Today we're taking a look at the Super realistic survival game SCUM! SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control and progression, where knowledge and skills are the ultimate weapons for long-term survival.
In this episode of Scum I showcase the basics of the game and work on surviving in this prisoner hellhole. I hope you enjoyed this episode of SCUM, thanks for watching and liking.
More SCUM Gameplay: https://www.youtube.com/watch?v=NqjYAE2P5mU&list=PLEngsjAeWQXgv4IFia5X3NZrulr3_YrQf
Download SCUM: https://store.steampowered.com/app/513710/SCUM/
More Information About SCUM:
The world’s unquenchable need for entertainment has turned towards bloodlust as entertainment behemoth TEC1 is set to premiere season two of its television sensation SCUM. This new season moves the contest from the rugged, enclosed indoor arenas to the lush forests, rolling fields, and rugged terrains of TEC1’’s own private SCUM Island. Both fan favorites and new prisoners will clash in a ruthless war of survival while battling for the support of viewers, producers, and corporate sponsors for fame, gifts, and a chance of life after death.
SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control and progression, where knowledge and skills are the ultimate weapons for long-term survival. Combining the methodical planning and management of hardcore survival with optional PvP ‘network events’ available to everyone at anytime, SCUM strikes a unique balance between complex simulation and intense action in the next generation of survival game.
SCUM is built with Unreal Engine 4 and will expand throughout the Early Access period. Fans can follow details on development with weekly dev blogs on scumgame.com and on Twitter @SCUMgame.
Complex Simulation: SCUM utilizes dozens of complex systems to allow players to go as deep as they choose into the management of their character. Players can delve into the minutia of the survival experience through systems controlling their character’s metabolism, inertia during movement, and even how fast layers of clothing dry on and off the body. The devil is in the details...
Massive Landscape: Traverse and explore 144 sq km of terrain that includes dense forests, picturesque beaches, serene fields, abandoned towns, and rundown airfields. Initially, the massive terrain will be handled by foot and as development continues vehicles will be introduced for quicker movement.
PvP Network Events: Enter TEC1’s ongoing network events with a click of a button and be whisked to enclosed areas of the island for white-knuckle PvP gameplay. Volunteer for an event and be pitted against other prisoners with fame points and high value loot on the line for those that survive.
Expanding Gameplay: While the current version of SCUM already includes basic crafting, combat, and customization systems, the featureset and gameplay will continually expand to include more advanced mechanics, more variety in gameplay, and a metanarrative for players to complete missions with hopes of one day getting off the island...
Online Multiplayer: Survive with up to 64 players per server with the option to rent your own server right from the in-game menu.
EARLY ACCESS ROADMAP
FEATURES IN CURRENT GAME
The following features are available in the game as it is available now. Please continue to check this area and the Steam forums for updates to featuresets and additions through the Early Access period.
Multiplayer & Single Player Support
Network Events [Deathmatch, Team Deathmatch, Cargo Assault]
NPCs [Drones, Sentry Robots, Puppets]
Domestic and Wild Animals
Weather + Day Time Simulation
Three Environment Types [Mediterranean, Continental Europe, Dinaric Alps]
Advanced Metabolism System
RPG Character Customization
Basic Visual Character Customization [Tattoos]
Character Leveling System [Experience Points]
Basic Crafting System [Skill Based]
Basic Movement System + Vaulting
Basic Combat System [Unarmed, Melee Weapons, Firearms]
Fully Realistic Bullet Physics
Animal Tracking and Hunting System
Basic Fame Point System
Basic Team System
Basic Shelter Respawn System
My Webpage: https://www.draegast.com/
Intro/Outtro Music By Oddchap: https://goo.gl/5QSsAU
#SCUM #Survival #SurvivalGame
Scum turned out like most others, too many promises that were fulfilled in a half-assed way. Didn't help that the dev videos seemed so confident in it, pretty much acted like it was a real game changer. Walking crash simulator+zombies.
Takes pickaxes and punches and stoneknifes and kicks and still jumps around like a little bunny.... dat realism XD
And not to mention the insane lag, that "fight" in the woods was hilarious with everbody just warping around like crazy
On high fat diet you're actually gonna lose weight but what do I know, it's just a game not real life :v
Anyway - looks like an actually fun and complex game even in this state. Although rifle/handgun handling under strength is a bit ridiculous, modern guns are lighter than mags for them lol
Draegast : "Kind of a bummer, 'cause I'm already struggling in terms of food."
Draegast : "So now it's just gonna make it worse .. but I kinda like the realism."
Draegast : "Allright, I've picked up two rocks, so I'm gonna make a stone knife here."
*_*stops next to a bunch of corn plants to craft knife*_*
*_*never checks if he could harvest the corn*_*
*_*continues running after knife is crafted*_*
*_*leaving it behind on the ground*_*
No wonder he's hungry. >_<
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