THE SINKING CITY New Gameplay Trailer of New Upcoming Open World Game 2018. Share your thoughts, leave a comment also Subscribe.
Release Date: TBA 2018 on PS4, Xbox One & PC
The Sinking City is a game of investigation and mystery taking place in a fictional open world inspired by the works of H.P. Lovecraft. The player steps into the shoes of a 1920s private investigator who finds himself in the city of Oakmont Massachusetts, New England. A city suffering from unprecedented floods of clearly supernatural origins. A city trembling on the brink of madness.
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This is fucking amazing. *THIS* is what the gaming industry needs. Honesty. Gamers talking about creating games to gamers. I'm just sitting here nodding with everything he says like "yep, you need to nail the story".
Thank YOU for doing this!
Don't trust trailers like this. The devs aren't really showing anything special here......at all. They pretty much just have an idea and maybe one unique technical aspect if any. So much is withheld and the few scenes that are shown seem a bit off. If you are familiar with kickstarter games, you may understand what i'm getting at. Gameplay trailers like this one and SCUM usually show gameplay in about 4 areas total, these areas being very small and limited. Then a few cut scenes or pieces of a single cut scene, that is probably all they have. Also, they show some glitches basically saying "look we are fixing things it wont be glitchy!" like OK whats even the reason of admitting your game is glitchy in pre-alpha stages....just a half hearted attempt to gain trust.The finished product will be a game kind of like The Order 1886 except with worse graphics.
After hearing about some of the mechanics in this game I'm hopeful.
The heart of Lovecraft has always been an unreliable narrator trying to convey an experience which is impossible to communicate, & the presence of indescribable things which to simply behold would drive anybody mad.
That's why I have always thought that Lovecraft cannot be faithfully translated to a visual medium... as soon as you depict an indescribable, maddening eldritch being, it is no longer indescribable or maddening. You cannot simulate cosmic apotheosis just like you can't simulate religious conviction. The written story is great for conveying this stuff because it keeps you at arms length & assures you that you, in no way, are experiencing these fantastical things... you're only reading the account of someone who claims to have.
I hope this game proves my misgivings wrong.
I want this game. I want you all to succeed. I want lots of water aspects and city parts. I want a game that's basically Venice Italy plus crazy gun fights and aquatic animals. This game has the potential to be so epic, and I believe in it. Please live up to it!
I like the personal honesty here. At same time feel this is a waste since it doesn't show much. If the narrative of the game is what I hear here, then I have doubts for final product. But due to the honesty, I'd actually put more faith in buying it at release or even pre-order. It really is a breath of fresh air.
Nice honest presentation. But, to me it doesn't look good. The animations are last-gen. If you want a game where dialogue is a big part of the gameplay, make sure you've got the animations right or the suspension of disbelief is gone.
dont fall for this shit lol be careful. one huge point they make.. all they talk about is the art side and its not very smart to not use baked lighting maps.. they will have huge performance issues I can tell you this.
It looks all good...but game trailers now-a-days usually means silence for 3-4 years, before the game
are actually released. Stop announcing games, when they're 4 years from being released, it's a
pretty annoying trend.
Hardest part is releasing a full game without glitches. Oh also story, gameplay, NPS's and others. Please let this game come out and on psychical disc. Just please take the time to finish and polish the game then release because this looks amazing, take as long as it needs.
I'm getting bored with the standard of games these days. It's like they don't want to take a risk so they either bring out a sequel, copy one of the AAA games with the most sales so they can attempt to make as much cash as possible ( usually FPS games... yawn) or they remaster games we played 5 years ago. Not much interests me these days in the world of gaming but this one has piqued my interest. Especially the part at the end talking about letting players build their own cities. Just please don't screw it up. No loot boxes or micro transactions and playable at launch day without the need for multiple patches to make it work 6 months down the line.
Looks good, hope it does well and I'm excited to see it be released. One tiny thing though, there is actually no information out there that this game is coming out this year. Would have preferred not being lied to.
Finally a gamedev that's open and honest about the development process, I wish more companies would do this. Be open, be honest, making a game is difficult and comes with lots of problems that need to be solved along the way. I get so sick of people acting like they got everything under control and their game is going to be the best thing ever once it comes out, only to release a turd that gets only half patched on day 1. Keep it up guys!
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