A detailed look at the visual fidelity of Dark Souls Remastered on PlayStation 4 compared to the original Xbox 360 version from 2011.
The First 13 Minutes of Dark Souls Remastered (Captured in 4K 60fps):
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The textures, lighting, particle effects, and general bug fixes are very welcome improvements.
But when I first saw the trailer, I was hyped for a full-on remaster with the same art styles and levels of detail as Bloodborne and Dark Souls 3.
I mainly blame Halo CEA and MCC for setting the bar *SOOOOO HIGH* when it comes to modern remasters. But hey, who am I to complain. DS Remastered is still a pretty decent improvement for what it's worth.
The deliberate removal of texture quality, depth and artistic consistancy by third party developers with little to no understanding of the design principles of the orginal product, for the purposes of short term captial gain.
Things people fail to notice:
- Fromsoftware has nothing to do with this remaster. So don't expect major changes.
- This game is meant for people who own current-gen consoles who missed out on this game.
- The remaster looks better, while keeping the original feel of the game. It has new effects, realistic lighting, higher resolution, 60fps and better performance.
-Also, this is a remaster, not a remake!
Don't know why people are so upset. This looks beautiful, just been playing ps3 version and comparatively this is stunning. The lighting, textures, particles etc. Amazing! If you loved Dark Souls for the gameplay, characters and world it builds now we get it on current gen looking astounding. Plus 6 players, quality of life/ bug improvements(e.g. moveset swapping gone) and with it looking good PC folks can focus on fun mods instead of using up power for it to be pretty. Hope to see folks back in this Gorgeous View ahead. Long may the Sun shine!!
I'm glad to see the FPS fix for Blighttown, but I'm disappointed at the "lack of" this remaster has. Graphics don't make a game, but after seeing Bloodborne and Dark Souls 3, I was hoping they'd do something similar with DS1.
Like its a definite improvement, running at 60 frames with sharper imaging and the lighting changes do make a difference. But there really isn't anything else they did to it other than performance changes, which is all well and good because DS1 chugged...but still...this is really disappointing.
The whole reason for this remaster is the 60fps and better multiplayer, and I can appreciate the nice touch ups here and there, like the improved fire and particles effects, the nice smoothing, anti-aliasing and ambient occlusion, the better lighting and reflections effects. I'm in.
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