Truthfully, these games are mostly being release in the first half of the year. Can't wait to see what the whole year brings!
You can find me on these socials:
Steam Curator: http://goo.gl/tVefsX
You can email me at thepixeltux-at-gmail-dot-com
What distro do you use?
On my office PC I use Ubuntu 16.04 with GNOME 3, not to be confused with Ubuntu GNOME.
On my Steam Machine I run a regular SteamOS installation.
What do you use to edit your videos?
Audio editing: Ocenaudio
Video editing: KdenLive
What are your machines specs?
Steam Machine: Intel Core i7 at 3.8 GHz, Nvidia GTX 750 1GB, 4 GB RAM, SteamOS
Desktop: AMD FX 6300 at 3.5 GHz, Nvidia GTX 970 4GB, and 8 GB 1600 MHz RAM, Ubuntu 16.04 w/ GNOME 3 (not Ubuntu GNOME)
Where do you get your music?
Theme by RoccoW: http://facebook.com/roccowschiptune
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
Gone Home smh. The most overhyped pile of rubbish ever and got more exposure than it deserved at the time due to the things going on in gaming at the time. Just reminds me of those indie movies which are hyped up trying to be high brow but in fact they are just self serving bore fests which the critics love but the public think are a stinkers. Gaming is medium to experience things through interactivity and properly engaging the player. This does not mean just clicking on journals and whatnot. There are places for Gone Home and other games of the ilk but calling people automaton for not liking it is very harsh. Walking simulators are very niche area of games and can be argued quite rightly in my mind that they are not games.
Gone home is a pretty lame game, the environment is plain simple and doesn't let you interact much, it's basically one of those interactive story telling movies, where you only get to sit on your PC figuring out a story. It's not a bad genre if it's done corretly, for example the Vanishing of Ethan Carter which has a GOOD story, and has ACTUAL gameplay instead of that gone home thing where you just walk around the house opening drawers just to find out your sister run away with her lesbian lover, something which was pretty obvious after playing the thing for 10 minutes.
"if the fact that its the developers made Gone Home osnt enough for you, you must be an automaton"
Oh! i am SO sorry for not falling for a narrative that boils down to "hey sis! found out im lesbian! gonna elope with that one chick you never heard of and abandon my family because reason! will throw my life away for shitty jobs!". I know, i know! i am heartless!
Silent Hill 2? meh..
A game with a narrative that lies next to the rotting corpse of twilight? => HECK YEAH!
oh and i am SO sorry for wanting to have silly things like GAMEPLAY and COMPETENCE in my games! Like for example a way to tell the story that isn't me READING conveniently strewn about papers and scraps, that just happen to be left in the house in the exact correct order for me to get a narrative.
Or Interaction with the game world that isn't: "Find locked door, search room for key, find locked door, search room for key" !
Polished gameplay like Nuclear Throne? Engaging storytelling like Deus Ex? HA! Nobody wants THAT crap! its [Current year]! Interactive Movies (with LITTLE interaction) that force you to read most of the story instead of experiencing it and have you do mundane tasks over and over and over again! THATS WHERE ITS AT!
now if you excuse me! i am off to watch the new Alien movie! its about ripley's son going to an orbital station and then finding and READING (without dialogue) about an alien outbreak 2 light years away! And how his friend that was stationed there got away BEFORE everything happened and wrote about what HE heard while traveling back to you! in the end he comes aboard the station and the portagonist and him have tea!
I dont know about you guys, but i am already sweating from the Adrenalin and crying from the emotional roller coaster!
+The Linux Gamer they are Works that deserve appreciation. and thats why we need to hold other games to a standard.
Gone Home might have a nice story concept (but that depends on what kind of story genre you like) but it tells it poorly, has almost no gameplay, is visually lazy (how often can you put the same books into different shelves bc you were too lazy to make up more than 15 bookbinders?) and has mediocre sound production.
it is hard for me to even classify it as a GAME. because, by that standard, a 3d simulation of a house made to show the buyer how his dream house would look like that has some notes of the architect strewn about in important places is also a "game" technically.
just writing a passable short story (and in the case of gone home its REALLY short) and then have the player run around different rooms only to find keys to unlock one or two new pages of that story is hardly a form of "gameplay".
+The Linux Gamer who said anything about mankind divided? i said DEUS EX... the first game.
you want other stories better than gone home?
-> bioshock infinite
-> baldurs gate
-> Pillars of eternity
-> half life ONE
-> Tomb Raider (the new one)
+Deus Vermiculus "engaging storytelling" doesn't belong in the same sentence as "Deus Ex." Mankind Divided was somehow more melodramatic and testosterone-fueled than "professional" wrestling with all the charm of Keanu Reeves on sedatives.
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1001 Free Steam Games Worth Playing
The second one balances difficulty and RPG mechanics seamlessly to make the game always rewarding. " Free. Recommended March 6. "Fun and engaging game with a twist that comes out of left field. Not very long, but worth the time, definitely worth a second play through to unlock all its secrets.