How did the team nail this retro aesthetic while keeping it wholly unique? What parallels can be drawn from Sonic's past?
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Nice that Sega let's Christian whitehead to make this game if he made super mario bros on the phone nintendo will shut him down is 3 seconds, #sega>#nintendo (BTW I still want the nintendo switch (>v <)
they should do a Mania sequel (the 5th, 6th I guess of the main ones) except they should move on from recreating old levels as its clear that Mania didn't need to rely on nostalgia. so maybe we could get another classic with all new levels and no remakes, like it used to be
I adore mania, it's by far the best sonic game now and I think Sega should learn from this and make more classic games. This could save sonic completely. I would love to see a completely new classic game with 100% new levels. Don't get me wrong I love modern sonic but I grew up with classic and mania is perfect. What Sega should do to please both sides of the sonic fan base is make a modern game one year and a classic the next or do what they did this year and make both. Hopefully they continue to release games like this, it might revive the franchise to its former glory.
The only thing very disappointing about Mania is that there isn't zone transitions throughout the whole game like Sonic 3 & Knuckles, it makes the game seem smaller in scale and lack the amount of set-pieces that 3&K had that made that game so epic in scale. Even so, Mania does have the zone transitions in the first half, eventually the zones get more and more disjointed in terms of continuity. This could be the case, because of the Phantom Ruby which is the gem Eggman and the Hard-Boiled Heavies used to warp dimensions, but otherwise the zones are organized in a way that makes sense and does give the game an identity, despite it using the zones from the classics. Mania is tied with 3&K as my favorite video game of all-time! :)
The Force Awakens was a horrific rehash if the originals, trying to get money with a horrible director. Sonic Mania is made by fun fans who are celebrating Sonic's 25th anniversary with what they love.
*"The most beautiful sonic game ever created"* um.... No. This game looks good, but im going to give the medal for the best looking sonic game to sonic unleashed. Say what you want about sonic unleashed, but you have to admit, it looks beautiful!
Sonic Unleashed is a serious contender for best looking Sonic game. The attention to detail has yet to be matched by any other title, at least until Forces. The greenery in Jungle Joyride, the Pixar-style human characters, and the sun shining on the water as you run on top of it in Cool Edge are fantastic and hold up well to this day. And it was all done using original graphics not pulled from other games!
I understand Mania looks excellent, but come on now.
Well, That was just in my opinion... But I'm not saying you can't like them! I knew that I was gonna get a reply like this, so Here I am. And I Don't think it looks _crap_ , I should've used a better word there. But, In my honest opinion Super Mario World looks better. Now, This is getting off topic from the original comment by BroBore, so lets not talk about this too much
I disagree about the 3D Sonic looking like Sonic R. I think if you look closer, the 3D Sonic is way more closer to the Sonic in Sonic World/Sonic Jam. I think the creators of Sonic Mania was going for a look that was by the Original Sonic Team games.
Though a Sega Saturn could never dream of running Mania (or even the Sega Dreamcast, for that matter), Sonic Mania itself is just so passionately Sega Saturn that it essentially answers the questions of "What would Sonic have been like on Sega Saturn if the Xtreme project never existed" and "What if the creators of Sonic 3 & Knuckles and Sonic CD collaborated on a Sonic 4?"
I'm a Sonic CD kid, so the references to that animatic hit me right in the juicy bits. The Mania intro is just stellar and as much as I appreciate the games look, they nail that rose-tinted-glasses mark but in real life excellently, I want to see them move past the pixel aesthetic. If they could take all that work and instead do it with almost a flash look, emulating the opening or other hand drawn 2D games, I think we'd have a true successor to the 2D sonic games. I appreciate the continuation and love all the bits I never noticed until now, but I want to see the next step forward.
I disagree, I'm glad they used pixel art and it's something I hope that this particular team sticks with. For the most part I think games that use the flash style of animation end up feeling cheaper than pixel art. There are the odd exceptions, but generally I'm just not a fan of that look. Take a look at the Sonic 2 HD fan project he mentioned in this video and compare that to Sonic Mania, for instance. That uses the style of animation you're talking about here and, in my opinion, doesn't hold a candle to Mania's visuals. Mania had the budget going for it, of course, but it's something I truly believe has more to do with the style than resources.
On top of that, the decision to go for pixel art visuals ensured they'd keep their target demographic happy. If you're making a callback, continuation, sequel, or what have you to the Genesis era games, why use any visual style other than pixel art? I'm not saying that a cleaner animation style can't work for Sonic at all, but for this particular project I think pixel art was the only decision that made sense, and like I said I hope it's something they stick with, if we end up getting a sequel to Mania.
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