MMOs let you lead an epic life, make friends, build homes, and save worlds but it's the community that really holds things together. Well, it's time you step in to these alternate universes and see what lives they lead in these 2017 games.
►*Question for you!*◄
Does early access ruin a game for you?
Dark and Light - Snail Games USA
The Exiled - Fairytale Distillery
Legends of Aria - Citadel Studios
Bless Online - Neowiz Bless Studio
Worlds Adrift - Bossa Studios
Identity - Asylum Entertainment
Albion Online - Sandbox Interactive
Pantheon: Rise of the Fallen - Visionary Realms
Chronicles of Elyria - Soulbound Studios
Crowfall - ArtCraft
Shroud of the Avatar
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MMO games! These always seem like risky titles because they take so long to make. What do you think about games jumping into early access so soon? Does it ruin the game for you or do you love getting an early look?
they are not risky,its just every fking company gets greedy and wants money before they finish the game...so every one of theose titles its gonna be a failure.....they wont last more than 5 months...why the hell early access ,beta and alpha exist in the mmo games in the first place?FINISH YOUR FKING GAME !Thats why mmo games are falling apart...
I think the whole genre worked better when larger companies with an existing track record, internal self-confidence and more resources were able to produce finished products without being under the microscope constantly because of crowd funding.
Where are the successful examples of traditional style MMOs created primarily through early access and crowd funding? I literally cannot think of a single one. Every single currently successful MMO of which I'm aware was created in a more traditional way by a major gaming studio. I'm not saying that another model can't work, but I really can't think of any counter-examples.
I personally like the early access model because it basically allows for early coummunity testing and good projects integrate a lot of community feedback and ideas (alltough admittetly there are a lot of 'bad apple' projecs in the EA-basket).
But I'm not sure if it is a good model for MMOs. Mainly because EA spreads player influx over a longer time, thus player density is reduced. And a server needs a certain player density for a MMO to work poperly, especially if it uses a one-shard design and/or a player focussed economy.
I don't know if I should watch this. That would be like a crackhead getting samples of all the new crack coming out...also subbed. I watched a bunch of your other videos; but I've been avoiding this one for previously stated reasons.
I play albion game aint for kids , cus is very cruel to lose everything however this is a very social game you need people for almost every thing above tier 4 , but with friends guild alliance you can conquer anything game is not p2w you can make premiun just by playing and knowing how to make money high risk high rewards.
Haha glad you liked it! I spend a long time curating the games and always try to mention the interesting smaller ones alongside the 'big' ones. Games that have been in the spotlight or early access for years (like Star Citizen/Long Dark/etc.) I stop including in the top 10 and just get a mention in the bonus section. That helps to not clog the top 10 with the same game every year. MMORPG was a tough category for 2017 though, not doing too well as a genre right now.
It's hard for me to give you specific replies when you're being so vague and the examples you gave as those 3 games being called MMOs was just incorrect as they aren't called MMOs and I don't know who does. Those are mostly referred to as Action-RPGs or Hack-n-Slash. I'm not going to be able to address your argument until you actually point out a game and say why you don't think it should be called an MMO. Where the camera is in relation to your avatar has almost no bearing on the genre of a game, unless you are specifying something like 3rd-person or first-person, like in FPS. Ragnarok Online is one of the biggest MMOs in Asia and that has a top-down perspective. Ultima Online, the game that defined the MMO, has top-down isometric perspective. Is there anything else in your definition of MMO besides 'not being top down'? Because almost everyone in the MMO community wouldn't use that as a limiter even since the 90s.
But I didn't list any of those game here? Who calls Titan Quest an MMO? 'MMO' isn't mentioned on the Steam page or Wikipedia. The only official 'MMO' mention for Path of Exile is it's been put in the Steam category, but again no mention of MMO on Wikipedia, Steam description, or official website. Diablo doesn't officially call itself an MMO either. Who are you talking about? Because neither me, my video, or NikolaTesla said any of these games are MMOs. Are you talking about another YouTube channel? Those games don't seem to call themselves MMOs too. Path of Exile even has a page called 'Why we hate being called an MMORPG' - http://pathofexile.wikia.com/wiki/Why_we_hate_being_called_an_MMORPG - "Path of Exile is not an MMORPG, it’s an online action RPG". The only reference to these games being called MMOs are from 'MMO websites' like mmos.com, mmoculture.com, and mmorpg.com that seem to be reaching for more content for their website.
Albion is fucking trash. I bought the highest tier of founders and got banned for finding a glitch that got me teleported out of the game zone. No reply from devs. Banned instantly on the forums when asking for support. They don't give a shit. I issued a chargeback from my card via my bank. That'll fucking teach them to ignore their customers. Cunt dev team and a boring game overall. It's basically another HD skin of Runescape. Crowfall looks boring and the graphics look super pre-DirectX9. Imo most sandbox games in the last 4 years have proven to suck hard. EvE is the only game that's had a proper following.
