Strange occurrences are disrupting the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not... malevolent. The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable.
From Frictional Games, creators of the groundbreaking Amnesia and Penumbra series, SOMA is an aberrant tale of scientific inquiry and survival; an entropic exploration of synapse and circuit that wades through the delusions of human consciousness.
Three years in the making, SOMA is a unique continuation of Frictional Games' signature style of explorative horror, provocative storytelling, and unfathomable tension, free of distractive cut-scenes and combat. SOMA is coming to PC and PlayStation 4 in 2015.
Subscribe to Eurogamer - http://www.youtube.com/subscription_center?add_user=eurogamer
For the latest video game reviews, news and analysis, check out http://www.eurogamer.net and don't forget to follow us on Twitter: http://twitter.com/eurogamer
TBH i wish the actual game was more lovecraftian like this is. A little less sci-fi and a little more otherworldly eldritch horror would've made it even more magnificent to me. just my opinion, just my personal taste. Which would still leave the door wide open for the whole discussion about what makes humans...human and the line between simulation and reality.
Just beat SOMA n came hear to see how different it became. Glad it wasn't Amnesia Sci-Fi edition coz it seemed like it was going in that direction. This was what got me interested tho so its funny when you think about that.
I love how he only spoke when it was necessary, Ever since Nathan Drake, every character gotta be injected with extra life to make em more human but unlike Nathan Drake, the others that do this tend to annoy you instead. The aproach Fractional Games took with Simon was just like dead Space 2 wioth Isaac, obnly when necesary. none of that WOAH, AAAA, OH SHIT< OH NO, WTF?, dear god! or any of that other shit like we seeing in this demo.
Glad how it turned out. just kinda wish it wasnt as linear as it was though, not telling you what to do a lot of the times made up for it.
Dude, Frictional need to go crazy with all the concepts from this trailer and make a totally new game out of it.
I love the final product SOMA as is but, some of this shit looks fucking *deliciously* creepy.
This part could be something that happened before your awakening.
Comet hit 6 month before the events of the game. All this time WAU experimented with robots and humans. This part looks like the creation of those humanoid monsters roaming the station.
the problem many gamers probably had was that this game was not like turn on and play is. you have to read the notes und just forget everything else and just play this game for a couple of hours. with headset in a dark room. then you have the perfect mood for this game. like being alone with machines around you
I forgotten I uploaded this comment, at the moment I gave up working on it, I did really well on the map, but I couldn't locate the right codings on the Frictional Game's site. I've still got everything saved so there's a chance I'll continue at some point.
I can't help but feel this was an entirely different story in this trailer. It seems the route this trailer was going had more to do with machine like Aliens experimenting on our brains than what we got. Without spoiling it, it was very very different. With spoiling it the art direction for the ship and what would later would be used for WAU/Structural gel seems to lend itself to being Alien. I would say this trailer does not represent the game as it exists now to any degree.
Honestly, the vertical-slice video from early 2013 of SOMA fits this video more. Of course, you could also head-canon it as being a dream in a mockingbird unit's head; a representation of his mind being violated and put into a weird robot-body. It's still wayyy off tonally from the final product.
this has (almost) nothing to do with the finished game other than the fact that the brain in the center of the room could possibly be the early rendition of the WAU. if I had to guess I'd say they released this simply as a demo to show off the engine they use for the game. this isn't even the same kind of setting. and I also don't ever remember hearing the name raznik in the actual game. Now I would love for frictional games to go back to this and maybe make it it's own separate game or maybe some type of DLC .
I played the entire game and then I found out about this trailer. I love the game. This trailer seems more like a symbolistic representatin of Simon's story.. The human him realising he is actually just his mind controlling machines around.. and getting destroyed all over :)) It's something like what Simon would dream if he would ever sleep. That's how I see it..
The finished game is a work of art. People complaining that it isn't like this must be retarded, this came out 2 years ago, of course games are going to evolve over that time. The finished game is far better than this. Frictional have really outdone themselves.
