Halo 2's Legendary Campaign is notorious for being one of the most challenging first-person shooters ever made. Most people agree it's the hardest in the Halo series, but why is that? What exactly makes Halo 2 so difficult? Beyond just the obvious Sniper Jackals? Well, let's find out....
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I think the other major thing you guys didn't touch on as much might be the claustrophobia of the levels in Halo 2, the Combat Forms would be significantly less of a nuisance if you had more room to maneuver, even the indoors sections in Halo: CE, despite their sometimes tedious nature, didn't have a fraction as much junk in your way. The Library wasn't a fraction as tightly spaced as some of the later levels in Halo 2.
In Halo 2, every room has fifty million crates, pillars, knee-high walls, or awkward geometry that's incredibly easy to get stuck on. The Brutes going berserk would be much easier to avoid, so would the Flood, and your ability to find cover quickly and adequately would be much improved, if half those doodads were just plain removed, or the corridors widened a tad.
Halo 2 doesn't have as many levels that offer your a large amount of maneuverability, or enough space to plot an optimal approach. There are extremely few levels that are similar to Assault on the Control Room or Halo where you had interesting, open areas, that not only allowed you a large breadth of options when it came to approaching an enemy patrol, but also made it much easier for you to find distance between your enemies, like many of the other things you mentioned, Halo 2's tight constrained levels with its massive influx of linear corridors, reducing your options massively, and ironically, for a game that emphasizes the player taking cover more often, provides you with less consistently useful cover than the other games while providing you little of the desperately needed space you require to shoot enemies at a distance, just makes it a nightmare.
In fact, it's so damn bad, that thinking about it now, even the vehicle segments don't allow you much room to drive around besides the pre-set path you are meant to. That part you guys showed with the Rocket Flood shooting down into the pipe in Quarantine Zone is a huge example of this, so many of the vehicle segments in Halo 2 have you driving through narrow areas that barely give you any maneuvering space. It's ridiculous because they somehow even managed to pull this flabbergasting design choice off with the Banshees of all things. At the end where you have to defend the Scarab with Sergeant Johnson, you fly through a narrow canyon that gives you a pathetic amount of room to maneuver.
Often your only recourse is to drive backwards and pop off safe shots when you get the opportunity.
Even when CE's open-endedness kind of bit you in the ass (like The Final Run, where there was a massive gulf of open space which made it nigh impossible if you didn't show up with the right weapons), it wasn't nearly as tedious as getting butchered in the same corridor over and over again in the same exact way repeatedly because you got stuck on a fucking crate with two Hunters in the room.
Even on normal I died 15 times on the mission where the arbiter fights the flood in the forerunner structure. THIS IS ONLY FROM THE ELEVATOR LEVEL BECAUSE I USED A GODDAMN FUEL ROD WITH THE 2 TIMES EXPLOSION DAMAGE. Without the skull I died 5 times. Also I got annihilated from the sentinels because I suck at aiming at them.
Bro you know that these aliens are firing super heated plasma contained with a gravity field right? Lore wise, it melts armor and skin in seconds. Taking 9 shots to kill you is amazing since lore wise it takes 1-2 shots to kill literally anyway else.
I've beaten all the Halo games on Legendary THRICE. You guys just suck.
Also, Halo 2 sucks. It has a poorly written story, all the human guns got nerfed to the level of useless, and they placed the cross-hairs BELOW the center, so I always feel like I'm shooting at my targets while looking up at the sky.
I thought the toughness made it the best. You're facing down the alien Covenant space armada. It wouldnt be easy, it added a better degree of realism to being master chief and brutality of the Covenant invasion.
welllll..... the lore difficulty is anywhere between normal and heroic... legendary difficulty is non-canon.... and not its not the TRUE difficulty.... plus whats the fun of being gimped to being FORCED to play a certain way... like i guess the achivements.... i dont know.... its just seems miserable for me... Also 4 FUCKING BEAM RIFLE SHOTS TO KILL A SHIELDED FLOOD WHAT THE FUCK... also arent most or all of the grips with this game fixed by just playing on heroic or normal????
