If you prefer a higher frame rate and don't mind sensitive turning or a number of glitches, check out the modern PC edition walkthrough here: https://www.youtube.com/watch?v=xyqXZDyR-RA
Yes, that's right. This game again. But why? What am I adding to it that wasn't in the previous walkthrough? Well...this game wasn't exactly designed with modern PCs in mind. Okay, that's obvious, but what I mean is there are really annoying issues when the game is played on any computer made in the last 15 years. This is up to and including many of the "problems" a lot of people associate this game with, including the very sensitive turning controls (that's because the sensitivity of the turning is directly connected to the frame rate, so at 60FPS, you turn ridiculously fast). So, as such, this walkthrough is more devoted to those who want an experience more "authentic" to how the game played when it was first released and will willingly sacrifice the higher frame rate. I don't expect this to get viewed anywhere near as much as the original video was (I still can't believe that video ended up booming so much in popularity), but it's here if you want it! Plus, I think it'd be good to have especially for any sort of journalist who's looking for some footage more "authentic" to how the game would have played back in the day.
This was played directly on a Pentium II 366 MHz laptop from 1999 with Windows 95 installed. No, really. I wasn't using any slow down tools or any kind of emulator for this, this is real, authentic hardware. I had a bit of trouble finding a reasonable balance between low glitchiness and a low frame rate, but I think this was about as good of a "sweet spot" as I was going to find. Also, I turned on the 3D sound for this recording where I didn't in the original walkthrough (that setting completely muffled the voices of the characters to an almost inaudible level on that one, hence the reason I left it disabled).
A few things worth pointing out about this vs. modern hardware:
* The turning is much more bearable. You don't have to carefully tap the left and right keys to make sure you don't go flying in the other direction and using the mouse to move (which doesn't even need to be done with Shift, you can just click and hold) is a little more reasonable.
* The animation where the characters fly up in the air when you run through them no longer looks completely mangled -- rather than spazzing out, they smoothly just rotate in the air. There's a few other animations that also run way too fast on modern computers as well, which a computer this old also alleviates.
* The spazzy jetski lady is...actually still pretty spazzy, just slightly less so. Oh well.
* The helicopter quest at the end of the Brickster's escape is...still pretty unplayable, but the effects last a lot longer. On a side note, I somehow managed to catch him without even having to trap him here. That's pretty rare.
* The shelf switch animations are no longer lightning quick. This especially makes sense for the helicopter building, as you now hear the "tap tap" in sync.
Most of my comments about this walkthrough are about the same as my previous one, so I won't repeat myself. I will say I got a little carried away at parts (especially with the runaway vehicles bug), but for the most part I think I covered everything that needed to be covered. Apologies for the all over the place editing, recording this was a bit of a pain, especially since the laptop I played this on isn't the greatest even for its time. There's some random beeping that happens when I press too many keys at once and occasionally the sound gets all raspy (which I think only happened once in the recording...as I take a closer look, I think that happens whenever the laptop runs out of RAM).
Enjoy the nostalgic look at the game!
IBM Thinkpad 600e laptop
Pentium II 366 MHz
NeoMagic MagicMedia 256AV video card (2.5 MB)
8GB Compact Flash card (in place of hard drive)
Recorded with AverMedia Game Broadcaster HD