HomeКомпьютерные игрыRelated VideosMore From: Eurogamer

5 ways to make the most out of Fallout 4's Automatron DLC

3083 ratings | 201547 views
Fallout 4’s Automatron DLC is fun, but story-wise it’s pretty short. Most people will be able to breeze through the Mechanist campaign in around 3 to 4 hours. This doesn’t mean the fun has to end though, because there are plenty of ways to make the most out of the Automatron DLC. Well, there are five ways at least, and I’ve listed them all here in this handy tips video. Be warned though, there are potential spoilers for the Automatron DLC past this point! Subscribe to Eurogamer - http://www.youtube.com/subscription_center?add_user=eurogamer For the latest video game reviews, news and analysis, check out http://www.eurogamer.net and don't forget to follow us on Twitter: http://twitter.com/eurogamer
Html code for embedding videos on your blog
Text Comments (328)
Intelligent Owl (2 days ago)
1) Create Army 2) Only the most Strongest of all 3) 4) 5) 6) 7) 8) 9) 10) Protectrons
Robots have happiness cap of 50 without mods your settlement will be taken in no time i use mods to make my robots produce happiness
Cyberneticz 2 (1 month ago)
4:20 (provided you haven’t killed her)
Allustar Plays (1 month ago)
You get all schematics at the end of the DLC rendering it almost useless.
l30nardo_da_v1nci1 (1 month ago)
I can't believe it's been 2 years
l30nardo_da_v1nci1 (1 month ago)
Make Mike Wazowski
DaedalusProps (2 months ago)
You went to DC...and didn't get the 50 shipment of aluminum from Arturo? Are you fucking high?
m I o . o I m (2 months ago)
Build a Preston Garvey bot
brady tom (3 months ago)
I like spoilers
Tongue Less (3 months ago)
It's genius!!! Genius idea to replace settlers with robots! I was so fucking angry to always protect those idiots from ghouls or SM or else. Fuck them! Now I'm going to robotize the whole commonwealth 😈
The Quad (4 months ago)
I cant assign a robot to a farm or anything like that even in an empty settlement
ZillaPlayz (4 months ago)
Time to add robots to Vault 88
Dabouwss Youtube (4 months ago)
Honestly robots are the perfect settlers because you can custom build them for specific jobs. Got a supply line robot? Make it fast and carry lots of stuff. Need guards? Make a kill bot
cooper ladner (6 months ago)
i beat the little dlc and got all the mods because of the mechanist awsome
XD PYTHON (6 months ago)
mods make it easier
Terrell Cary (6 months ago)
lol stopped the video cuz you kept missing
Kev Flo (7 months ago)
Omg im an idiot i never build the eyebot pod. I never knew it was so useful.
SiegeTF (7 months ago)
Assaultron torso and arms and at least one melee hand on a Mr. Handy thruster gives the bots a windmill attack that will quickly rend the health of anything down to nothing. And low-ish carry weight, but you can just tell them to pick stuff up like any other companion.
Dan Mollus (7 months ago)
Miss.. Miss.. Miss..
Help Me! (7 months ago)
I made very large use of Automatrons as the Minutemen's robotics brigade. Normally factory Protectrons (robots that are designed to defend industrial areas are sentry bots or for experiments they are anything) the Automatrons provide a better as guard for me since they don't require ammo they even fuck over enemies in high numbers. My Automatrons are all named after warships of the Imperial Japanese Navy. The Mechanist Lair is used to store experimental Automatrons and incomplete Protectrons (naturally doesn't happen but if it does I sometimes forget about the half built robots)
Batman Wayne (7 months ago)
7:41shoots at fairly close ghoul. *miss* *miss* *miss*
Malcolm Fitzgerald (7 months ago)
I always go in five levels early for a better challenge.
black screen (8 months ago)
or you could be a cheating scumbag and cheat the crafting materials
Lord Davrox (8 months ago)
Damn! I sided with the Institute!
Carson TheMaster (8 months ago)
Sadly I immediately killed the railroad after finding them to go on with the brotherhood so I can't get the ballistic weave ability but modders have probably already made a mod for that if not get on that modders
nintendoboy17 (8 months ago)
One thing I really wish you could do with the robots you build, paint faction colors on them. Not like the Minutemen couldn't use robotic help.
