Dreams! A world where you can make anything you desire become a reality... Join Hollie, Dave and Media Molecule's designer, Peter Field, as they dive into the world of Dreams! Showing you a mere handful of ways you can make your level designing fantasies become reality!
PlayStation Access brings you PS4, PS3 and PSVita news, features and gameplay every week, giving you unprecedented access to the biggest titles on PlayStation. Subscribe now to ensure you never miss out: http://bit.ly/AccessSub
All music featured courtesy of epidemicsound.com (http://www.epidemicsound.com)
One On Onesie jingle created by Pelle Kuipers / http://youtube.com/sketchysong
Rob's Twitter: http://bit.ly/RobPearson
Dave's Twitter: http://bit.ly/DavidJackson
Nath's Twitter: http://bit.ly/NathanDitum
Hollie's Twitter: http://bit.ly/HollieBennett
Dan's Twitter: http://twitter.com/dan_wheeler90
Join us on Facebook: http://bit.ly/AccessFB
Follow us on Twitter: http://bit.ly/TweetAccess
I remember thinking how ambitious LittleBigPlanet was the first time I saw a demo of it, but this really takes it to a whole new and unprecedented level. The sheer amount of options here is almost overwhelming.
I think it was said that Keyboard will be supported, but PS Move has more buttons and can work in 3D space, so it's a better option for Dreams than a Mouse would be.
Dreams sounds like the kind of game that will have a lot of tweaks and additions after launch.
Maybe Media Molecule will add mouse support if enough people request it.
Personally I don't see why MM wouldn't add Mouse support as an option for those that want it.
Stop trying to sound surprised by every little thing!? Not everything is amazing, even a ball with legs and arms. Plus, a game developer who is actually good on camera and explains things well and you talk over him at every opportunity!
Making one now. Seriously, if you dont know how to code...use an engine with an embedded language. Godot, game maker studio. Something like that. This is making a game same as little big planet was lol.......ahem....in other words....its not. Edit: i am so sorry....first dislike ever....improperly titled and misleading video....im sorry.edit2: dave your absolutely correct. Theyve definitely made making something a lot less of a headache. To do all this i need several programs. Animations made through spriter or dragonbones....everything put together through the engine. Coding sucks lol
this game is waaay too ambitious to work, the most important part of the success of little big planet that its simple, this is so complex i don't think that the kids would understand it (the fanbase of Mm games are mainly children) but it can be good tho
well I think you're wrong. you don't *have* to use the complex tools, they're there for people that want to make more advanced creations.
plus like marco said you don't have to create either, just play community levels once you're done with the campaign like how LBP was (:
I feel like this game is gonna be so underrated but just by looking at it and seeing the depth and creativity that is present makes me feel like this is gonna give way to many designers in game design, music, animation, character creation, and literally the possibilities are practically endless. It's almost worth buying just to play other peoples levels once its been out for like 6 months to a year :D
Poor Quality Gaming YES!!! With all Playstation Icons from PS1 over to PS4. The big ones and little ones. Crash, Spyro, Sir Daniel Fortesque, Nathan Drake, Kratos & Atreus, Sly Cooper, Ratchet & Clank, Aloy, Joel, Ellie, Ash from Concrete Genie, Jak & Daxter and everybody in between. Literally every one. We got alot of work to do PlaystationNation. And we shall do it.
Media Molecule. I just have to say Bravo. Bravo. Wow. This game has surpassed what I dreamed it could be. I can't even believe how amazing this is. I was an avid fan of LBP1 and LBP3 (i didn't get LBP2) I want all of you at MM to know that this game is beyond what it should be. This should really be a teaching tool as well in every school. I love the passion you guys have for this and I'm glad this is something that has been made. Thank you so much.
Imho media molecule cant make good games.....they make decent game engines. They put a bunch of fun stuff together and make it very easy to assemble a game with all their assets.....but its like they fall flat on their faces after that....they just leave it to the consumer to create their own game.
Amazing, can see a whole generation of game devs citing Dreams as their starting point in years to come...though it'd better be playable on PS5 when it turns up, would be a shame for it to be lost to a generation change...
Wonder if windows 12 will be backwards compatible....oh lol...thats right....pc doesnt have that problem...why does the xbox? I get the ps....i mean its sony....they made vcrs and the walkman....but microsoft?
+Mporse i remember the reasoning for the ps3 NOT being directly backwards compatible was because the software architecture was not compatible. The ps3 was a move to a 64 bit OS wasnt it? And i remember there being an atm mildly confusing article about the x86 and x64 architecture making it absolutely impossible as was. The ps2 used the same architecture as the ps1 so it read the disks fine or something....
I mean, I want to believe the rumors and I hope they turn out to be true, but until we get an official statement from Sony about this, I'll still remain sceptical. I get what you're saying - I looked some of this up myself and there's several things pointing towards the PS5 being backwards compatible with PS4 games. For instance, the system architecture in the PS5 will probably be quite similar to the PS4, whereas the PS3 was waaaaaay too different and more complicated compared to the PS4 (which, among other things, might explain the lack of backwards compatibility between PS4 and PS3). There's also the fact that Microsoft is focusing a lot on Xbox backwards compatibility, which might pressure Sony into doing the same with their next console. Another thing, as you mentioned, is that Sony filed a patent which presumably concerns backwards compability.
So, again, I'll remain hopeful but sceptical.
Our on-going goal with Steam is to improve the service we offer customers. We believe that by sharing this data, well be able to spot problems earlier, improve the Steam service more efficiently, and ultimately build better products and experiences. Let us know what you think. Concurrent Steam Users (most recent 48 hours).
1001 Free Steam Games Worth Playing
The second one balances difficulty and RPG mechanics seamlessly to make the game always rewarding. " Free. Recommended March 6. "Fun and engaging game with a twist that comes out of left field. Not very long, but worth the time, definitely worth a second play through to unlock all its secrets.