Guys-- This trailer was created when the game was still under HEAVY development, so obviously, things have changed. Yes, bit disappointing that this scene isn't in the game, but the trailer is more to give you a sense of what the game will somewhat be built around.
I saw this trailer when it first came out, just came back to see it again after playing through SOMA. what a difference!. what was here looked very interesting and it's what I was thinking of when I bought the game. but they took a different path. That's fine, I LOVED it. I was a bit worried that it would be hide and seek ala alien isolation (which I cant play for more than 30min at a time and get so turned around in) this had a good balance. great story, and beautiful graphics (played on PS4)
+osip667 Kory said well. That gel is the cause of an AI called WAU. The goal of this AI was to preserve humanity in the base. That gel can bring dead body to life and dead circuits too.
But something failed and WAU become mad and infected humans and it becomes your primary enemies. Hope it helped.
+osip667 The earth has got destroyed by an asteroid. People built bases under the ocean and they made this ''ARK'' to save themselves in a virtual world. Your job is to send the ARK in the space. I would not like to live in that fake world!
He's not saying it's better BECAUSE it isn't in the game.
He's saying he thinks it looks better than what actually is in the game, and thinks this should be in the game instead because it looks better.
Just finished game and it an amazing piece of Sci-Fi. But. This trailer shows the very best part of the Amnesia type gamepley. You actually interact with the environment to make things happen. The release you can pick things up and look through drawers as in Amnesia and trailer BUT THERE IS NOTHING TO FIND EVER? You never ever have to grab a block and have a wall come down, the mechanic is not used at all, ever. If you need a part for a machine or something you simply click on it and it's in the inventory. Why they changed it is beyond me but I seriously fear it has a lot to do with the way gaming has gone these days, as in making them too easy. No failure states. Great game but shoulda been more like this.
I just beat the game and I didn't see any of this footage in the game. I like the current game very much and really liked the story but this early footage looks like the game I was hoping Soma to be be. Now don't get me wrong the finished Soma is a great game but It just left me wanting more or at least different endings to strive to get.
+jimmyjackz I feel annoyed, i really was initially pulled expecting the game to be like this trailer but let's be honest this is a representation of a completely different game they had in mind to begin with!!!
+jimmyjackz I'm actually glad they scrapped this typical fear-factor imagery and developed a thoughtful, provoking, and mood-setting story that relies more on psychological horror than in your face visuals. The deep sea part with the angler fish that tricks you with a light? That was brilliant. The creature that can only attack you if you look into its eyes? THAT is brilliant. Loved SOMA, loved every minute :)
so....uh, could somebody humor me? Since the game finally came out, can anybody confirm if you actually run into this guy in the game proper? I mean, do you visit the area he was in and find his corpse, or find him turned into a robot?
You do find a lot of people turned into robots, and (early game spoiler) you're playing as one yourself. Just not this particular guy and not this particular area. I think they've said that they've created this level specifically for this trailer, to show off the game without spoiling the story.
I'm currently 4 hours into the game, and pretty much none of the themes featured here (brains in metal shells, corpses with their heads sliced in half) have shown up - it seems the game has changed dramatically during development. I hope I'm wrong, but this teaser is WAY more like what I wanted and expected from SOMA, this clip alone feels way more like Amnesia. I'll have to see upon completion.
+kazjoy40 What, you wanted it to be a clone of The Evil Within/Outlast/every other horror game? How many horror games go to a deep underwater research facility after the human race has perished huh? How many question SERIOUS existential crisis such as what it means to be a "being", where life begins and ends, can a robot with a human conscience be considered a human, etc? This game was brilliant, and had such a complex interlocking story told in an absolutely flawless manner. I am SO glad they didn't just make another run-in-the-mill horror game with no narrative or conversation to be had. Just spooky monsters in a spooky asylum with jump after jump after jump -- that is NOT what I want out of a good psychological horror. SOMA is what I wanted.
