Game available on Mac from Steam. http://store.steampowered.com/
Performance test on Macbook Air 2012 Mid, 11 inch. The game run smooth on high graphics, but 1-2 mini spikes in 2-3 minutes. On medium graphics game runs perfect!
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Half-Life 2 (stylized as HλLF-LIFE2 and often shortened as HL2 or λ2), the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series.
Developed by Valve Corporation, it was initially released on November 16, 2004, following a protracted five-year, $40 million development cycle, during which a substantial part of the project was leaked and distributed on the Internet.
The game was developed alongside Valve's Steam software. It introduced the Source game engine and, because of Steam, is the first video game to require online product activation.
Like its predecessor, Half-Life 2 was met with near-unanimous critical acclaim.
It was praised for its advanced physics, animation, sound, AI, graphics, and narrative. The game won 39 "Game of the Year" awards, and a couple of publications have named it "Game of the Decade". It won the title of "Game Of The Decade" at the 2012 Video Game Awards.
Over 6.5 million copies of Half-Life 2 were sold at retail by December 3, 2008, making it a bestselling PC game (not including the number of sales via Steam). As of February 9, 2011, Half-Life 2 has sold over 12 million copies.
Guinness World Records awarded Half-Life 2 the world record for "Highest Rated Shooter by PC Gamer Magazine" in the Guinness World Records: Gamer's Edition 2008.
Other records awarded the game in the book include, "Largest Digital Distribution Channel" for Valve's Steam service, "First Game to Feature a Gravity Gun", and "First PC Game to Feature Developer Commentary".
In 2009, Game Informer put Half-Life 2 5th on their list of "The Top 200 Games of All Time", saying that "With Half-Life 2, Valve redefined the way first-person shooters were created".
Half-Life 2 was selected by readers of The Guardian as the best game of the decade, with praise given especially to the environment design throughout the game. According to the newspaper, it "pushed the envelope for the genre, and set a new high watermark for FPS narrative". One author commented: "Half Life 2 always felt like the European arthouse answer to the Hollywood bluster of Halo and Call of Duty".
Half-Life 2 won Crispy Gamer's 'Game of the Decade' tournament style poll. It also won Reviews on the Run's, IGN's best game of the decade and Spike Video Game Awards 2012 Game of the Decade.