Call of Halo: Combat Devolved. Except every enemy is a god. I remember getting through the campaign on/off over 6 months. Cairo Station and Regret were the worst. I hate having to count off snipers before each checkpoint.
I've beaten Dark Souls. I've beaten Bennnett Foddy's Getting Over It. Halo 2 on Legendary is stupid hard. Not even all of it is that hard. It's just that first dang mission. It's almost impossible. You pretty much have to bait the the elites into wasting all of their ammo until they pop their swords and you land a lucky sticky on them.
lmao I forgot that most people were scrub and couldn't play for shit x'D
also fallacious arguments are not recievable and you made a lot of those…
showing shit gameplay with awful decision to prove your point… like hey look they kill me when i keep charging head on with no shield… me no understando how could that happen… and thats just a random example because there was a lot more…
Shut up all the halo games should have the weak player stong enemy. The spartans are only supposed to be equals with the elites and brutes, not physically superior.
The only thing that makes it too hard is the reset at teamate death
BrandonJ TheBJ playing solo is damn near impossible, the game isnt meant to be impossible, it's all artificial difficulty. A lot of the difficulty like bad spawns and tons of waves instead of designing longer levels. A lot of this is caused by time constraints causing a poor game design
I played Halo 2 MCC a few months ago and the checkpoint shown at 22:25 had me stuck for 8 hours. Not all together, just in one sitting. I spent a grand total of about 65 hours in the game on HEROIC with my main difficulty skull being I believe it was called decay. Shield decays over time but kills increase it for up to a 4x overshield. I will say that Halo 2 was awesome BECAUSE it was so hard on higher difficulties, but GOD DAMN I hate jackals. Because of said skull having the problem of vehicles not counting towards shield increases, I was unable to complete the banshee portion of The Great Journey on solo and I actually gave up.
on the spawns, theres a part where you say the enemies just keep coming and coming, (20 sniper jackals for example) but its because you have to advance forward. Once you have passed a trigger point it stops the repetitive spawns. I.e, kill one jackal, move forward, kill a jackal, move forward. You can make that spawn point only spawn 3-4 jackals by being brave, but staying still and ata distance leaves you there all day shooting endless enemies.
Tho that mission when you are playing as the arbiter and you must fight a shit tonshit ton of shit shit tons of the flood and sentinel drones oohhh FUCK MAN i dont want to remember that level especially the enforcer fuck man i remember its like there is 4 enfrocers and 5 sentinel drones teleporter and 3 golden drones ive just broke my controller because of that level
No because of the whole fucking game ws hard maaan ive replayed halo ce more like 11 times but halo 2 oohh god no fuck that shit mate
The cool thing that there is no fall damage
Khai N. I play it by myself still. It's easy when you treat the game more like gears. Cover. Shields go down. Cover. The guy who made this video literally stood still for the first few kills in the first minute.
legendary is not the difficulty meant to play the game. The difficulty meant to play the game is normal or in this game it's heroic. On any game. the devs never make it that the highest difficulty is the one you are meant to play. that would be ridiculous and a good way to make your game a shit game.
I have beaten many hard games. Dark Souls I would actually consider a pretty casual game series outside a few tough boss fights if you play it melee only. But the first level of Halo 2 legendary I just couldn't find a way to beat one of the rooms without abusing a glitch. You just don't have strong enough weapons in that level to deal with the enemies hardly with how fast they kill you. After that other level are not that bad it's just a matter of being careful. But yeah Legendary Halo 2 I rank up there with hard games like Ninja Gaiden Black on master ninja.
Man shooting a brute in the head with a sniper rifle or punching them in the back from behind is not a hard paying you got a f****** whale on those things before they die no hard ping on them unless it's a freaking tank or a Banshee fuel rod
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