10 great game mechanics more developers should copy. Games are often praised for the general gameplay, story, music or graphics. But the difference between a game being excellent and a game just being good, is in the details. Gameplay mechanics are one of the details that can make a game reach great heights. We’ve listed 10 great game mechanics that are heavily underused by developers.
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not much of a game mechanic but a detail,but i like how in bloodborne enemies just cover you in blood or dirt or whatever as you progress through the game,or better yet,final fantasy xv were chacters get dirty,sweaty,hurt and the same goes for the car,oh and how their hair changes when it's raining
A key mechanic I'm surprised wasn't mentioned is leaving control in the hands of the player. Some games take that control away in favor of endless cutscenes. Half-Life got it right by letting us experience the game how we wanted to. Metal Gear Solid 5: Phantom Pain is guilty of this as the first hour of the game is mostly just watching cut scenes. Nothing breaks the tension and involvement in a game more than taking away control.
What about characters that interact with their environment? Games like Conker's Bad Fur Day, The Legend Of Zelda: Wind Waker, and Super Mario Odyssey did a great job at giving the characters idle animations and details that made it fell like the characters were aware of their surroundings. These range from their facial expressions, and body language.
So many video games make the characters feel so bland and wooden, it's more fun when the characters can express a wide arrange of emotions outside of just cutscenes.
Dragon Age and Final Fantasy XII has one similarities: custom real time tactics (gambits). I can spend hours of picking the best action for all situations, like stun enemies whose attacking the mages, cast Firaga to enemies covered in Oil, etc. If Final Fantasy Tactics would be remade with faster Gambits system, then my life is complete.
Nemesis System is actually very broken.
Because of games like the Fable Series that only let you have one save per Profile, & to a lesser extent to make it easier to remember what play-style I’m using in games like Mass Effect, I started using a Second Profile which over time evolved into my ‘Murder everyone’/‘be a dickhead’/‘deliberately fail’ Profile.
Using this 2nd Profile I restarted LOTR:SoW with the express purpose of seeing what happens if continually let yourself get slaughtered. Got 10-15% through the game (played legit, if poorly, till 1st Death) then deliberately started losing the Revenge missions, which got especially funny when an Enemy gained the Humiliation Perk...... an hour or so later I’m a level 21 fighting a level 76, and the game is glitching our encounters constantly !!!!
I die, run to next location, trigger it.... he confronts me & states I won our last encounter because he ran away (🤨) but this time he’s gonna defeat me. 20 seconds later I’m on one knee & he Humiliates me & says my allies (literally have none) will not save me this time, before Combat starts again. Grind him down to the verge of death then Last Stand kicks in, he says I won’t kill him again (never have) & he beats me in 10 seconds, Humiliates me again stating he’ll get his revenge (again.... have never defeated him), etcetera et all !!!!!
Best bit..... HE’S FLOATING AROUND MY GAME !!!! Last time I saw him was when storming Sauron’s two, where he went beserk & took at three Nazgul all by himself (😬)..... I didn’t even know an Uruk COULD kill a Nazgul !!!!!
FFXII Gambits System. I hate a game taking away control of my party members (attacking instead of healing, healing instead of attacking?) but I loved how efficient I could make them by setting my own Gambits. And if you hate efficiency then you can turn them off entirely and select every move yourself. Most underrated mechanic ever!
Armored Core has something quite similar to 8 (negative equips), every part you can equip has different alignments and weight and energy consumption, so you need balance everything to the capability of your power supply/legs/core
Why is it everybody gets this wrong? It's "auTOmata," not "autoMAta." After all, not only is the Greek word stressed on that syllable, even the singular is "auTOmaton" in English, so "autoMAta" is completely baseless.
