It's the long-awaited Overwatch This interview special, as Ben sits down for a wide-ranging chat with game director and all-round lovely guy Jeff Kaplan.
03:01 - Looking back to launch
04:46 - Who are you playing at the moment?
07:06 - What has the response to Orisa been like?
09:27 - How to you view the success of the PTR?
13:27 - Did you expect to be the face of Overwatch?
17:36 - Bastion changes: Success or failure?
19:27 - How will Lucio end up?
23:22 - Whats it like to develop for so many seasonal events?
24:17 - Tell us about the Kings Row uprising...
25:14 - Whats it like to develop the story without Chris?
28:09 - Community reaction to Tracer's girlfriend
30:03 - What hero reworks are next in line?
33:26 - Are you happy with Winston at the moment?
37:53 - Is the meta in danger of going stale?
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I really love and appreciate when developers have an open line communication with the users. That's one reason why I reaaaaallly loved Bungie, they were always so close to Halo players on the forums and so on. So Jeff, THANKS for doing the developer updates, for listening, for reading, this just makes your company so much better.
I honestly think that a huge part of the success of Overwatch has to do with how involved in the community Jeff and the other developers are. It's really refreshing to see developers showing this much connection and understanding to their fanbase.
Jeff you are the best. You have such a great personality. I do love Overwatch and I appreciate Blizzards work. Thank you, not only for the game but also for all the cinematic short Movies. Greetings from Germany.
Jeff should release a "Developer Update" video next April Fool's Day where he talks about patching stuff going on in real life.
"We on the Overwatch Team have been getting plenty of great feedback on the patches we've been applying to update the world's energy sources, but we noticed that a number of players were migrating to servers running the Vanilla version of the game. When we checked the forums, they were saying the updates kept raising the required specs of the game, and some players running legacy hardware felt that they were being forced to update their rigs just to keep playing. So to give those players more time to migrate away from legacy hardware without mitigating the buffs players earned through the updates, what we did was nerf CO2's infrared albedo by 36% to offset global warming without drastically changing to the weather. "
Actually he has a point, the game is SO different on a competetive level then on a lower rated level. So it's really hard to balance everything perfectly. For example, they nerfed ana EVEN when she was nerfed on her ult. Just because on the pro level Ana still was a instant-lock, it wouldn't be interesting and/or entertaining to run other comps to compete. It's all about trying to find a balance between everything, and I think their doing a pretty good job at it!
fix the Goddamn Ranked system ASAP its by far the worst part of Overwatch i played a solo queue match teamed up with the worst scrubs barely lvl 50 against all prestige 2-3 and a couple silvers like really ? so we loose the first match in about 30 seconds because my teamates chose the worst comp ever, the start of the second round and its already 3v 6 at this point there's nothing we can possibly do to win so i just waited till the game ended so did the 2 other guy's on my team end of the match and i still loose 20 MOTHERFICKING SR WHYYYYYYYYYYYYYYYYYYYYYYYY WHY WHYWHWYWHYWHYWHWYHWY FUCK YOU BLIZZARD FUCK YOUUUUUUUUUUUUUUUUUU.
+ChuggyNation Protip: Don't solo queue. It's the easiest way to get the most random match-ups and plays, which is really bad if you want to climb up ranks. And if you're losing too much SR on a loss, that means you didn't try hard enough. I lose an average between 10 and 20 SR on a loss, and I gain an average between 20 and 30 SR if I win.
Because implementing an Avoid Player option could become very bad for very good players.
Take for instance what Xbox did to Halo 5 and Xbox Live in general. Xbox Live for years was if you blocked a player, you would never see them in matchmaking. Which meant that if you went into a game and got stomped by the enemy team because they had a very good player. You could block that Good player and they wouldn't match up with you. But because of this. It would cause both you and the good player to have longer queue times because it would have to work around you and this good player to find fair games. It got so bad at one point. Most Streamers and Pros playing on their personal accounts were having 10 min. queue times because random people would block them in order to never be paired up against them so you gain a higher chance of winning because you were never paired against them.
Here you are interviewung the man himself Jeff Kaplan, and all you ask are the same mandain, plain general questions that most interviewers already asked him over the past year... you should learn from the greats (Carson, Conan, Howard Stern) and ask question that the fans really curious about, personal stuff, his angle on things, his life, what hes doing daily, conflics at the office, whats his end goal regarding OW Esports and league, specific idea behind buffs nobody seem to talked about like the triple tank meta, or meta in general is it what they forsee getting into the idea of Overwatch, even about his favurite food, everything except "Hows Orisa been accepted" who cares man, we wanna learn about Jeff, not the corrent state of the PTR Jesus. even you looked bored.
I asked him quite a bit of that sort of stuff, as you'll discover if you watch the whole interview. What I didn't ask him was stuff he won't have an answer for - Overwatch League, for example - because that would be a waste of everyone's time.
5:15 How is that feeling, Jeff
10:20 What should do instead is adding a trading system like in Blacklight Retribution and an "admin" bot just like a player sends you stuff over
32:11 Rein is like 2 heroes in one, a melee guy with firestrike and 2nd a huge shield barrier. Maybe if they were 2 heroes instead or add in the future more variety (and I mean a stronger shield on 1st, and a proper melee tank as for 2nd) would fix the must pick problem for Rein depending on the situation.
"So we have some veery exciting features for you guys... eerr... aliens! We've been working on this new thing where we live together and share the workload. We're calling it 'society' and we're reeaally excited to show you guys... errr... aliens."
suggestion #1: roll the dice on new characters so players don't feel "betrayed" to not being able to play the new character.
suggestion #2: Put Quests on the PTR on all non-new characters but the new one to earn rewards, loot boxes etc.
suggestion #3: Reward balanced 2-2-2 groups more than no heal or no tank groups if they choose a balanced team right from the start (slightly more rating from wining the match)
suggestion #4: Reward people that stay in team chat or at least communicate in their group
suggestion #5: default settings: 2 voice channels. Groupchat as openMic + Teamchat on Push to Talk. We really had great plays when we stuck to Blizzard Chat (via battlenet Software) and just stayed on teamchat ingame. With this setup you will have a more clean communication towards your teammates because you will just push out commands via Push to talk. Also everybody will automatically be in teamchat in addition to the groupchat. dont make groupchat and teamchat mutual exclusive.
No, people in america say council where it's primarily console. Also, I've heard brittish people say console when referring to a console outside of a gaming system. It's simply just not pronounced "Council"
Genji doesn't need a buff but heroes that get countered by genji aren't in the meta. Because genji works well with dive comps (a winston etc) you will see a lot of him in dive metas but in the triple tank meta he just doesn't do enough dmg to justify his existence. If you wanted more utility or usage from genji you shouldn't ask for buffs but ask for certain heroes to be added or changed that make the triple tank meta less viable.
Ana is the main problem - her healing is too damn strong so you need someone to brutalize her. Unfortunately her sleep dart is too powerful and stops most flankers if you're talking skilled players here. What we could really use is a dive hero that's immune to CC for short periods of time after diving in. It might be a bit strong but it would allow for much harder countering of Ana.
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