Does early access ruin a Game ?
the issue here is that alot of publisher dont understand that a good game needs communication - slack in communicating with your community is even more ruining for a beta game becaue people will start thinking you arent making progress for the game
Way to be vague. How do you make a top 10 and barely describe anything about why you actually like the game. This was a really uninformative video. You might as well have called it "Ten mmo's that are coming out that I heard of."
Hmm, that's always a balancing act. I specifically spend 1 sentence describing the premise, 1 sentence listing the mechanics, and 1 sentence of my opinion of the game's development, unless there really isn't much revealed yet. Many people have praised these videos for being so informative while also being succinct. You're actually the first person in 4 years to say the lists aren't informative, so I'd love to know more about why you think so. Could you give an example of how you would prefer a game to be described? Also, to be clear, I do not list games that I like, which is why I don't say much about why I like the game. The games haven't been released and I'm not going to praise gameplay when it doesn't exist yet. These also aren't reviews and I'm not a marketing arm trying to sell copies. I list interesting or important developments, even if I dislike the game or the company behind it. I also list big hyped developers that have a high chance of failing or being disappointing, which is why I almost always have a 'word of warning' for each game to mitigate hype. I will never be one to tell you 'why you should be excited'.
Take a little look at those games before you use the same pitch that the developer uses. The MMORPG market has all but non existent honest reviews, and you're adding yourself to that list of channels by promoting Albion Online?? and a game from Snail USA?? dude snail is literally the "oh yeh my games broke but i make money so why would i fix it" company. Supporting or promoting them, is like telling the community its ok to get screwed over for your hard earned dollars, and Albion, super pay to win, not a new runescape, just the usual cash grab of a game that offers a definite advantage to player using real cash, if these games succeed others will follow in their footsteps. We need to promote the games from developers that deserve it, not just copy top 10 lists from mmo hutt(sellouts) for views. Great video presentation and delivery, I'd like to watch many more, but your information, work on validating it maybe, just a bit, no one expects you to play and know every intricacy of each game.
Ah no worries on offending, I get a lot worse hate than this haha. Thank you for coming back and reading my response! It's often the case someone drops some criticism and never returns to read my explanation.
As for new games and innovation, I totally agree. Though the MMO list isn't where you're going to find it in 2017. I look through hundreds of games in development every year and see trends in the industry. This isn't a good year for MMOs and in general MMOs have been going out of style and favour these past few years. The genres on the rise right now are Strategy, Space, Simulation, and Platformers. Great developments and initiatives there. Besides MMOs, Survival has also fallen. Survival games were the biggest thing in 2014 but they oversaturated the market. Even Klei, makers of one of the best survivals Don't Starve, are now making a sim and a platformer. Puzzle always has the most interesting and unique creations though every year it gets the least attention. The rest of the genres have decent enough offerings.
Thank you sir for your reply, you raise valid points that ive had to consider, and I can understand a lot of what you're saying, in fact some of it is as if it was my own thought.
With your well informed knowledge of the genre though how can you put these games on the list? just go with your gut man, be like angry Joe, he tells us Joes version whats zahks? Albion online you would play that? cmon no you wouldnt its junk, bubble gum .
I dont want to insult you in anyway as the work you've done here is excellent, and I legitimately want to see more.
I feel as if im in an alternate universe where dumb games like ALBION are the greatest thing anyones ever heard of but I don't know of a single person whos actually interested in it. (I work in a game shop) Clones of said dumb game come out every year to the same meh response, and they just keep on coming...
I want to play fun new games so kill me =] ,not the same old tired junk from at least 10 years ago maybe more.
Great work I can see you've put plenty of thought into it, and i apologize if ive offended you in any way. There must be many more like me though, who are tired of the old, and want something new, and it is not Albion, Black Desert, Blade n Soul, the new Warcraft Legion(with dailies they said they would never add again), the next perfect world, Tera, ESO, etc etc these games get so much hype and are so very meh
Hmm, well that depends on the specifics of what you're talking about. Every company has negatives and controversy if you look at them. Crowfall's Artcraft has been criticised for squandering the money they've raised, Citadel Studios has been called liars (or at the very least exaggerators), and if we go to other lists I have games from Sega (so much negative stuff there), EA DICE (phew!), and others that have had bad practice or other negative press. I mean, 2K for Civilization VI literally broke the law in Brazil and refused to look into the situation until Steam noticed. A great example is Fez, a great game with horrible controversy around the developer, if it was in development today I should include it in a list but how specific should I get when talking about the issues behind an entity in charge of the game? Should I just boycott everything from Molyneux and Sean Murray or has No Man's Sky's broken promises been redeemed with the free updates? Should I never mention Psychonauts 2 because of the FIG issue? Boycotting a game or company is never an easy or clear decision to make. However, although my mentioning of a game can be considered promotion in some regard, I almost always put a 'word of warning' for each game in my script. Every game I mention is being looked at by a large enough audience and I also try to mitigate hype and to encourage the viewer to look into the game further before buying. It's likely people will learn about the game outside of my video eventually and, for the most part, everywhere else will be straight up 'here is why you should be excited' hype. I've found my more cautious approach to looking at a game and encouraging people to watch their developments more effective when it comes to consumer awareness, and if they hear my cautious approach first then the hype content they see later won't be as influential.
