Point Blank, known as Gun Bullet (ガンバレット Gan Baretto), or Gunvari (ガンバリ Ganbari) in Japan, is a series of First-person shooter games developed by Namco for the arcade, PlayStation and Nintendo DS; the trilogy was first released in arcade in 1994 and was later ported onto the PlayStation. Point Blank DS was released in 2006 for the Nintendo DS featuring 40 challenges from the original series - and the original Point Blank was the seventh lightgun game released by Namco, after Shoot Away, both Golly! Ghost!s and Steel Gunners (1990–91) and Lucky & Wild (1992), the last one requiring the first player to drive as well as operate the lightgun.
Players use two attached light guns (in the case of the DS, a pen or in the case of the iOS version, touching the screen) to hit targets onscreen; missions require speed, quick judgment or pinpoint accuracy. The game consists of non-violent, all-ages, shooting contests like shooting targets (and avoiding bombs and civilians much like in both Steel Gunners), shooting cardboard targets, shooting targets of the players' colors, protecting the iconic Dr. Don and Dr. Dan, and other miscellaneous challenges, similar to games like Police Trainer, and Area 51: Site 4 - and players choose the desired difficulty level (Practice, Beginner, Advanced, and Very Hard in the first game, or Training, Beginner, Advanced, and Insane in the second game) which will determine how many stages must be finished to complete the game, as well as their overall difficulty.
Players are shown four missions in each grouping, and may attempt them in any order; they usually have only three lives for the entire game, but this may depend on the cabinet settings. Most stages have unlimited bullets, but some have a limited amount of ammo. Players can lose lives by failing to complete a quota in the time limit, shooting bombs, letting Dr. Don (and/or Dr. Dan) die in any mission where they must protect them, incorrectly answering questions by shooting the wrong answers, shooting cardboard civilians or geisha girls, shooting their opponent's targets, having less points after completing a stage, failing to complete a quota (and any one-life penalty that loses multiple lives), letting meteors destroy the Earth, running out of bullets in some stages, shooting incorrect differences, letting aliens steal slots, and many other ways (not shown here).
There are six different types of stages in the game: Accuracy, where both players must shoot the designated areas with the highest points, Intelligence, where they must count to sixteen (by shooting the numbers), Memory, where they must match two cards by shooting two matching cards, Simulation, where they are required to shoot the cardboard robbers but not civilians (in the Japanese theme of this type, they must shoot cardboard ninjas, but not geishas), Visual Acuity, where they are required to shoot the target which matches what is displayed, and Speed, where they are required to shoot targets of their designated colors (depending players play from left or right); in the arcade version, both light guns must also be calibrated before the crosshairs on the screen shall move.