The eShop is getting cluttered with all of these lazy iOS and Android ports. Most of them aren't even optimized for Switch hardware. Should Nintendo do something about this?
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Earth Wars for $5 is a port of the mobile game Earth's Dawn, which is a very fun 2D side-scrolling RPG hack n slash game, which I can personally recommend, it's very addictive. Only problem I have is that there is quite a bit of game mechanics that the game doesn't explain, and it's very hard to find any info on this game online. Not all of the mobile ports are awful.
lmao dumb lazy devs. just being on switch doesnt grant you sales. I see shitty mobile ports, roll my eyes and move along. Unless a youtuber says "hey this dinky little game is good" i will not even give it a second look on switch. I want R E A L games not your 5 second fuck around project, or your cash grab port.
The only one I find decent so far are Pokemon Quest and Dawn of the Breakers; beyond that, I see little reason in playing mobile ports. It's like Nintendo is trying to compete against Steam on having a larger library of games with ports, be it mobile games or things like Fortnite & Paladin.
This is an older video but I'll post here anyway. Recently Asmodee has announced that they are planning on putting digital versions of board games on the Switch, beginning with Carcassonne. Now, while I love me some board games, this is concerning because they already make mobile versions and I worry that they will not only suffer from "Switch Tax" but also be only playable in mobile mode due to being direct ports of their current mobile releases.
I bet this tactics works, and the lazy devs will make money just by treating the switch as another tablet platform. It's wrong but is going to work, so prepare for a lot more garbage. Sure it will not fool the nintendo old players fans, but the other millions of owners that treat switch just as a tablet with controllers.
The only mobile to Switch port I will actively defend is Romancing SaGa 2. The original game only came out in Japan on the SNES, and desperately needed to be localized (The fantranslation for the game was never finished, meaning this is the first time the game is in English.). The thing with it is like the game just doesn't work well on mobile, it's a game that absolutely needs a normal controller to play. The only real edge the Switch port has is just the typical selling point of the switch tbh (Being handheld and not handheld), otherwise, the game is out on PS4, XBox One, and PS Vita as well. Apparently the Steam port is really bad though (As with all Square Enix Mobile to Steam Ports though.).
As much as I love the games though... I can't reccomend RS2 as the first RS game to play, despite it being the first one to get localized. It's easily the hardest of the trilogy lol.
Yea mobile games suck period. Tried to get into them but can’t because I don’t like controlling with touch screen but I like puzzlers and letter games on mobile. And I hope their new online service features apps like sketchbook and and other productivity apps
I think you were a bit unfair and simplistic in your comparisons, you just compared price, which although you can buy cheaper on the phone, sometimes you have reasons to choose another platform (personally I hate playing on my phone)
Oceanhorn is not a substitute for Zelda, but it is a decent game and it works somewhat as a console game, unlike Mujo with 2/3 of the screen with absolutely nothing, they just lazily put the game without any effort involved.
Voez is truly a game whch, although I miss TV play, I would prefer the Switch over the mobile version, even if the game is cheaper on App Store and Google Play. Not only I hate playing on my phone and because of the extra content included, but music games really take a lot of storage space. On a console you kinda expect to fill only with games, on a smartphone you have a myriad of tasks who share storage.
I wish Nintendo would put a stop to this. I’m already considering selling my console for that reason. I feel like this system is becoming the PS Vita. The sheep are supporting these games because they don’t want to admit the switch isn’t doing as good as everyone says
What do you think about a pseudo-seal of approval situation? The company needs to pay money to Nintendo who will then review the game and decide if it is eligible for their console. And Microtransactions need to be gone on the switch. Completely.
they just added voez controller support and voez is my most played switch game, its unbelievably fantastic of a rhythm game and im suprised at how quickly the switch version gets updated. dont include voez in those cheap mobile ports because they have been constantly updating, it works great on the switch, and now has controller support. just needed to get that out there.
I was tricked into getting VOEZ on Switch when I could've gotten those same S scores on Android and have the ability to purchase songs separately... I'm ashamed.
Okay, I only got the Switch demo for VOEZ, but still.
At least Gear.Club Unlimited has no microtransactions, just buy the game and unlock everything by grinding. Unlike on the mobile version which is free, but hey grinding is still an option for free mobile games.
“Onslaught” really isn’t the right term. Within the first year, over 300 titles released on the Switch. If you look at what was originally a mobile exclusive, you’ll find that it’s really a small fraction
Here's something that it seems half the people commenting here need to read: If you don't want a certain game that's in the eShop, have some self control and don't buy it. Don't complain that Nintendo didn't do your thinking for you. Check the game out for yourself and see if you want it, then buy it. It's not Nintendo's fault if you buy a game you don't like, it's yours.
Nintendo for sure needs to be more strict. I played the **** out of Voez on my mobile, but I wouldn't pay $25 to have it on my Switch and start all over. I can't even think of a mobile game I'd want to play on my Switch unless they were free. But then we start to slide down those in-app purchases plaguing us on the console. In the end, we lose either way. Best to keep mobile games on our phones, and keep quality on the console. ;)
it's incredibly difficult to find low price games on the switch that seem good. Every game that looks a little interesting with a low price you gotta google just cos switch doesn't have a rating system (goddamnit just use the same one as the 3DS come on) and the ones that are actually good get lost in the troves of pure shit. atm I'm only buying games that have good scores on steam as well, are NES or other old console ports, or AAA/well known indie games. I won't bet my money on shit
I would blame the mobile developers for coming to the Switch just so they can spread out their useless library that most don't even know their game existed. He'll, there are some games that I even didn't know they were mobile games.
I mean, I bought Deemo, and I love that game. Sure, it's 30 euro or something, but that's all the mobile in app purchases included. (There's like 20, each for around 5 euro) I don't think that's a bad deal.
There's some really awful games on the 3DS eShop that I have no idea how or why they would even be there. Like that Operation Cobra game that looks like it was made in Unity with drag n drop in about 5 minutes.
I don't know why, but I want to have more strategy games lile Civilization, Pikmin and a RTS being ported/developed on the Switch. Playing some turns of Civilization or a quick turn of Age of Empires, like why not?
yeah it's lame that the switch is getting mobile games port. but what did people expect? it's a handheld console that is powered by the ARM based nvidia tegra x1 and an ARM gpu... really it's no surprise. considering the switch is basically an nvidia shield 2.0
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