Find hidden weapons, unlock the best upgrades and discover 22 secret Neuromods in Prey's opening hours, with our Prey tips! Got any killer tips and tricks for Prey? Let us know in the comments below!
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I actually found the safe without the mission at the start because I was trying to ring the bell by hitting it with my wrench lol I was so suprised and after that I was hitting just about everything on the walls for more hidden safes XP
Hi i need to say u can find the stun gun much much earlier!😊 when u come out from the apartment and fond the safe that u dont have the code for. Just jump up on the big thingy that are beside the code u cant read!😊 u get a möte up there to that reads how död u get up here IF i remember corectly!😊
Ok so how many neuromods are we supposed to find in I.T security ? Cuz you say on the top floor to the left and in the back corner , but I've only found the ones you show and say that are in the corner
Where I find dead people are neuromods, nearby or on them and to find these people, find a security station to locate them all and theirs one in every area. Luckily I didn't watch this video to spoil where these items are, so that means I already got them all and beat the game, also I find the stun gun useless but all I do is make shotgun ammo and pistol ammo, Q-beam ammo when I get loads of material
I would HIGHLY suggest not listening to the transcribe that is in the hidden safe that you get with the survey answers. The transcribe reveals story elements that you aren't supposed to know at that point. You actually can get the survey answers late in the game, which I suggest that you do.
Put your upgrade kits into your stun gun. Stunning typhon and machines gives you a chance to take them down. Upgrading the clip size increases the how many shots you can get out of 100 ammo (an new stun gun uses 25 per shot but a fully upgraded one uses 7 per shot).
In the later game the stun gun is very effective against military operators. Any operator drops stun gun ammo so if you have a well upgraded gun, you won't use that much ammo.
well some of these tips are in a complete walkthrough of MajorSlackVideos videos he does a lot of research through the games before hand but he did not know about that wall safe alarm hmm got to tell him about that one lol
You actually don't even need leverage one. Using any object of decent size you can pick up, you can wedge between the larger things and the wall, and eventually, it'll push itself (try dropping and re-picking up the item to quicken the process)
Leverage I: Better than gamespot's advice to get Leverage III, but still forgets that recycler grenades are ridiculously plentiful by mid game. Gloo Gun: You don't need Gloo to get to the second level, just use convenient platforming. Also forgot about the stun gun in that area, and the stun gun even earlier. Recycler Grenades: You get more minerals from putting grenades in a recycler than from using the grenade on 99% of the environment.
That said, I didn't know about the neuromods in Security - it's amazing how many tiny corners have hidden loot.
Also, nightmare isn't that hard once you have a few hours in. I did no needles on nightmare up until deep storage with little to no problems, even though I didn't avoid any fights. Certainly is scary that first time though :)
I was able to actually click the screen instead of using the boltcaster bow. Not sure how but I just got right up against the glass and I could reach it. Just for those who don't have this "weapon"..its another option.
This game is soooo buggy!
Firstly, the body that is in the at the coolant chamber in the fire from which you get the keycard for the doors falls through the ground and blocks the progression. To fix that I had to reload a checkpoint almost 2 hours earlier (All earlier were replaced by autosaves cause I was running around trying to figure out where the keycard was for at least an hour until I went on Internet and realized its a bug).
Not even half an hour later, Mikhaila Ilysushin becomes hostile towards you when you try to help her! I read it can happen cause of Typhon upgrades, but I don't even have any Typhon mods and still it happens, tried reloading and everything and it doesn't work. Its a side mission I know, but it really irritates me that a huge companies such as Bethesda and Arcane Studios can release a AAA game and charge full price for something that has game breaking buggs.
I know a lot was fixed with the patches that came after, but its truly shameful to let those slip through the launch. Don't they test their games?
Well, Bethesda is knows about their excellent launches, so why the heck am I crying here...
Trying to complete this game with no Alien DNA. Unfortunately because I wanted to save mind-controlled humans I have invested into mind jack 1. There goes my run but I'm not counting it.
Edit: For moving heavy items I have used 02 canisters.
Never had that problem. But I found one thing it didn't work on. The lid on top of the control room in the reactor core area. The one that has huge performance issues. There is a thing on top of it that requires leverage to move but is immune to recycle charges. Probably a bug.
You missed the secret fire alarm stash near the toilets in the lobby (the second of the 2 lootable fire alarms in the lobby) honesty can't remember if it has nuero mods in it though :S
I've found by far the best things to recycle with the grenades are operator wrecks, they give so much more resources then anything else, for optimal yield, throw a few operators wrecks on to a bundle of typhon gibs and then recycle :)
to repair turrets you only need lvl 2 repair, lvl 3 lets you fortify them giving them permanent double max health i think
also you don't have to incapacitate operators to hack them, they just have to be unaware of you :)
Haha Yeah, soon after i saw this video I stumbled onto a transcribe that it's a smuggling ring of the sort!
pretty cool how theyre not just "secretive safes". they actually mattered to somebody on the ship
oh , and you don't have to hack into IT security , break your LG window in morgans office and there's a path way behind it , you can shoot thru the glass floor (which is the ceiling of the IT security office) and drop down into the office , beware there are bad guys down there.
you can also use explosive cylinders to move leverage 3 objects OR use one of your recycle grenades to get rid of the objects if you have too...
i suggest getting the "materials expert" early to get 20% more materials from your recycler , it doesnt seem much but it starts adding when you figure out you need alot of ammo early on , plus its very usefull when you can make neuromods later on...
Great tips :) Only thing I disagree with is the part where you say to also add most of the food to the recycler.. The 5 health you gain also gives you a status effect that heals you.. If you eat 2 pieces of food, you'll get 20 health.. But if you get the neuromod that heals you more with food, food is suddenly a very viable option of always having a way to heal. If you have too much of it, I'd rather store it in Morgan's office locker and use the room as a hub.. It's likely that later in the game you'll come across a point where resources start being more scarce..
Sarcasm Yes. I loaded up on health perks as soon as possible and now I have a surplus of med kits, as I only need food for now. Can't stress the importance of taking this game SLOW. There's just too much to miss or not consider. Maybe it's a "FPS", but it shouldn't be played as one.
Also, I think the dlc are unlocked by beating the game. The plague knight was a dlc on pc, 3DS, and wii u but it was unlocked by beating either the plague knight or the game on PS4 and Xbox. But like I said, check in the hub regularly for updates on that stuff.
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