Violet Leonard (9 months ago)
Only thing that annoys me is that if you assign one to a shop you can't buy or sell them crap. TnT
Hana Fawkes (10 months ago)
cant wait to build jezebel a body eckzdee
Mysterious Person (11 months ago)
Heres some new automatron achievements that i dare the veiwers to try and do that i made up. Let me know if you did them 1.Make a melee sentry bot that uses protectron legs and without help clear a dungeon with it >:D 2.Make a robobrain with two saw blade and have it last 20 second against a deathclaw, NO ACTUATED OR VOLATIC PEICES ALLOWED 3.Make a Mr.handy without eyes and arms(normal arms, thruster arms are needed in order to do the acheivement)and only use the pincer hands and if the Mr.Handy can kill a Raider scum in under ten second, its gold, 20 seconds is silver, and 40 seconds is bronze 4. Make a protectron and have it have unstable gattling lasers and no armor and clear a dungeon with it 5.Make a ranged assaultron 6. have one tankbot fight another tankbot (mechanist robots) 7. Hack one of the mechanists eyebots and make it attack another mechanist eyebot WHILE IN THE MECHANIST LAIR 8.Make a sentry bot so strong that it alone can destroy diamond city This is all i got, add more if you want idc
Kev Flo (7 months ago)
That Russian Communist From America i got one more challenge. Make a robot strong enough to defeat the lone survivor. Without using mounted fatman.
Tyson Chiswell (11 months ago)
I loved the DLC but I wish we could build Eyebots.
paintballmonkey666 (4 months ago)
? 6:44
dbsommers1 (7 months ago)
The Dark Knight you can. The schematics are in the lair after you win. They need a special console to make them, and they can locate, but not retrieve, rare ammo or items. Fusion cores, nuka grenades etc
nintendoboy17 (8 months ago)
Me too. I loved ED-E in NV.
Rhoden Apolonio (11 months ago)
You sound like a story teller from a tv show for kids ☺
Beta The Raider :D (1 year ago)
when one of my robots die i build copy of them but with missing parts(no head,.etc)
Surrealist Gal (1 year ago)
I recommend actually killing The Mechanist. It's... Pretty evil, considering the plot twist, but it'll save you a lot of time if you are like me and annoy doing Rouge Robot. That way, you can just talk to Ada instead of talking to The Mechanist at the end of the expansion.
Joe Bergin • (1 year ago)
I just downloaded a materials mod, it give you 60K of each building item. now I have 14 robots is sanctuary along with minutemen and all companions
Evil D (1 year ago)
I like making robot provisioners since they suck as settlers and hurt your overall happiness.
IamLegend1221 (1 year ago)
oh great weave for armor now what's next fake eylashes and fake nails.
turbo soggy (1 year ago)
lol give procter ingram a mr handy thruster
Fil Arkonus (1 year ago)
Obviousness is obvious. Good click bait but barely any of this counts as tips. Anyway a few points: 1) If you don't spare the Mechanist, Ada will give you the rogue robot quests. 2) Wall mounted spotlights are just as buggy as normal spotlights (i.e. you'll usually find them not working when you fast travel to a settlement with them). Can be fixed with mods or alternatively connect them to a switch near your spawn point and turn them off/on when you arrive. 3) Robot Provisioner's are pretty cool, but are plagued with reset bugs, especially if you use them in Far Harbor. My advice is to use them only when you don't mind risking losing all the mods on them and don't bother in Far Harbor. What I do recommend though is getting an armed to the teeth Sentrybot on a route that leads past the GNR building because it's funny. 4) Use the Mechanists HQ as your primary HQ. No one ever attacks the area (well, after you initially attack it of course) meaning you can use it as a base without any distractions or worries about loose items you've placed around the area being blown out of the map because some idiot has let lose with a rocket launcher. You can have some settlers there but unless you want shops there is really no need. 5. The automatrons seem to use one weapon at a time rather than just firing everything at once so plan your weapon layout to take this into account. If you use heads with long range weapons on, you may be wasting resources putting similar weapons on the arms. I've found a Sentrybot body with shoulder mounted fatman launchers and a robobrain head (with mesmatron) keep long range combat well covered so I tend to then put a medium range weapon like the cryo spray or heavy flamer on the arm along with a strong melee weapon. That pretty much kills anything. Alternatively a saw mad Handy with experimental Gatling lasers on both arms is pretty deadly too though they can't carry anywhere near as much.
