LINK TO KICKSTARTER CAMPAIGN WILL BE POSTED AS SOON AS IT IS LIVE! DO NOT FORGET TO DONATE ON NOVEMBER 14TH!
Session (previously known as Project Session) is a brand-new, independently produced skateboarding game by the Canadian-based company "Crea-ture studios". The people over there were kind enough to let me try out a prototype of their game and I was pretty impressed, to say the least.
Please NOTE that the version I am playing in this video is not the final game, nor even a proper demo, but simply a "work in progress" prototype that only featured one level. Despite the circumstances, I was generally impressed by the game. Do not forget to back the project on November 14.
The thing that they got wrong is the ragdoll even in tony hawk new games and skate ... IT IS NOT A DEATH Fall. You don't fall motionless. Make the fall more alive like trying to get up or hold something. Not falling like a puppet.
cool video but when you said no point system is risky you couldn't be more wrong. Either you don't skate or you dont understand skating but in reality you don't get 350 points for a kickflip and so on... its arcadey and childish and not what skating is about. Session is a skaters game where all it matters is to skate and land sick shit wthout the bullshit that THPS and EA couldn't resist to throw in to gain more money from children.
English Harry and copying some modes and one element, the scoring system, doesn’t make it like Skate....that’s an extremely basic and surface level understanding. The game’s underlying systems and control scheme already differentiates it from Skate significantly
English Harry I am excited for this game’s more realistic take on skating. I WANT the hardcore simulation. That’s fine for single player. That’s fine for free skating online and they could even do some creative modes that Skate has never had. BUT with modes like own the spot or whatever...that would be a pointless online mode without a scoring system....you know how gamers are. They’d never come to a conclusion and with no scoring system, they might as well JUST set a spawn marker at the same location in free skate. Having a scoring system for specific modes is necessary to add longevity to the online experience
nah I strongly disagree mate because like i said, points are arcadey. Skaters don't meet up and play spot battle/hall of meat in reality and get magically scored 333 points for a tre flip so why should we in a game. I think it could be cool if they had game of skate/skate dice etc or some other actual skate game for the "competitive-ness" you were on about, but a point scoring system is arcadey and well wouldn't fit this game. If they just copy everything skate did then they aren't their own game. If you loved skate for its arcade/childish/silly elements then chances are you won't enjoy this game half as much.
English Harry that certainly makes sense and I don’t dispute that, but the lack of a scoring system also means fun multiplayer modes like the Skate games had will be nowhere to be seen or they’ll exist, but he ultimately pointless without a points system. I don’t care for it not being included in single player and free skate online, but for competitive modes, it’s got to have some sort of scoring system to increase its longevity
Gunna lose more money just making it for PC in my opinion please put this on console put it on all stations like any other normal game company. Would be so pumped to help this be created but agreeing with fair few people when i say i wont do it if its only for pc
Even though the PC community is bigger than both console communities combined? I doubt they would lose money. They're putting it on all three platforms. Stop acting like a child and just accept that people play on other platforms.
Yea read it a few different ways and started to realise what you meant hahah i get ya now lol.
In saying of this i hope it comes to console as i only have 1 mate with a full gamimg PC and i dont want to have to go all the way to his house just to play it but yea still looks like a sick game
oh nah i was just emphasizing on how fuckin shitty the process of actually getting a game to xbox is. i mean you literally have to come out your pockets unless you are already in the xbox program. which these guys are, so ou dont have to worry about really waiting for it to come to console so much as just waiting for the kickstarter to gain more traction.
Yep no probz taken in didnt know the struggles as i thought it would of been abit of a bust putting out on just Pc but ok i suppose it'll get there and you will probably continue to speak to people like there 6 yr old trying to tell you life problems. But appart from that taken in 🤘
you should try it's actually harder and so much realistic cause right stick = right feet and left stick = left feet
more realistic than skate even if it's a prototype
this is not even a pre alpha and game is going right on kickstarter
if you re a real skater you should love it
trust me this game will be better than skate 4
This legit could be such a kick ass game. But yeah, there are definitely things that need to be fixed. Physics being one of them. For sure. It looks like a slightly smoother version of tony hawks pro skater HD. The controls seem like something that will take getting used to. But hopefully they will fix some glitches. The first thing I noticed when it was on when the skated was doing a 5-0 on the rail, his tail went through the rail. And hopefully they can make the Falls look a lil more realistic as they sorta look like rag dolls.
Now with all that being said, the new controls look nice. Because if it used the similar controls as in tony hawk or skate, it’d be criticized for being unoriginal. So that’s good. This level looks so much fun and playable! Lot of nice lines. Honesty, if they just fix some of the things to make it smoother, this
Could be the answer to those who prayed for a new skate and those who prayed for a new tony hawk game! I can’t wait!
Trevor Donegan I hear you, man. All those shuv glitches and weird animations(especially the prat falls lol) will be smoothed out and looking lovely for the full game. These guys at Creá-ture Studios aren't playing around. They are us, basically: sick of playing games like skate and Tony Hawk and wanting/expecting more. My palms are sweating as I type this I'm so pumped! XD
Trevor Donegan holy hell... It even says at the bottom of the screen that it is an early prototype. This is before a pre-alpha stage. Compared to a ton of indie games in their alpha stage, this is really fucking great for a early prototype. I suggest you follow more closely to what Creá-ture Studios has in mind...
A good reason to make it complicated and more difficult is that it will be all the more rewarding when you pull off a hard trick. I have always gone for realism and played skate in 'hardcore' mode. So this could be a great feature
4drturbo85 the flick-it controls are copyrighted by EA. A new control scheme seems refreshing anyways, there'd be no challenge with something you already know. And the control system makes it so you have to actually learn tricks and it allows different tricks to be done (nightmare flips, 360 double flips, 540 flips, impossibles etc)
They have hardcore and another control mode.
Hardcore mode, left stick is for left foot and right stick is for right foot.
The other mode left stick is front foot and right stick is back foot.
In hardcore mode you have to be conscious of what way the character is facing because the controls for Ollie wouldn't be the same if you're switch.
Darren Callaghan it's essentially like spider man by using 2 triggers to wing instead of one which is unnecessary imo. If it ain't broke dont fix it, skate 3 had a better understanding of control's and physics.
Was interested roll you mentioned the Controls. They sound awful. I can imagine it being a massive hassle just to do the most basic thing. If they have a classic control scheme too then I'll probably go for it. But I refuse to play a game where you have to use the analog sticks for tricks. That's the reason I've only ever touched a skate game once and never again
Callam001 it’s a realistic game that’s why. It’s better too because it’s like in real skating to kick flip you have to pop with your left foot (if goofy) and flick off the side with your right, so the game is more realistic because you pop with the left stick and flick with the right
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