SURVIVE THE NIGHTS - 14 Minutes of Gameplay Demo (New Open World Survival Game) 2017 | Developer Commentary Walkthrough
Pre-order now on the Humble store and receive your Steam key upon EA release 2017: https://www.humblebundle.com/store/survive-the-nights
Check out STN's official website: https://www.survivethenights.net/
Game on STEAM: http://store.steampowered.com/app/541300/Survive_the_Nights/
Unique FPS multiplayer survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Surviving in this game will be a challenge so be sure to test your skills and see how many nights you can survive!
Genre: Sandbox Survival Game
Release date: Sumer 2017
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Kudos on the tree felling! But you need a model of a felling axe later. Generally check out survivalist and bushcraft guys like the ones I'm subscribed to/my Four Core list, all the information will make a more realistic bladed weapons system and survival. Basically if the game makes you look for the same stuff as survivalists do, it's a great survival game. Now you have some urban sites as well, hmm, consider just making the towns deserted without the garbage piles. It's just not very enjoyable with garbage bags... no amount of HDR will fix it... :P plus it's old tbh. Like crates.
please use a louder microphone next time, i literally had to turn up my speakers to the max to hear this guy talk. Also the gun sound at the end sounded like a damn BB gun. This game does look VERY promising, but it has a big contender now, Dead Matter. Even though STN looks like its ahead of the development of Dead Matter.
only bad thing about this game is optimization, no matter how good the game is I cant play games under 60 fps, some plebs even cry at fps lower than 140 fps in gaming but 60 is the minimum any game should provide on a decent setup.
The game release date is summer 2017.
Heres an update from the developer from the Steam comments, though:
a2zinteractive [developer] Aug 18 @ 11:20am
"Summer ends September 22nd, just about 5 weeks left. Builds are coming together as we're working on solo issues. We'll be working on internal testing and will give an update on our progress as soon as we have more info".
Fell Man its depending on what person he started in if he started in a 3rd person model then u will be able to cause In a engine you can move a camera of what angle you want the player to see the character so of he did a 3rd person u can move the camera angle in the face so it's a possibility but if he started with first person. Model it's just a head and arms ik this cause I've made a game before
Okay here's how it goes: In MOST first person shooters when you look down as your character you can't see your body except for your arms usually. But in SOME first person shooters you look down and you can at least see your legs and sometimes your torso too. This is called full body awareness.
I like first person shooters with full body awareness because it represents you're actually playing as a character rather than 2 arms and a gun.
This is a first person shooter so that's how it's relevant.
After researching a little I found out the building depicted on the album cover is the Battersea Power Station, located on the River Thames, in a heavily urbanized area in southeast London. What's strange is the building depicted in the game is the same building, I'm quite sure of it. But it doesn't look at all like an urbanized area of southeast London on the River Thames.
What and when is the setting for this game?
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