Joel Moore (1 year ago)
I like that tree house he had at sanctuary
where are the scematics?
ill0gicalGam3r (1 year ago)
Sorry to say the robots don't run stores that was the issue for me anyways
Alexander Cox (1 year ago)
I already killed everybody at diamond city
Hammy D (1 year ago)
ceramic is one of the easiest things to get
Hidden Desire (1 year ago)
False, robots cannot run shops! They will ask to join you when you try to buy something.
Preston Garvy (1 year ago)
PREPARE FOR MAD NV FAN BOYS
RampantSarcasm (1 year ago)
'they are a good way to farm robot schematics' um, you know after you beat the final mission for automatron all schematics for robots are automatically unlocked anyways?
Javigamer 360 (1 year ago)
i am with the brotherhood of steel and killed the rail road and had the ending but can i still get the ballistic armor upgrade? or i have to create another person
talen 815b (1 year ago)
you get all robot mods for your robot work bench when you complete the main story of the automatron dlc
Amazing Gandalf (1 year ago)
How to upgrade mehanich armor if you kill Railroad?
Pooti McBooti (1 year ago)
ballistic weave? more like ballistic weeb or ballistic *weed*
Thesunbrosquad (1 year ago)
Just get the mod cheat room so very helpful
Pooti McBooti (1 year ago)
no
Score Gaming (1 year ago)
#Eurogamer you only need to complete the mechanist quest line to unlock all parts.
j h (1 year ago)
thought all the mods are unlocked after dealing with the mechanist.
Durandol (1 year ago)
Replacing surface dwellers with robots, eh? That sounds familiar.
Gremblo (1 year ago)
How dare you call synths "robots". Desdemona and I will need a word with you....
Patchess (1 year ago)
Pooti McBooti *dun dun dun*
Pooti McBooti (1 year ago)
+Durandol expect its just non-human looking robots
MultiplayerGamingMC (1 year ago)
I'm legit turning Gray garden, into a robot only settlement.
Pack of Storm (3 months ago)
MultiplayerGamingMC theres a glitch where u cant mod robot settlers that were in there but theres a mod that fixes that
MultiplayerGamingMC (1 year ago)
The Yankee Raptor yea but all the settlers are Robots, and I'm turning the thing into a normal settlement Type Of Thing, like Assaulttrons and sentries defend. Robot brain commander and Handies for slavery/ gardening. I could make it dark by adding skeletons in the settlement making it seem like the robots overtook the Original settlement and turned It into their own.
Lurpage (1 year ago)
MultiplayerGamingMC So back the way it originally was?
TJ4774 (1 year ago)
Things I learned. Side with machinist if I have trouble finding components and build a massive eyebot farm in a random field for hard to find crafting ingredients. Good to know. Also there are very good mods for this dlc
Mr Tuxedo (1 year ago)
Just bought the automatron dlc...
Randy Edward (1 year ago)
why the video all black?
Cephalon Turtle (1 year ago)
he sounds like Richard hammond
nomad gamer (1 year ago)
all i did not prepare is my weapons... don't worry i did make it
Banjo Playa (1 year ago)
07:35 vats missed ALL 3 shots from 4 meters like a champ. LOL.. time to hit the range.
redninja 64 (1 year ago)
you can use ballistic weave to upgrade, Maxson's battlecoat, and the mechanist armor, why cant you use ballistic weave on the minutemen outfit, colonial duster, or minutemen general uniform?
Surrealist Gal (1 year ago)
redninja 64 You can.
Cherie Crosier (1 year ago)
WARNING:MODS ARE USED! I Already h and i have everysingle Perk and haven't even beaten the "Out Of Time" Quest! Even the Railroad one you talked about!