The problem with the Nemesis System for me was how I made it useless by always putting in the effort to kill enemies, even if they came back. I rarely let them kill me, so I never really fought any super high powered war chiefs
Gravity and the manipulation of such alongside portals and physics manipulation from games such as gravity rush and portal, can you imagine those mechanics being integrated into a fps? People flying all over the place and even having a person stand on each wall in a room as well as the roof and floor, or putting them into a game like GTA where you use those powers to get you through
I wish they would make a new WoD game maybe a MMO or just a really big and deep RPG with Online features for pvp or pve, let you be every thing from The Hunters, Mages, Werewolves, Vampires, Promethean, Changelings, Mummy, Demons, and any and all of the subraces for each, and have all of your choices from creation, in game appearance, and in game actions affect every aspect of the game.
If they were ever to make a second Mad Max game, or another Batman Arkham game, they should implement the Nemesis System. Heck, they can even use the exact same system and codes with extra gimmicks as improvement, as WB Games have the rights to the Nemesis System, if the words of the Monolith spokesperson ring true (trust WB to actually copyright the system, lmao...).
In an old Apple II game called Knights of Legend you used to be able to damage to the point of incapacitating an enemy's body parts. The head left or right arm and the left or right leg as well as a torso. I know that because I used to play that game. If you found a suit of armor and you had a character who was a dwarf you had to get the armor resize to fit the dwarf properly. If you have an overly large character you had to get the armor custom made for it to fit otherwise the armor was no good.
having an armor to be refitted for characters sounds like more tedious than fun. having some unique armors to fit only certain size characters or specific race is okay, but having armor fitting issues for normal ones is just unnecessary work. one armor mechanic i like is that of siege of avalon. you get certain armor slot layers which is really fun to play with.
What people dont seem to realize in the comments is that everything is copied from everything. The devs jus seem to use the bad peices to copy. NOTHING is original. No matter how you argue it. NOTHING is unique. The only thing games nowadays will improve on are graphics. U bring up something that should be in a game now. And ill tell you what you just copied from. Theres no getting around it.
Dude. Ive been sayin this shit for YEARS. i put a vid on my channel talking about it almost four years ago and it got taken down. Twice. Luckily im not monitized. So i jus kept re uploading it and now it stays but still. Ive brought this up countless times. And all anyone cares about is online play. I cant tell you how many insults ive gotten for even bringing up environmental destruction like red faction for the ps1. PS1 for crying out load. I want a game that if i throw a grenade at the ground or shoot it with a rocket it leaves a massive dent and u can dig with a rocket. Creating a tunnel underground with explosives. And the gore factor in soldier of fortune double helix for the pc that came out sometime in the 90s or early 2000's. U can see every. Single. Knife cut. U can dismember them inch by inch. U wanna cut off a finger tip? U can do it. Theres so much potential those kinds of games can have with all the attributes u mentioned and the ones i mentioned. Itd be the GREATEST game to every be released if its done right. But no. The developers and consumers want more online elements like emojis. Its rediculous.
My personal favorite underappreciated mechanic is enemies hating each other in the first DooM. If some monster of one species occasionally hits other kind of specimen - they start fighting. It helps to save ammo and adds a little more strategy. Also it's just fun to see them beasts breaking each other's faces.
Yeah, and Doom 2016 is awesome, but unfortunately it's very rarely seen in the comparison with the original. Only once I saw Hell baron beating crap out of buncha imps and I almost thought that was scripted.
you think its a good idea, but I remember some games doing that and all it did was piss players off, games don't need to be 100% realistic cause then it just becomes frustrating or annoying the fun factor needs to come first.
Nemesis is fun, till you die to a no one in SofM then there the Tark slayer, and that's fine and you kill them, then they come back, " well that's annoying but ok die", come back again, I have killed them 12 TIMES I WANT THEM GONE OR IN MY ARMY, Which i can't say yet.
Jordan Jones I don't mean Battle Royale is anti consumer, that's just an easy thing to slap on a game and get paid, but releasing games that aren't finished, dlc that is finished but having people pay for it to get it, pay to win is a big one.. almost every game has microtransactions on top of it.. Shadow of War for example, it had loot boxes and that single handedly made it lose a lot of sales and screwed up the endgame, it was a wonderful game that was riddled with anti consumer practices, and luckily they removed them. Any roads I'm tired, having just woke up from a nightmare. So instead of fighting in the comments on a youtube video I'm going to get some rest
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