No unless the developers forces us to pay x amount of money in order to reserve a spot in early access BETA instead of the old tradition way developers randomly selecting X amount of players to try out their BETA in every new phase/session.
Hmmm... If this is list, then MMOs are really in trouble. In all of these... no matter what the sales pitch is. The real question for the developers/publishers:
HOW DO YOU INTEND TO MAKE YOUR MONEY?
When you see their specific focus on how they get their cash, then you'll get a definitive answer as to whether or not they'll actually do majority of their hype or if they're going to string you along...
Always being in a state building, but never finalizing anything...
Always having a new idea, but never finishing their previous one...
They've got our number and they're playing us like a pump organ.
If you are an old school mmo player like I am, I highly recommend you check out Ashes of Creation. It is an mmo being created by a team with a massive amount of mmo experience. They are saying and showing all the right things. Register on their site for a chance to win a closed Alpha key and more. After you register go check out the Kickstarter, it is extremely successful and has alot of exclusive perks!
I just want an mmo that let me chose what I want to be without marking me as savior of the universe or forcing me to go and defeat the great evil, just me and an ever changing world that doesn't concern if I exist or not, let me explore it change some of it if I want to or not and punish me if I bite more that I can chew, let me live a peaceful life in my farm or let me go on an adventure with my party into some dungeon we encountered on the wild or if I want to stay in the local adventurer's guild and do quest for other people forever.
Is that too much to ask?
Also early access ruin games? idk but paid early access is cancerous, making you pay for an incomplete game is idiotic and more idiotic is paying for it.
as far as it can interest you, im actually studying and projecting an mmorpg with a souls-like difficulty and a fully player-driven economy and world. Things happens in the world and players might or might not be affected by it since they actually choose what will actually happen in the wolrd.
Im right now learning how to use unreal engine but i don't really know when or even IF my game will ever see the light.
Just hope that i or someone else manages to create a game like this cause im sure people could really love something like this.
I think that if a game is good enough to play and sink a considerable amount of time into, like Minecraft, it's ok to release way early. But to often I see games come out early and they are broken and sometimes just garbage, it's problematic. On the one hand, developers should get the final say in the development process and how and when it's released. On the other hand, I wish there were some restrictions that devs had to deal with so there wasn't so much crap floating around that you had to sift through to find the fun and entertaining games. Because it can be a lot of fun finding an early access game that's really cool and unique to purchase and back during the development process and watch it grow and expand into a great title, but it's so hard to find them that sometimes the search doesn't feel rewarding enough to go through.
6- too vauge,, too ambitious to be true.
8- nothing is released wait for updates.
9- very interesting but it assumes that its players ill play as long as 14 months minimum.
10- trash. Reason is we shouldnt be seeing "that" for 12 million dolars.
2-4 and bonus ones are to keep an eye out.
In my opinion early access is *the* game breaker no matter what. A game released as early access has lesser content (compared to the "should-be final state"), has missing features and (many) bugs included. Normally those games costs between 20€ - 30€ here and if a lot of people buy it, the developer costs are earned pretty fast and from then you'll notice an only slow development of this game. [Rarely seen it differently]
Since the interest itself in a game doesn't last forever, people who play a game in early access can also be out of mood to keep playing it until its full release and even further, so can be ruining too. Additionally a good early access can also increase the expectations of the game like "wow, if the ea is already that good, what will they bring at release o___O" and then developers have hard times to bring those expectations to the task and the game will go down as well.
All in all early access seems to be a good way to beta test a game but it often goes into the complete wrong direction, which has sadly been proven for *so many* games <-- *my* opinion!
it does ruin the excitement for the community which eventually ruins the excitement for me. I was hyped for albion but I've heard that it was being more and more casual or something akin the that. Makes sense too, as they're trying for mobile too, along with pc. Chronicles of Elyria looks good too, love those player economies, makes me want to be a tycoon or make a monopoly.
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