Rob presents our list of 7 times videogame logic really helped us out. Can you think of any other examples? Let us know in the comments!
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My aim got way better in real life after I saw the "What if life were a videogame?" Futurama when Lurr comes out of the space invader ship and tells "You should've shot at where I was going to be! Not where I was at!"
Number one has been by far the biggest beef I've had with games my entire life, going all the way back to the old man in the cave, who started my adventures in gaming with a warning and a weapon. But how did he get there, and more importantly, wtf was he doing there? Where did he go after giving us his sword if it's dangerous? Why did he leave alone if we were right there? Even as a kid that kind of stuff really bothered me.
In terms of Magic Merchants, Sandal Feddic from Dragon Age series. They actually proved he was a badass once when he became separated from the group in the deep roads and you find him surrounded by darkspawn corpses. Enchantment indeed!
Slow healing over time after being shot like 57 times and then you’re fine somehow, only to have a scripted moment where a guy stabs you once and you’re out of commission until the part of the game where you’re fine again.
No. 6 is a Friday Feature all on its own!
I remember when playing Uncharted 4, there's a bit where you go into a crypt beneath a cemetery. No one's been in there for centuries, right? Right!?
So, then, why are there torches lit when you get down there? I thought for sure I'd stumbled upon a bit of foreshadowing, but, no, apparently someone just forgot to turn off the torches when they left, and they were the longest-burning sources of light since the frickin' sun!
I always find pausing the action to heal oneself in games or change weapons or armour etc to be a bit of a cop-out design choice, even though I still always do it when it's there, because the game has been designed around it of course. One should always have a dedicated heal button that means the flow of the action is never broken up. Dark Souls is naturally a great example of this done right. Same with armour and equipment - sure, you can change it mid-fight, but you have to change clothes whilst avoiding being killed - now that's realistic!
Finally someone addressed how did these Merchants survive and the MGS guards limited sight.
I said you have to be heavily Plot Armored to the merchants or broken in power to the point they can 1 blow all our enemies like its nothing.
You know on the flipside Rob, that merchant thing is more of a nuisance. Take apocalyptic games where supposedly everyone is dead but you and your squad: every weapon shop, convenience store item, health clinic etc you come across should be free but there's a (sometimes faceless) merchant system in my way from just taking it???
Since you referenced Final Fantasy (and JRPG's in general) here is another bit of video game logic- turn based combat
I was just jumped by an enemy? thank god I go first!
I got jumped by an enemy who went first and survived?
Nice of them to have the courtesy and wait for me to retaliate
And yes, I know this doesn't apply to the Persona series
The opposite of being able to pause a battle and heal is Dark Souls where you can't pause it, you press the Estus Flask button, your character pulls out the Estus Flask, looks at it, holds it up, toasts the enemy who is hitting him, looks at it longer, and finally takes a drink if he is still alive after 10 seconds of holding this flask up toasting the enemy.
Far cry 4. Sherpa carries loads of merch across the land on foot yet just has a coat. No limo size cart carrying it.
He could have thousands of $'s & even more in merch, yet when he gets slaughtered by an animal, he only has $1000 when u loot him. 😂
I know full well that I'm late, but when referencing tomb raider and uncharted, how about the incredible hand strength and grip these characters seem to have. Falling over a dozen feet then being practically magnetized to a tiny ledge or pole.
In Mafia 3, if a civilian sees you doing something illegal they'll run to call the police (even if you're killing someone shooting at you, the dibber dobbers). However if you catch that civilian and sucker punch them so hard they hit the ground out cold, the other civilians don't give a damn. So the civilians call the police when you're killing a maniac with an AK but don't even look when you push an old lady to the floor even if it cracks her skull opened.
I like the torches and candles in hidden temples that stay lit for hundreds or thousands of years. It's the Yankee Candle equivalent of the everlasting gobstopper. I did like in Far Cry 4 when Pagan Min comments on this and asks "who goes round lighting all the f@%&*ng candles every day!"
Technically enemies can scroll through items too. If you think about it, to the enemies it probably just looks like you instantly use the items since the game was paused. Since the AI automatically selects to use a health potion whenever the life bar reaches a certain point. Theoretically then it can be assumed that the enemies also have that same ability, but since it is the AI you’re not cognizant of the fact that they are doing same likewise.
On the topic of pausing the video game world to prevent a fatal blow, I cannot even BEGIN to tell you how many times that I died in Fallout 4 because of the animation involved in giving yourself a stimpack, or even I was taking damage faster than anything could heal me because all Fallout 4 healing items do it over a short period of time. But it did add an additional level of difficulty, immersion, and realism to the game, and I love it😂
My PS4 spent the first few weeks of its life hooked up to my mom's TV, as my fiancé didn't realize when he bought it for me that I couldn't connect it to my holdout CRT (I have a lot of retro machines so I'd put off upgrading).
I remember playing the Uncharted Collection disc it came with, just making sure everything was working. I got to an early point where there's nowhere to go, but you can see some red barrels on an adjacent cliff edge. I turned to my mom and said, "all videogame logic dictates that if I shoot the red barrels, they will explode & create a path forward." They knocked over a tree. :)
Also, theory on magic merchants: they are secretly the protagonists of long-dead franchises, using their main character powers to turn a profit from the new guard's adventures. I mean, if the Masked Man is actually Pitfall Harry, his ability to get anywhere makes a lot more sense!
In Mario RPG, there is a scene where they talk about Bowser. Then, Bowser comes out of Mario and everyone is surprised to see him. In other words, Bowser actually canonically was physically hiding inside of Mario!
Uncharted was classic for going to these untouched locations that have been totally inaccessible until you've solved some convoluted puzzle only to find a few yards inside, it's somehow populated with loads of enemies with guns looking for you. How did THEY get in?
With the Hitman, he can see through walls to see/learn the hit's routine. Logically, I know this shouldn't be real, but I figure its to help the players actually do this quickly, instead of doing what would really happen, you walking behind the hit for hours, learning their day routine and favorite food.
Technically the extra things geralt carries with him is all in roaches saddlebags and the only way they coudve made that mechanic more realistic is when geralt equips a new sword, have roach appear once youre out of the menu
See I always thought the magical shopkeeper was just slightly behind the party and as I slaughtered and maimed my way to a particular savepoint he was just following behind in the now safe zones that I just murdered clear. The reason he appears in front of you is right as your party was leveling up taking healing potions applying the XP picking up the items from the monsters they just walk through the one door and wait for you there
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