I hope this is just as creepy and panic inducing as Amnesia :) The situation also looks very strange, and i love strange things! I hope though that it will be longer than Amnesia since i completed Amnesia for the first time in one day wtf XD The tunnel reminds me of the matrix :)
Not everyone is going to have a voice that suits a dark story. Not everything is going to be a voice resembling some sort of grounded character who will take charge in these situations. Personally, anyone who sits here saying the voice acting sucks, that may be your opinion but that's a real guy. He voice acted and you didn't he made money or volunteered. On a different note, Amnesia was a story where you had to hide, you can't fight and that's one of the biggest parts. The voice sound genuinely frightened and he sounds like a normal person pulled into some sort of Android Hell. Take your pick, I like it. No, in fact- I love it!
When Amnesia came out everyone complained about its lack of quality. Now it's a classic.
But it's easy to rely on a formula that has worked before, and these guys are just doing something different. I respect them for that.
Now, people are shitting on it. But wait until PewDiePie, Markiplier and other Youtuber plays it and say they actually like it and you'll see how the people will start to love it like a bunch of brainless sheep.
Because that's the way internet works...
Jarrett*. And Simon's brain scan has not been installed onto a ''robotic diving suit'' but onto a Cortex ship that was shoved into the back in the skull of Imogen Reed who has been merged with the diving suit.
+Ádám Pajor You're Simon Jarette, or rather, the brain-scanned consciousness of Simon Jarette who lived in the year 2015. Now it's the year 2104 and Simon Jarette's consciousness awakens directly from the scan in an underwater research facility. You discover that the scan of you has been installed onto a robotic diving suit, so you aren't technically human. You are the sentient conscious of a human who once lived, with all his memories, knowledge, timeline of events, etc.
+Christian Gleason I know right? It's terrible how horror games are usually so bad that when a good one comes out we just can't avoid it. We have to see it over and over until you get sick of it. It's good when it start but then everyone start to hate because you just can't avoid it...
Hi Amnesia. Hi Slender. Hi Five Nights At Freddy's. Hi Outlast...
Whatever people think, those are good games... which became bad because people played them to their deaths...
Apparently, custom stories are back and have full support from Frictional. Also, people are saying there won't be much of an inventory, but it WILL be way better than Machine For Pig's "Item System". Also, all objects will be intractable once more. Meaning you can pick shit up again and toss it at your heart's content.
Very interesting game. I was waiting for a dirt-cheap jumpscare at the end, and it didn't arrive; that's a sign of a good horror game imo. Voice acting could use a bit of work, but otherwise this looks like it'd be really creepy and fun to play.
+RaxuRangerking Well, the trailer was made when the game was in pre alpha. It entered beta recently and people are testing it. Voices in the game in 2013 were probably there as placeholders. They have probably changed up voice actors based on feedback. That's how development usually works. Usually. They did it with Weatly in Portal 2.
why is it. Frictional games is the only company out there. who really knows how to make a consistent horror game? Penumbra , amnesia have been really good at making me crap my pants and scream . Every time something scary happens.
Penumbra was amazing in everything, Amnesia was very scary, A machine for pigs was not scary but had an amazing story, this one called Soma looks good to but the trailer doesnt show much,,, the voice acting is ok but i prefer when the character is silent so we can make the voice in our heads and think for ourselfs.
I see this game is going to be released for ps4 to, i hope they dont start with dlc pre order crap like every game nowadays.
I think the voice acting will just only add on to the story and general player confusion. I know the fact that he started freaking out over the brain being peirced and saying some words about 'is that me?' definitely put WAY more tension on the scene for me than making them find some way to pause it and have 'is that me?' pop up on the screen long enough for me to read.
I really like the voice acting--I think they'll just use it to panic the player even more, like they did just then.
Our on-going goal with Steam is to improve the service we offer customers. We believe that by sharing this data, well be able to spot problems earlier, improve the Steam service more efficiently, and ultimately build better products and experiences. Let us know what you think. Concurrent Steam Users (most recent 48 hours).
1001 Free Steam Games Worth Playing
The second one balances difficulty and RPG mechanics seamlessly to make the game always rewarding. " Free. Recommended March 6. "Fun and engaging game with a twist that comes out of left field. Not very long, but worth the time, definitely worth a second play through to unlock all its secrets.