic: Texture and settings for fire lamp entity, Palm tree collision box Reza Enayatizaman: Shadow Long Sword Jon Peck (https://www.youtube.com/user/jonathanpeck) : OpenGL tips! Music: "Wallpaper" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Views: 8216 ThinMatrix
[C++] Software font rendering #programming #C++ #gamedev
 
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Something always needed, but rarely available. -- Watch live at https://www.twitch.tv/happylittlerat
Views: 117 HappyLittleRat
Cobalt Dungeon  Dev 02: Creating a Bitmap Font for Phaser
 
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In this video we will take a font file (one with a TTF extension) and convert it into a bitmap font (XML and PNG files) for use with the Phaser game engine. In particular we will use a Bitmap font (non anti-aliased) which we find on the website dafont.com. We will then load the font into a tool called Bitmap Font Generator by AngelCode. There are a few setting which need to be changed so that the font will export properly. Once we save the font we'll need to rename and edit the XML file and its associated image. We also need to do some light post-processing on the PNG file to fix colors and transparency. Finally we load the font into a very simple Phaser project. Download Files on Patreon: https://www.patreon.com/posts/dev-video-02-for-17099745 This video was available on Patreon two weeks before being available on YouTube. Enjoy!
Views: 181 Thomas Hunter II
BBTAG Custom Debug Overlay Stress Test!
 
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Created a in-game overlay of some neat debug information in bbtag. The overlay uses the games own font rendering code to render itself on the HUD layer, which the characters actually overlap. The scrolling debug part is bbcode bytescript, decompiled into human-readable commands where possible. The script basically controls everything about what is currently happening to that character
Views: 90 dantarionX
Unity Game Design : Part 6 - Displaying Text to Player
 
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In part 6 of my unity game design series i will show you how to display text to the player using the gui. I created this video with the YouTube Video Editor (http://www.youtube.com/editor)
Views: 15623 acem003
Ep. 115: UI Rendering - Game Programming
 
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Twitter ► http://www.twitter.com/thecherno Stream ► http://www.twitch.tv/thecherno Website ► http://www.thecherno.com Facebook ► http://www.facebook.com/thecherno ------------------------------------------------------------------------------------------------- Website: http://www.thecherno.com Twitter: http://www.twitter.com/thecherno Facebook: http://www.facebook.com/thecherno Subreddit: http://www.reddit.com/r/thecherno/ Steam Group: http://www.steamcommunity.com/groups/thecherno ------------------------------------------------------------------------------------------------- Outro music is by Approaching Nirvana: http://www.youtube.com/approachingnirvana
Views: 6264 TheChernoProject
Custom Bitmap Fonts [stencyl]
 
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MobileGameGraphics - http://bit.ly/MobileGameGraphics TheIndieStation - http://www.theindiestation.com Kenneyland - http://kenneyland.com/ More tutorials - http://www.theindiestation.com/services.html ~~~~~~~Credits~~~~~~~ "Ossuary 7 - Resolve" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ ~~~~~~~Old channels~~~~~~~ http://bit.ly/QuickLearnTutorials http://bit.ly/ArtificialStudio
Java Game Development | Ep. 2: Font Design
 
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Episode 2 of a development series of my Java Game, Rage Mage. In this episode, I design the font that will be used in Rage Mage. Thanks for watching, and please leave a comment with any feedback or suggestions for Rage Mage, I would really appreciate it. :) Music By Kevin MacLeod http://www.incompetech.com/ Subscribe for more Development Diaries and other Videos!
Views: 286 Blizzard Muffin
OpenGL Text Rendering
 
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Loading font from an image and a text file using BMFont source code https://bitbucket.org/jamesy012/opengl-test/overview next I will work on Animation or a Transformation class
Views: 2120 James Owen
Java Side-Scroller Tutorial #5 - Custom Fonts
 
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Remember, be careful when downloading copyright fonts! You cannot sell your game if they have a license! Please like and favorite the video, it really helps! Don't forget to comment if you have something to say :D If you like my content and want to see more, be sure to subscribe! :D Subscribe! ► http://tinyurl.com/bossemployee Join my Steam group! http://tinyurl.com/blpgaming ---------- Connect With Me :) ---------- Twitter: https://www.twitter.com/bossletsplays Facebook: http://www.facebook.com/iTzaGaming Soon to come! http://codingmadesimple.com Become a partner! http://vultra.tv/ Look like a boss! http://vultrayt.spreadshirt.com/ Play Minecraft with us! IP = play.vcnetwork.beastnode.net Get rewards and help keep the server running! http://blpgaming.buycraft.net/ Hope you enjoyed the video! -BLP ~ Entertainment at its Best! -~-~~-~~~-~~-~- Find out how to look like a BOSS! And submit your design for a chance to win MONEY! http://bit.ly/1NQ7jFa ➨ https://www.youtube.com/watch?v=YzCQU-ih1XI -~-~~-~~~-~~-~-
Views: 4404 Teivodov
Streaming Colour Vlog - Episode 6
 
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Wednesday, September 2, 2009 Taking a look at the texture atlas and bitmap font rendering systems recently put into the game.
Views: 294 StreamingColour
Week 6 Maxwell's Entropy (Let's Make iOS Games)
 
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YouTube statistics Farter Mike - SFX - Music Maxwell's Entropy - Screens redesign - Animate water - Refactor code with buttons - Improve font rendering - Implement pause - Print total score - Show app loading progress - SFX - Background music - Add build script - Fix particle-particle interaction Thumbs up, subscribe, and share with your friends.
Views: 24 Mobile Apps
Creating a Text Based Adventure - Creating Rooms [3/8] Live 2017/3/22
 
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Watch this video in context on the official Unity learn pages - http://www.unity3d.com/learn/tutorials/topics/scripting/creating-exits In this session we will learn how to program a text based adventure game in which the player explores a series of rooms by reading text and inputting commands via the keyboard.
Views: 22535 Unity
Improve Visual Quality by Running your Monitor at a Non-Native Resolution
 
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OGSSAA is a type of anti aliasing that involves sending a higher-than-native resolution signal to your monitor, then downsampling it to native resolution to improve image quality. It won't help with text, but for gaming you may be surprised at the difference! Sponsor link: http://linustechtips.com/main/topic/142484-cooler-master-cm-storm-sf-17-notebook-cooler-sponsored-post/?hl=storm Discussion Link: http://linustechtips.com/main/topic/14001-how-to-run-higher-than-the-maximum-resolutions-on-your-display/ Support Link: http://linustechtips.com/main/topic/75969-support-linus-tech-tips-our-affiliates-and-sponsors/ Join our community forum: http://bit.ly/ZkLvE7 http://linustechtips.com/main/topic/14001-how-to-run-higher-than-the-maximum-resolutions-on-your-display/ - Linus Tech Tips Tabuburn http://www.neogaf.com/forum/showthread.php?t=509076 - NeoGAF Corky http://forums.guru3d.com/showthread.php?t=366244 - Guru3D BlackZero https://twitter.com/linustech http://www.facebook.com/LinusTech Intro Screen Music Credit: Adhesive Wombat - Check out his channel here: http://youtube.com/adhesivewombat Outro Screen Music Credit: Approaching Nirvana - Sugar High http://www.youtube.com/approachingnirvana
Views: 549939 Linus Tech Tips
Hammering on Font Code - 2 / 2
 
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Doing some everyday work on the compiler and on code in the language itself.
Views: 2522 Jonathan Blow

Top Tips of Pubg Quotes

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