THE SINKING CITY New Gameplay of New Upcoming Open World Game 2018. Share your thoughts, leave a comment also Subscribe.
Release Date: TBA 2018 on PS4, Xbox One & PC
The Sinking City is a game of investigation and mystery taking place in a fictional open world inspired by the works of H.P. Lovecraft. The player steps into the shoes of a 1920s private investigator who finds himself in the city of Oakmont Massachusetts, New England. A city suffering from unprecedented floods of clearly supernatural origins. A city trembling on the brink of madness.
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Frogware: So yeah, this is going to be pretty good, here's the reality of our Dev Process thus far, the good, the bad, and the ugly. So yeah, a few issues thus far but here's how we're addressing them in reality.
Me: Wait.....what ? Game designers actually being honest about the situation ? This feels......wrong, I must be hallucinating again.
EA: *GET OUT !!!!!!!*
So linear meaning no methods of overcoming obstacles in multiple ways. :(
I like diverging paths that may lead back to the main story. It gives a game re-playability to experience different things each play through. Even only given 2 paths for each situation opens up the game world a little more, providing that the 2 paths are different enough from one another and feel like they have impact.
Large areas is a bad idea unless you plan on making all of that space have function for the player to interact with. Open spaces of nothing for the sake of scenery isn't fun; there is nothing to do and is a huge waste of time. You can put that effort into making compact locations with more to do.
Графика и атмосфера смотрится весьма круто, однако геймплей показался очень доверчивым и схожим на silent hill смешение с Resident Evil! После традиционной игры call of cthulhu dark corners of the earth эта забава смотрится слабенькой! На мой взор ее необходимо сделать будто традиционный хоррор с элементами шутера! Больше эскейпа, стелса, загадок и улик для раскрытия дела!
Hopefully the game isn’t heavily combat focused and goes more of a horror route with investigation and puzzles. Also if this is a Cthulhu game then will there be a form of sanity that can degrade for your character and make you question what is real and what is not?
Why the hell in the description is there a reference to the Call of Cthulhu: The Official Video Game. I thought that and the Sinking City were the same game. Frustrating but still awesome that two Lovecraftian games coming out soon.
Well... that was nothing short of impressive, and the fact that you prepare and share so much of your development insight and challenges + explaining their solutions is more than praiseworthy. Hats off!
This is fucking amazing. *THIS* is what the gaming industry needs. Honesty. Gamers talking about creating games to gamers. I'm just sitting here nodding with everything he says like "yep, you need to nail the story".
Thank YOU for doing this!
Don't trust trailers like this. The devs aren't really showing anything special here......at all. They pretty much just have an idea and maybe one unique technical aspect if any. So much is withheld and the few scenes that are shown seem a bit off. If you are familiar with kickstarter games, you may understand what i'm getting at. Gameplay trailers like this one and SCUM usually show gameplay in about 4 areas total, these areas being very small and limited. Then a few cut scenes or pieces of a single cut scene, that is probably all they have. Also, they show some glitches basically saying "look we are fixing things it wont be glitchy!" like OK whats even the reason of admitting your game is glitchy in pre-alpha stages....just a half hearted attempt to gain trust.The finished product will be a game kind of like The Order 1886 except with worse graphics.
After hearing about some of the mechanics in this game I'm hopeful.
The heart of Lovecraft has always been an unreliable narrator trying to convey an experience which is impossible to communicate, & the presence of indescribable things which to simply behold would drive anybody mad.
That's why I have always thought that Lovecraft cannot be faithfully translated to a visual medium... as soon as you depict an indescribable, maddening eldritch being, it is no longer indescribable or maddening. You cannot simulate cosmic apotheosis just like you can't simulate religious conviction. The written story is great for conveying this stuff because it keeps you at arms length & assures you that you, in no way, are experiencing these fantastical things... you're only reading the account of someone who claims to have.
I hope this game proves my misgivings wrong.
I want this game. I want you all to succeed. I want lots of water aspects and city parts. I want a game that's basically Venice Italy plus crazy gun fights and aquatic animals. This game has the potential to be so epic, and I believe in it. Please live up to it!
I like the personal honesty here. At same time feel this is a waste since it doesn't show much. If the narrative of the game is what I hear here, then I have doubts for final product. But due to the honesty, I'd actually put more faith in buying it at release or even pre-order. It really is a breath of fresh air.
Nice honest presentation. But, to me it doesn't look good. The animations are last-gen. If you want a game where dialogue is a big part of the gameplay, make sure you've got the animations right or the suspension of disbelief is gone.
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