This is one of the best demos I have ever played in my life. Project Octopath Traveler is an RPG that seems to be playing on the roots of retro Final Fantasy. The harder combat, wonderful pixel art graphics, and dark story is all amazing! Let's dive deep in my DEMO review of Project Octopath Traveler!
Share and subscribe if you liked it!
Consider supporting the show on Patreon: https://www.patreon.com/DreamcastGuy
Follow me on social media:
Business email: Mark.firstname.lastname@example.org
All clips of audio and video used in this work are used for entertainment or education purposes under the fair use clause found in sections 107 through 118 of the copyright law (title 17, U. S. Code). If you have any dispute please contact me.
"EDM Detection Mode" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.
The Nintendo Direct just ended with a trailer and teaser showing gameplay, story, and combat of Project Octopath Traveler. Now we can even install a special demo to play as Primrose and Olberic the warrior.
It's made by the same team that made Bravely Default, wich is basically an old school FF, great artstyle, great music, great story, great battle system with that retro RPG flavor. It's beyond me how people demand a good FF or turn based RPG nowadays but ignore these gems, shows how if it doesn't have FF in the title or it's in a handheld people straight out ignore it.
I did primrose's Story and then the other guy's story and only when I went to the guys campaign, I realized that boost could be stacked up, which made the final fight in primrose's campaing really long and hard.
I really enjoy turn based strategy and was really surprised when I died. It's been years since that's happened. Even after my second fight with the boss it came close. Had me hooked then left me with the to be continued........ I will keep this one in mind.
I'm a bit disappointed in the attack animations. I know they were going for an old school feel, but having characters idly stand there when they attack and such is lazy to me. The combat seems pretty basic, stuff we did 20 years ago In RPGs. Maybe add a few twists to the combat. Also, random encounters is a bummer. Worst part of old school RPGs. Everything else is pretty cool.
Those brigands are also human. There's no excuse to have two different art styles and anatomical proportions for different human characters just because some are enemies and the other protagonist. Whenever that happens in JRPGs i find it so fucking jarring. It's a real turn off for me. Specially in a current title.
Did you speed up your gameplay or did I miss some option somewhere? Walking through dungeons and towns is SOOOO slow. Also hate that you can't skip cut-scenes. I mean I keep dying at the boss (cuz I never do the R thing) but whenever I do I have to watch the WHOLE cut-scene over and over. 1st world gamer problem I know. I'd also like if all the characters were instead coming together to BRAWL. I mean Suikoden (among others) did the multiple characters thing I wanna inadvertently equip and level the 'bad guys' to make the final brawl.... interesting and frankly an emotional roller-coaster. Anyway they'd never do it but it'd be cool if they did.
Seriously Dreamcast guy you have an odd way of talking and you seemed like just another YouTuber that does these types of videos when I first found you, but you are one of my favorites now. And you put out more videos more often and have great topics. Great job. I'll try to thumbs up as much as I can.
1hr each? Did you miss the post boss side quests? After the boss you can keep exploring (extra town, dungeon and a few areas), recruit the hero you didn't pick as a buddy to follow you and do roughly 4-5 side quests from memory. They aren't shown in menus, they only flash at the bottom left when you first activate them and they give no obvious directions. Also hitting the weakness doesn't give you boost points, you get 1 boost per turn regardless(if you hit but no weakness, defend or use item). Surprised you didn't mention the hero path powers (allure & challenge).
As much as I want to get excited for this game, it looks like the latest effort in the SaGa series, and that series was known for being so bloody disjointed, each game suffered for it. I hope this game doesn't go down that same path.
ive alrdy played 2 demos n multiple hours i dont care about skepticism or comparisons its just good smooth fun n a solid balance from what ive played...and since this demo released its been 5 months n they've addressed numerous complaints n made multiple quality of life tweaks.... besides this game feels more like FF VI then anything else...as a gamer for nearly 3 decades ive learned never to judge on what an upcoming title may look or appear to me as at first glance...as one would say never judge a book by its cover..this is a 16bit pixel art classic rpg which feels more in line with a classic Final Fantasy more then anything im esp liking the more adult tone n earth tone color scheme n soundtrack is nice n solid as is the combat with alittle more polish n tweaking i can only see it becoming better...in other words i dont see how they could screw it up when they've already got so much right of course its too early to make or come to any conclusion but what ive seen n handled so far im really liking
Never been into RPGs, just never really liked the combat. But this game is different! That old school aesthetic (and difficulty), the unique boost / shield mechanics, interesting story, and beautiful and expansive world make me want more! Definitely thinking about picking this up when it fully releases!
They never really explained the combat in a clear way so I couldn't even get past the opening battle and there was a crap ton of boring boring dialogue where the characters repeat "I see" over and over and over again. They got irritating after about five seconds.
I love that they are making these kind of games but the demo kind of ruined the fun for me, playing the opening battle over and over again and being able to skip dialogue.
A game needs to start easy, CLEARLY lay out the mechanics and then build up the difficulty from there
You are wrong about boost points. Each party member gets one each turn regardless of your actions. Also, the demo doesn't end when it says it does. Keep playing and you can do a harder dungeon with both characters in your party and several side quests.
I didnt fully understand the combat mechanics and completed the primrose demo, yes some enemies and esp the bosses have a lot of hp but i wouldnt call the combat hard.
Yust use a healing item when needed, you can use as many as you want in combat.
I played this demo an absolutely loved it. The SNES was the greatest era for RPGs and I am beyond stoked for the full version. I only played the Dancer's path so far, and am going to keep the Warrior's path to be a surprise at release. Great review
While the PSone is amazing on the RPG front, I think the SNES wins out. I will say that I never got into Lunar though, so I cannot speak of those. I also don't like FF8 at all, but 9 is my favorite FF of all time. I also didn't care for Legend of Dragoon.
I love this demo! Looking forward to this one, curious what the final name of the game is going to be. Got killed TWICE on the boss for the knight. Really had to learn about the systems to beat the first boss. You didn't mention being able to interact with every NPC! The knight can challenge ANY NPC to a duel, I beat the snot out of a grandma!
Strange enough i haven't. As much as its exactly the type of rpg i usually go for, something rubbed me the wrong way. I think it was the atmosphere of the game always being dark & snowy, but i can't say for sure cause i haven't actually played. I'm not saying its bad though. Its probably fire! After i seen Lost Sphere on the switch coming i decided to wait because i can get backed up. Honestly, let me know if its worth grabbing and if it has a good story that holds attention.
To me it felt like the demo would never end, but then again I explored pretty much every nook and cranny that was available in the demo. Really liked this demo, and it's most likely a day 1 buy for me.
Our on-going goal with Steam is to improve the service we offer customers. We believe that by sharing this data, well be able to spot problems earlier, improve the Steam service more efficiently, and ultimately build better products and experiences. Let us know what you think. Concurrent Steam Users (most recent 48 hours).
1001 Free Steam Games Worth Playing
The second one balances difficulty and RPG mechanics seamlessly to make the game always rewarding. " Free. Recommended March 6. "Fun and engaging game with a twist that comes out of left field. Not very long, but worth the time, definitely worth a second play through to unlock all its secrets.