Cherie Crosier (1 year ago)
i mean have
Chase (1 year ago)
I killed the railroad before I got ballistic weave. Any other way to get it?
mafian234 (1 year ago)
Mods or console commands
Joey Cruz (1 year ago)
Thx for the spoiling warning. I appreciate it
Gref Steel (1 year ago)
You're welcome
Billy Bob (1 year ago)
It's all over but the crying and nobody is crying But me R.i.p. Ps4 mods
john smith (1 year ago)
got it pssed it in less then 2 hours not the best dlc hope far harbor is better.
DisturbedOne8000 (1 year ago)
john smith It is. SOOO much more.
DMWTD (1 year ago)
How much Robots can you build, can you name them, is the Tesla Gun good, are there a lot of building options, can you give orders to the robots like real companions and do you liked the Automatron DLC ?
Ethan B (1 year ago)
Answering your questions, you can build infinite robot followers whom you can name and also command like other followers, the tesla rifle is good if you have the charging barrel and have invested in rifleman (with the T-60 tesla armor I get it to around 290 energy damage also lvl 5 rifleman: warning it is only short to medium range), there are not many building options added by the dlc but it wasn't focused on settlement building, and I like the dlc because the robotic followers are much better than the normal ones.
sad homie (2 years ago)
you know out of all the rare or expensive parts im allways out of steel
Daniel Burke (1 year ago)
Same
Phoenix (2 years ago)
Are you kidding me?! i sided with the institute and didnt do any missions for BoS or railroad
Max Minnick (2 years ago)
Cant run shops anymore though they just ask if they can go with you UGH
Bill Wiltfong (2 years ago)
Just to clarify: eyebot pods are not at all worth the legwork. When you activate the pod (which is expensive to build and requires 6 power) the eyebot's mission generates and a container somewhere is stocked with random loot that includes what you're after. It's not noticeably more than you might otherwise find, though. So if you were only going to raid that raider rading camp IF it had circuitry for you to load, then the eyebot helps with that by keeping you from having to kill all those bad guys for loot that doesn't include 2 circuitry. But chances are you'll find more of what you're after by simply playing the game and showing up at random locations to kill things. The eyebot pods are totally ignorable and not even worth the space they take up in your settlement.
James Deegan (2 years ago)
NUKA world + automatron = robot raider ARMY OF DEATH
Why not? (2 years ago)
3-4 hours I did it in 1hr 30 mins
Tracel Chappell (2 years ago)
how do you instead the dlc because I can't play it
Palle Gantzhorn (2 years ago)
HAHA i think ill fill my settlements with robots! who cares about settlement happiness anyways
Jake the Snake (2 years ago)
I was playing survival mode today and I got attacked by a horde of super mutants. Just as they were getting the upper hand, one of my sentry bots running a supply line came through and obliterated them all for me. Bless you, Automatron :)
Shaun Hopkins (25 days ago)
yeah in survival mode Automatron is a godsend as you can either mod Ada or Codworth or Curie if you have her. For me Codsworth plus sentry arm plus automatic lasers plus best armour equals the best alround robot you can have. If you want more details check out high vis harrys vids on each of the robots you can have.
Pack of Storm (3 months ago)
Jake the Snake you mean butt fucked them
Jacob Davis (11 months ago)
Jake the Snake supermutants attacked while i was building a sentry. They are not known for plans are they?
Das_P0m (2 years ago)
Buttbot? Ok... :D
ravager0292 (2 years ago)
love the dlc hate the eybot thing they went with
Hans Meesters (2 years ago)
1 min into the video and I already noticed how wrong he was. You can't just max out science and robotics that early in the game. Last perk of science forces you to be 41. My main perks were actually Gun Nut and Blacksmith because those gave you good weapon upgrades. I only needed 1 point in science and robotics to start of with.
sopcannon (2 years ago)
subbed although I was doing all this when it came out.
sopcannon (2 years ago)
leveling up is easy even at level 130. build a cooker, a chem bench, gun workbench and an armour bench all beside each other. when you do a mission that includes clearing out a building , kill everything first then pick everything up that isnt bolted down and bring it back to your base. breakdown the guns you dont need for the components. Make whatever you can with the chem bench, upgrade any armor or guns that increases you attack and defence. Several perks will help you do this : a strength perk that lets you fast travel, a scrapper perk that lets you get extra stuff from scrapping armour and guns, also have provisioners going your settlements to your main base or at least connected to your main base. Sanctury hills connected to red rocket connected to the Mechanists lair. This will save you carrying everything or dumping some stuff so you can fast travel back to your base.
