Custom Crafting Steps (as of 17w48a):
1. RECOMMENDED: Disable the vanilla datapack ("/datapack disable vanilla")
2. Open: https://crafting.thedestruc7i0n.ca/
3. Skip to 4:28.
4. Tutorial ends at 6:58.
Enormous thanks to TheDestruc7i0n! Keep it up, man!
NOTE: It may be necessary for you to search for other online tutorials to do the following:
- Locate your world folder
- Make a resource pack (and the "mcmeta" file)
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Looks pretty neat, didn't know there was such a thing as world-based modifications. I mean, I'd probably go with Forge -> Modding BUT this can get a bit usefull in case you're making an adventure map and need something (custom furniture) quickly and just for that world
The creeper bed gave me an idea- what if you can put banners on beds the same way you can with shields, so you can have a customized bed? It look nice and be useful on severs to distinguish beds so you don’t accidentally reset someone’s spawn point.
this would be cool to use in an mvp map if nbt data gets considered, like leveled weapons for example.
2 level 1 weapons create 1 level 2, 2 level 2's get a level 3, the only difference is the weapons damage and maybe swing speed and with those stronger weapons it becomes easier to kill mobs so certain areas can have mobs with different health values.
though villager trading is still a viable way, or commands/functions running give commands which detect a duplicate item of a specific NBT and deletes 2, the runs a give command for the next level though that would either be
villagers) a lot of navigation and user unfriendly
commands) removes the possibility of trading, or at least makes it harder since you can't hold duplicates at one time
Is it going to be possible to do custom items/blocks with resource pack (that will add new items and blocks not just overwrite them) like:
It doesn't need to be infinite slots for new blocks, add like 10-20 new blocks / items. Map Makers, like me, will enjoy this feature.
i made it so you can craft Cacti with a wooden sword in the middle surrounded by vines! and a Grass Block is made with dirt with Tallgrass on top! and you can craft Spawn Eggs with 8 eggs surrounding something for that mob: e.g. Rotten Flesh for a Zombie, a Feather for Chickens, an Ender Pearl for an Enderman, and a Dragon Egg for the Ender Dragon! (plus all the others)
That's pretty good and already enough to obsolete Minetweaker, but I'd really love if Mojang implemented some things that are needed to make a real mod, let's say enough to port Thermal Foundation/Expansion/Dynamics and Biomes o' Plenty to an addon. We'd need block and item creation with heavily customizable tools and such, solid worldgen, scriptability beyond the function system of data packs, creation of biomes, the Liquid API, stuff with inventories and other prerequisites for making machines, rendering and quite a bunch of other things. It'd be a lot of work, but it's doable and I'll take anything if it pushes us closer to Sky Factory on platforms other than Java... unless Microsoft doesn't allow using your own resource/behavior/data/mod packs on Bedrock and PS4 instead of paid DLC for the sake of providing players with a sense of pride and accomplishment.
I can finally finish the survival map I invented in 2014 that used a lot of custom items
Although everyone can do that by now so mine won't be anything special :c
Edit: no, I can't. Apparently you can't add data tags to those custom crafting recipes :(
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