Rob presents our list of 7 things characters in horror games really need to stop doing. Can you think of any others? Let us know in the comments!
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A year late, but how about when the protagonist has a gun aimed at the killer... don't negotiate or try to put on a brave show, just fire the stupid gun! They're a killer you idiot, you can't reason with them!
I have been spoiled about silent hill 2 :( That is trully painful as I recently purchased that game for my ps2 and I was planning to play it in a couple of days :(. I have no idea why would you even do that.
I follow the principle the needs of the many out way the needs of the few or the one my in-game self-preservation is just kill everything including the windows all the gloriously shatterable windows and everything else breakable
The abject pacifism is another thing added onto the not arming yourself in advance. You can find a knife, machete or pipe anywhere in a place full of crazed murderers, but you can never pick them up. Just pick up a brick and smash someone over the back of the head with it and take their weapon, if nothing else.
How bout, "pay attention to sounds and other obvious cues that something bad is going to happen?" Oh is that the sound of a chainsaw I hear? I think I'll just go in the exact opposite direction of that sound. Yup, sounds like a plan.
Well you know, as stupid as this sounds, for Miles it kind of makes sense for him to not go unarmed. He probably thought that the situation wouldn't be THIS horrible. In the end he's a journalist, he was foolish, yeah, but I can't say completely, in his mind he wanted to reveal the mystery, and thinking that no matter how bad the situation is, there won't be a fat, disfigured and insane guard ripping people's heads off.
The most baffling for Silent Hill isn't that they tried to birth a God, but that they just kept trying it over and over again (0, 1, 3, HC when they thought they could bullshit an appeasement ceremony)
Weyland Yutani has two goals, which are easy to understand.
1: Galactic Domination - When they establish a stable hive from which they can harvest eggs they'll be able to declare themselves to sole proprietors of the galaxy, with every individual living therein considered an automatic employee for life. The company can just sneak a crate of Xenomorph eggs onto any colony who had a problem with that, and wait for said problem to sort itself out.
2: Biomechanical Research: If they're able to figure out how a Xenomorph ticks then they'll be able to simply grow just about anything they need out of the ground, like the Engineers (presumably) did.
Number two goes double for America and Switzerland, the two most well-armed countries in the developed world. You don't see the Swiss go through anything like this because they don't have the right to bear arms; they have the *responsibility.*
Canada? Well, maybe you can get a hunting rifle at some point.
China? Well, a Chinese protagonist who can't use his fists isn't really much of a Chinese protagonist anyways. :p
another thing, im talking about you, until dawn...but there are others that may enter this category...STOP MAKING SILLY AND STUPID JOKES, know when to stop...hey, were chased by some zombie things, stop making jokes, pranks and stuff, work together....we can fight later over who ate the last hamburger, not when were being hunted by zombie, ....am i right? :P
The T-Virus turning people into the undead was a byproduct, it was something that just happened that arose from the original intended experiments. The T-Virus was originally intended to create super bio-organisms and weaponize them then sell them to ANY military body that was interested
I wish there was a viable game that wouldn't cost a buttload of money to make that didn't have any of these concepts in them. I'm sure that putting the time and energy into making a horror game that didn't have plain stupidity as a plot device would take a super long time but I'd be willing to wait. I mean, basically everything that Rob lists is just plain stupidity. He hit everything on the head perfectly.
I do suppose it is scary to see an obvious trap and simultaneously seeing your character sprinting head long into it during a cutscene but to me it would be WAY scarier if your character did everything right and still ended up involved in some crazy plot like they have in the games now. There's honestly nothing scarier than an unseen, nearly unstoppable force wishing you away into something you never saw coming. This is why natural disasters and serial killers are so terrifying. I'm not saying that either of these would make a good horror game concept but that kind of unexpected hell randomly released upon a person is terrifying! If the game devs of the world could take that concept and actually spend the time to make it feasible instead of making the character an idiot because it's easier to do then you'd have a fantastic horror game.
In games with Zombie I'm quite sure there is at least one scene with a poorly wounded person or half dead person that the main players have to check out.
Even though it's obvious that this guy is a goner and going to become a zombie that will attack you.
Then we have the whole Umbrella corporation making the virus for money. Like come on if you ruin an entire country you're seriously going to affect the value of the money you get and you're just not gonna be able to get the goods you want.
Luckily in Resident Evil 6 Wesker had a new memo and it was to become the ultimate being and wipe out humanity to start his own breed of monsters.
Just for mentioning Dino Crisis I'll give this video a thumbs up!!!! HEY! Rob here is an idea for a Friday feature how about biggest cliff hanger endings in video games that never got resolved or explained. Coff* coff* Dino Crisis 2!! Could be because the next game in the series pays zero attention to the previous game or because said game series never got another installment.
How about this, some guy who's in a middle of nowhere in a rainy night and the thing he goes for is shelter, in a dark coloured, haunted house. If this was me I would honestly prefer to stay at the night being wet than go to an old, probably broken and abandoned house
Come to think of it... 3rd energy could prove or disprove multiverse theory. Now hear me out,
Say there was a criminal who had just committed a crime like... a serial killer, and they weren't caught but officers knew the location of the crime. You could use 3rd energy to go back in time in that room and catch them. Now if there's only one of them and they're in jail multiverse is disproven. But if they are in jail and are still commuting crimes, multiverse is proven.
Idk why I thought of that but I did.
Trying to locate evil monsters by echo location. Like they're bats or something.
At east I assume echo location is the reason they go into abandoned, haunted houses screaming "HELLO?!" at full voice every five seconds.
I mean, back when I was a kid and was terrified of our basement, I definetely DID NOT go down there, SHOUTING AT THE TOP OF MY LUNGS so the monsters coulld hear me and would show themselves. If anything, I tried to be as silent as possible and get out of there before the inevitable demon from hell comes out of the hell portal. Dont ask. Our basement is fucked up.
Pretty solid list! What bothered me more than characters going to these haunted places, was the fact that many horror game protagonists would refuse to leave, even when they were perfectly capable of doing so. Instead, they stayed behind to save some dimwit or unravel the truth of a certain mystery.
Fatal Frame 2 was one of the few games that gave players the actual option to leave early on. 'Haunted village full of ghosts and a creepy possessed sister? No thank you.'
Currently playing Until Dawn. Sam and Josh hear a sound in the basement and my only two options were 'Concerned; Lets check it out' and 'Heroic; Check it out yourself'.....Where was the option to get out of there and go home. Wth
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