Drake_Stonehold (2 years ago)
I used concrete pillars and attached spotlights to them so whenever I walk down the main road of a settlement it's always lit up
Lizard Dude (1 year ago)
Nice
Elliot Schofield (2 years ago)
Great vid low spoiler count and great tips to get the most out of the dlc
Elliot Schofield (2 years ago)
liked sub-ce'd thanks
Cassie Moyles (2 years ago)
Ive got this beauty of a bot named Brienne. Shes a terrifying Sentry.
Zakharon (2 years ago)
I never knew balistic weave existed
Marcus Shaner (2 years ago)
Shit! Robot Settlements!!! Brilliant Idea!!!!
Matt Johnson (2 years ago)
Do robots count as settlers?
Reon Thornton (2 years ago)
They count on the numbers, not sure though.
Banana Phone (2 years ago)
This guy sounds a lot like Richard Hammond
Vale Sauce (2 years ago)
that treehouse looks sick
ZinTyPhoon (2 years ago)
Also, if you kill the mechanist, ADA will give you the rogue robot missions.
bradley pavloff (2 years ago)
already emptied out the railroad guess no ballistic weave for me
chip jones (2 years ago)
you don't have to kill the settlers you can just transfer them to a new settlement lol
KiragIG (2 years ago)
Speaking of robot settlements: Supply lines and farming - wokrs just fine. No farming animation (as Greygarden robots plays), but it's ignorable. Robots DO grow food, and that's all that needed. Trading - there are troubles. Robot accepts the job, goes to the shop, the shop produces happyness - that's ok. But I can't trade with robot, only common dialog is avaliable (take robot as companion instead of trading), wheather personality subroutine is engaged or not. Artillery - tried to used it 3 times. Range is ok, and no other artillery nearby. All 3 times radio confirmed fire mission, but only once one single shell was really fired. Two other fire missions ended without firing any shells at all. Such a way, there are also troubles with robot-manned artillery, so I'd rather thrust human settlers to provide fire support. Anyway, maybe it's just my troubles, I don't know...
Cody Peeler (2 years ago)
Hours to level up? I'm 85 and still level pretty quickly. Just make sure you get the party boy/girl perk for doubling the effects of alcohol and down Dirty Wastelanders with Idiot Savant perk maxed out. I've gotten two levels from one dungeon even after 60. All it takes is popping the kill exp multiplier and then clearing a room with a legendary or two in it.
Grand Champ (2 years ago)
lmfaooo holy shit. this DLC completely broke the game if it wasn't broken already. free missiles, 200 resistance armors, custom killer robot companions, robot settlements.
Kai Wilson (1 year ago)
MisterDerpenhowser How do yours deal so much ten months late lol
CrusadesOClock (2 years ago)
My dmg res is 380, with 5 poison res, 340 energy dmg res and 10 rad res with no automatron related items.
cammameil (2 years ago)
As a side note to anyone who hasn't finished it yet, if you wear the Silver Shroud costume when you confront the Mechanist, the dialogue options change, as does the Mechanist's dialogue.
Nic Cubbage (2 years ago)
It looks like your character has a bear helmet or something on. Lol.
cammameil (2 years ago)
+hubber ducky No. That school, I think is an elementary school. The one with the mascot head in it is clearly a high school. IIRC, you'll know you are in the right one when you start hearing announcements over the intercom on a loop about detention forgiveness and portable radios being used to listen to baseball games during classes.
hubberducky (2 years ago)
+cammameil is it the food paste one?
cammameil (2 years ago)
+Nic Cubbage It can be looted from a raider leader in the basement of one of the schools in the southern portion of the map. If you read his terminal notes, it is clear that he is suffering from an untreated case of rabies. I don't remember his name, or the school's name off the top of my head though. There is also a skill magazine in the same building, and a tape of school announcements plays on an endless loop.
David (2 years ago)
Oh.... I already slaughtered the railroad
pchungvt (2 years ago)
did not know about the eyebot searching, good info. thanks!

Would you like to comment?

Join YouTube for a free account, or sign in if you are already a member.