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Atari breakout is a very easy game to play. It was designed by a non-microprocessor game which was designed by Nolan Bushnell, Steve Wozniak, and Steve Bristow.The original version was very short and simple. All of the versions from time to time had the same rule. The game began with eight rows of blocks; each two rows had different colors. The order of the colors from bottom up was yellow, green, orange and red. It had only two screens of blocks. The latest version has more fun with lots of differences with different difficulties
Breakout is an arcade game developed and published by Atari, Inc. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the 1972 Atari arcade game Pong, and built by Steve Wozniak aided by Steve Jobs. The game was ported to multiple platforms and upgraded to video games such as Super Breakout. In addition, Breakout was the basis and inspiration for certain aspects of the Apple II personal computer.
In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward, keeping it in play
Breakout begins with eight rows of bricks, with each two rows a different color. The color order from the bottom up is yellow, green, orange and red. Using a single ball, the player must knock down as many bricks as possible by using the walls and/or the paddle below to ricochet the ball against the bricks and eliminate them. If the player's paddle misses the ball's rebound, he or she will lose a turn. The player has three turns to try to clear two screens of bricks. Yellow bricks earn one point each, green bricks earn three points, orange bricks earn five points and the top-level red bricks score seven points each. The paddle shrinks to one-half its size after the ball has broken through the red row and hit the upper wall. Ball speed increases at specific intervals: after four hits, after twelve hits, and after making contact with the orange and red rows.
The highest score achievable for one player is 896; this is done by eliminating two screens of bricks worth 448 points each. Once the second screen of bricks is destroyed, the ball in play harmlessly bounces off empty walls until the player relinquishes the game, as no additional screens are provided. However, a secret way to score beyond the 896 maximum is to play the game in two-player mode. If "Player One" completes the first screen on his or her third and last ball, then immediately and deliberately allows the ball to "drain", Player One's second screen is transferred to "Player Two" as a third screen, allowing Player Two to score a maximum of 1,344 points if he is adept enough to keep the third ball in play that long. Once the third screen is eliminated, the game is over.
In the original version, yellow blocks earn one point for each, green blocks earn three points, orange blocks earn five points and the top-level red blocks score seven points for each, while in the latest version, all of the blocks earn 100 points, moreover, if the ball hits the falling blocks, you will earn more points. Therefore, when playing the original version, the achievable highest score that players could reach was 896 points done by eliminating scores from two screens of blocks worth 448 points. On the other hand, the score that players can reach is unlimited, because the more falling blocks make players hit, the higher the score obtains.
However, the original version had more interesting options than the latest version we are playing. With the original version, players could play in two-player mode. Playing in this mode, players could get higher score. Furthermore, it seems to be the most exciting is that players could compete with their friends.
Gradually, the original version was developed and it became Super breakout. In Super Breakout, there are three different and more advanced game types from which the player can choose:
Double gives the player control of two bats at the same time – one placed above the other – and two balls. Losing a life occurs only when both balls go out of play, and points are doubled while the player is able to juggle both balls without losing either.Cavity retains the single bat and ball of Breakout, but two other balls are enclosed on the other side of the wall, which the player must be free before them, too, they can be used to destroy additional bricks. Points are increased for this,
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