Where did WASD keyboard controls come from? What about Mouse Look? Why do we even need to control movement AND perspective? It sounds like second nature to us now, but somebody had to create these control schemes.
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Wait, you could use the keyboard to play Wolfenstein 3D and Doom? I always just used the mouse.
One you left out is Ultima Underworld, also released in 1992 (interesting detail: John Carmack was inspired to make Wolfenstein 3D after he saw a beta of Ultima Underworld and figured he could make a faster renderer). Though an RPG rather than an FPS, Ultima Underworld does have an interesting control scheme. You use the mouse to move the cursor around a view window, and the shape of the cursor changes into various arrows depending on its position. Holding down the left button moves your character in the direction of the arrow. This is certainly primitive now, but it was a noble, clever, and innovative approach to movement, and it actually works reasonably well in the game.
Ultima Underworld is also the earliest game I know of that has context-sensitive buttons. The right mouse button is the action button. Ultima Underworld has the standard selectable commands which can be assigned at will to the right mouse button; however, if no action is assigned, then right-clicking or right-dragging will perform some default action depending on what is clicked on, such as examining it, picking it up, or pressing a button.
I still prefer to use the arrow keys rather than WASD. While not having any other keys around them can limit the options immediately available, it also helps keep your fingers on the right keys when playing in the dark. Every time I try to use WASD, I end up pressing ESDF because I press some other key to use an item or open a door and my fingers go back to the wrong keys.
The one thing I hate about early FPS game is the damn auto-aim. To compensate for the fact that people were playing these games with the keyboard, many games had auto-aim where if you fired anywhere in the general vicinity of an enemy, the shot would hit them. Even if you were aiming at something else! I hate that! Even when using the mouse, most of those games have no way to turn the auto-aim off. When playing with a source port, it's one of the first things I change.
lurkerrekrul i use esdf but that's just because i switch from gaming and typing very quickly. I figured it'd be easier if I didn't have to switch my fingers positions. Still binded to have the same concept as wasd
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